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We have collected 6 reviews of the Xenoblade Chronicles. Experts rate Xenoblade Chronicles 9.3/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Xenoblade Chronicles and Wii games.
I'm personally horrified that while a class struggle rages on in our streets, people seem unable to summon passion for anything beyond the commercial sector, raging fanboys decrying the shoddy ending to Mass Effect 3 while scarfing down Taco Bell's new Doritos Locos Tacos by the fistful. Unfortunately, I can't claim to be completely displeased by these various movements, and though I know that the shoddy community put together to support Mega Man Legends 3 will likely never revive the only video game I've been honestly excited for in decades, I am quite pleased with the success of Operation Rainfall, the grassroots fan movement which pressured Nintendo into supporting their slowly declining piece of hardware with some legitimate import titles. Here, Operation Rainfall deals with Nintendo's private security force As of writing this, all three titles Rainfall had pushed for are now seeing tentative releases. The Last Story is confirmed with XSEED as publisher, and some Gamestop managers have anonymously leaked info about a potential Pandora's Tower release date. But by far the most noteworthy success concerns Xenoblade Chronicles, the game not only being the first of the trio out the door, but also the only confirmed title that will be published by Nintendo of America.
It's always possible to innovate within a comfortable and well-established template. Nintendo is traditionally the master of this art, secreting gems of novelty within game designs that are often a decade or two old, perfected through years of iteration. Just because a game conforms in many respects to the conventions of its genre, that doesn't mean it can't do anything new, and it certainly doesn't mean that it can't be wonderful. So yes, in Xenoblade Chronicles, you play an orphaned young hero who, for reasons unexplained, is the only one capable of saving the world from a mysterious evil. (He doesn't have amnesia, though, thankfully.) Yes, there is an ultimate weapon with untold power. Yes, you wander a giant world in a party of three, following a story punctuated by enough cutscene to make the Godfather Trilogy look comparatively brisk. But this is also one of the freshest and most innovative Japanese RPGs of the past decade. It feels more modern than anything else in its genre. You see, although Xenoblade Chronicles honours many positive JRPG traditions, it's not afraid to dispense with other, more tedious ones. It's impressively non-linear, letting you wander from the story to explore its gorgeous world, toddling off in search of side-quests and extra-mean monsters to kill and caves to loot.
If you need proof that the Japanese RPG is struggling from the North American perspective, you need only look at the story behind Xenoblade Chronicles. Somehow, despite early showings at E3 and rave reviews in Japan and Europe, Nintendo of America very nearly didn't bring the game to our shores. If you're even remotely interested in JRPGs, give thanks that this dark future was avoided. Xenoblade Chronicles is a must-play game that single-handedly proves there's still fresh, exciting ground to cover in this often-stale genre. Xenoblade finds the first of many unique touchstones in its setting. The people of this universe have settled in makeshift colonies on the backs of two warring giants that are frozen in time. These colossi have adapted natural, well-tread terrain, including massive grasslands and labyrinthine swamps, but you'll often catch sight of the opposing giant in the clear afternoon sky or flashes of a far-off body part during thunderstorms. These brief glimpses of future destinations build atmosphere for this strange world. As you progress from area to area, the game frequently reminds you where you're located on the giant, letting you track your progress around and inside of the massive creatures.
GamePro
09/2011
No longer available...
Despite its overseas exclusivity, Xenoblade Chronicles is an outstanding role-playing experience that will hopefully get the international exposure it so deserves. Telling stories is not an easy task. Finding an audience interested in listening is perhaps even harder. As stories have transformed to fit the needs of a new generation of players, the slower and bulkier role-playing games have started to lose their grip on the home console market. Big and small names alike have tried experimenting with the evolution of the genre without bringing the expected results, and ultimately failing to broaden their public -- or even reaching it at all. With fans starving for innovation, it's almost a crime that Nintendo has decided -- at least so far -- not to bring Monolith Soft's next project to the States. The game, known as Xenoblade Chronicles, was initially called Monado: the Beginning of the World. And playing it indeed feels like the beginning of a new world -- the new world of the JRPG. Putting the depths of space to the side for a moment, Monolith set their new adventure in a very unusual world: Xenoblade Chronicles' life literally developed and flourished on the inert bodies of two gigantic gods who once mortally wounded one another in battle.
UK REVIEW--It begins with an epic battle, a clash of titans in a world without time or form. The scale, the scope, and the vast expanse of the gameworld are established in this moment. The two giants collide, swords clashing in the misty gulf of the universe, and developer Monolith Soft makes it very clear that you're about to embark on something special. Much like the thundering behemoths that mark the game's opening, Xenoblade Chronicles is groundbreaking. It's a true evolution of the Japanese role-playing game, shedding the restraints that have caused the genre to stagnate, while retaining the tropes that made it popular in the first place. It's fast-paced yet in-depth, challenging without being punishing, and features a combat system that draws on the best parts of the RPG world, both Eastern and Western. It's remarkable to think that this understated release--which sadly hasn't even been confirmed for North American territories--might justifiably be hailed by many as one of the most important JRPGs in years. In the millennia since the titans--Bionis and Mechonis--faced off against one another, their corpses have become entire worlds, populated by a variety of races and species.
JRPGs have fallen on tough times as of late. Final Fantasy XIII, the flagship of the genre in the west, received lukewarm reviews when Square Enix released it earlier this year. Meanwhile, Dragon Quest IX has been setting Japan on fire for nearly a year, but has yet to see a western release. The best titles in the genre in recent memory have been for handheld systems. That may be about to change. Nintendo released Monolith's new Wii RPG Xenoblade this month in Japan. The game is headed by Xenogears and Xenosaga creator Tetsuya Takahashi, and by taking specific cues from Modern Warfare 2 and western MMOs, it may just help lift console JRPGs out of the doldrums when it sees a western release. Xenoblade is probably a better representative of the future of JRPGs than Final Fantasy XIII was. While both titles use AI-controlled party members (a mechanic that is fast becoming a staple of the genre on consoles) Xenoblade's "single-player MMO" mimics the strong points of MMO combat--namely, coordinating and balancing skill selection, recharge times, and party cooperation--while avoiding the overly technical aspects that can dominate high-level MMO play.
| Retailer | Information | Prices | |
|---|---|---|---|
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Xenoblade [Japan Import] | $68.84 | See it |
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