7 expert reviews - 0 user reviews
We have collected 7 reviews of the ZombiU. Experts rate ZombiU 5.3/10. Reviewsor.com helps you find reviews, best prices, user reviews of the ZombiU and Wii U Games.
A couple of months back, Bill Clinton appeared on The Daily Show and began to discuss computer companies, before briefly touching upon the subject of video games. "Anybody that's ever been like me hooked on a video game knows you got to have good simulation to keep yourself in a constant state of anxiety," said the former president. It's fair to say Bill would almost certainly like ZombiU, a game that so consistently induces fear, stress and nervous tension, that it can only possibly be an excellent simulation of a zombie apocalypse.You play as a lone survivor, waking up in a ruined London only to discover that its inhabitants now want to eat your brains, rather than sullenly barge into you on the Tube. It's not long, however, until you have an ally named The Prepper, a resourceful Yorkshireman who communicates with you through the speaker in your GamePad. There's a neat excuse for this – The Prepper has built a safehouse containing a tablet-like device with which you can scan the environment – and if it's one of the more overtly 'gamey' elements of ZombiU, it doesn't jar with Ubisoft's carefully crafted fiction.Perhaps ZombiU's biggest triumph is in making zombies scary again.
Surviving a zombie apocalypse has always seemed so easy. Games and movies usually depict such a scenario as an opportunity to run around shooting firearms like a Wild West cowboy. But is that really what it would be like? ZombiU focuses on the hardships of survival in a post-outbreak world—a limited inventory, desolate loneliness, and zombies that aren't just target practice. But it also makes you happy to be alive as you delve closer to freedom from the clenches of zombie-ridden suburbia. In ZombiU there's a clear emphasis on tension. The Wii U GamePad serves as your survival kit where you manage items, change weapons, and reference the map for direction. Playing the game as a run-and-gun title is quickly met with death, and you either learn to adapt to the game's focus on being slow and methodical or end up frustrated. Using the GamePad to scan your surroundings and mark the infected, in addition to checking corners for any flesh-eaters expecting you, goes a long way toward staying alive. Your venture through the streets and buildings of London is objective-oriented, but how you choose to handle the game's varied situations is open to your judgment.
If games could be judged solely by a list of their interesting features and mechanics, ZombiU might be one of the better launch titles of the past few generations. Ubisoft's foray into survival horror takes the Wii U's GamePad and creates an experience that could only be played using Nintendo's specific technology. It presents a quasi-roguelike approach to death and adds in elements of Dark Souls and Condemned, all with the wrappings of some truly effective horror. But as it stands, ZombiU is a well-formed proof of concept comprised of dozens of interesting blocks, but ultimately lacks the cohesive caulking of a truly memorable game. ZombiU presents an interesting, well-paced first hour as it places you in the role of an apocalypse survivor who stumbles upon an underground safehouse in downtown London. From here, you venture out into the overrun city in an effort to discover a cure for this abominable affliction. While this all works great in the opening, things quickly sour once you realize that the game shows most of its tricks within that first 60 minutes.
When the Wii released back in 2006, Ubisoft delivered a new IP called Red Steel on launch day. The game aimed to highlight the console's motion controls with first-person shooting and gunplay. Unfortunately, the sloppy aiming and slashing instead foreshadowed how much the FPS genre would struggle on the console. Ubisoft is back again with a new game that shoehorns in all the bells and whistles of Nintendo's latest console. Instead of an exciting showcase of the Wii U's interesting new technology, ZombiU demonstrates just how bad survival horror can get. The goal of the game is to navigate London's underground subway system to access various parts of the city, forage for supplies, and survive the walking dead. You scan the environment for ammo, health, and other goodies by holding the GamePad in front of the screen and moving it around. This gimmick is cute for the first hour or so, but holding up your arms after entering every new room quickly becomes a nuisance. You manage your inventory using the GamePad's touchscreen in real time. The idea of forcing players to quickly juggle supplies while zombies close in is novel, but the increased tension only highlights the clunkiness involved with sliding around tiny icons.
There's a Catch-22 in ZombiU, and it's “survival.” Listing the things that ZombiU does well calls out the importance the game places on trying to survive, but focusing that spotlight on survival makes the game's shortcomings all the more glaring. There's no real narrative to ZombiU, and that's fine. The game isn't trying to tell you the next great video game story, and some of its nonsensical points are actually its coolest. See, you start as a survivor in a subway station, a voice over the PA gives you your first mission, and you're off -- whacking zombies with a cricket bat, collecting samples and so on. The voice gives you missions, you unlock shortcuts and even run into some other characters, but the whole point of ZombiU is to survive for as long as you can. Because once you're bitten, your character is dead. Literally. The survivor goes down and you respawn back at the subway station as a new character who somehow knows everything your old character knew and is ready to pick up the task at hand. Again, it makes no sense when you think about it, but it's a really cool game mechanic for ZombiU.
The survival horror genre is a balancing act. The player needs to feel fear and helplessness, but also needs satisfying ways to take action and combat those feelings. This harmony is something even the genre greats struggle with, but that hasn't stopped the first-person survival horror game ZombiU, the latest to throw its hat in the ring--and on a new console no less. However, its vision of a zombie-infested London not only fails to create an engaging horror experience, but also falls short of being a good game. Combat is how you spend most of your time in ZombiU. Many environments are claustrophobic, your ability to run is limited, and the zombies can easily keep pace with your character at walking speed. Attempting to charge past the horde can lead to receiving some painful glancing hits or getting surrounded by the undead. The best course of action is to play it safe and dispatch all the zombies you encounter. This means luring enemies away one by one and clobbering them with the cricket bat. This melee method can take a long time, since the number of hits needed to fell a foe changes randomly.
From indie downloadable titles to dedicated modes in some of this fall's biggest franchises, zombies have officially invaded collective unconscious of game developers. Not wanting to miss out on this wave of popularity, Ubisoft has positioned ZombiU as its own entry into the genre. The Wii U exclusive embraces the GamePad and skims the surface of what developers will be able to do with the new hardware. It's strange to consider that one of the most intriguing launch titles for a new Nintendo system not only hails from outside the walls of the Mushroom Kingdom, but that it's an M-rated romp through the zombie-infested London to boot. But the undead have never been more prevalent in pop culture. As such, it's fitting to take a look at ZombiU through the lens of several of its zombie-brethren that have recently shambled their way into the video game scene. Arguably the strongest depiction of The Walking Dead universe, Telltale's episodic adventure game has been heralded for its immersive story, fantastic dialogue, and willingness to throw some truly intense moral quandaries at the player. Few games paint their world using only shades of gray quite, but that's precisely what TWD has done over the course of its first four episodes.
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