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We have collected 5 reviews of the WWE 12. Experts rate WWE 12 6.7/10. Reviewsor.com helps you find reviews, best prices, user reviews of the WWE 12 and Xbox 360 games.
Doing more than simply dropping the SmackDown vs. RAW moniker that has prefaced the last run of WWE games since 2004, WWE '12 aims to refresh the long-running wrestling series' recent stale leanings with redesigned gameplay and an all-new game engine. While it still packs a massive roster and is brimming with all of the over-the-top macho bombast and ridiculous braggadocio hardcore wrestling fans love, not all of the updates are for the better. It's easier to jump right into the ring and start hammering away at meaty dudes with vigor, but overaggressive AI and a near-broken attack counter system sap the fun. Unfortunately, other problems add to the pile, making it tough to enjoy the game's authentic trappings. WWE '12 mirrors the energetic spectacle and cheesy swagger of the television programming it's based on with admirable gusto. Outside of the ring, there are plenty of flashy, grand entrances and throngs of cheering fans eager to see endless combinations of the game's huge selection of wrestling combatants bludgeon one another in style. When it comes to the matches themselves, the action is fast-paced and intense.
"Bigger. Badder. Better." So proclaims the text stamped on the back of the box for this year's WWE instalment from Yukes and THQ. It's a catchy enough tagline, designed no doubt to promote the game's merits in the same way the WWE would draw attention to, say, one of its new superstars or a pay-per-view event. As evidenced in recent previews, at least one of these self-bestowed accolades is absolutely true: WWE 12 is certainly bigger, and players can expect a veritable feast of content shortly after they boot up the game.The creative and customisation options available to the player are massive. Yuke's has really pulled out all the stops for its Creation mode in the game, offering players all the fanservice they could possibly want. The array of options in just the Superstar creation is huge; players can tinker with practically everything including their physical appearance, ring-attire, gender, move-set, special abilities and attribute powers. They can choose how crowds react to their star, design their fan's signs, create their own finishing manoeuvres and even put together their own entrance video. They can even design their own PPV events, arenas, rings, storylines and highlight reels for each of their wrestlers.
GamePro
11/2011
No longer available...
Despite some "new engine" issues and a disappointing Road to WrestleMania mode, WWE' 12 still proves to be a lot of fun thanks to sheer accessibility and a refined control scheme. After seven installments over six years, THQ and Yuke's have officially retired the WWE "SmackDown vs. Raw" series and trotted out a franchise reboot with a brand-new animation engine. It's a real sign of the times, as the WWE in general is trying to break out of the long-time stagnation that's been dubbed by many as "The John Cena Era." And for the developer's part, they've done a fine job of adapting to the rapidly-changing landscape despite having to plan their games well in advance of the actual, physical TV and pay-per-view product. The WWE '12 roster is impressive, but some of your favorite WWE Divas and Superstars are unfortunately tied to DLC purchases. Right off the bat, I'll be the first to say that WWE '12 is an incredibly entertaining game. While the sheer roster size and almost overwhelming variety of creation modes shows depth, the various in-ring gameplay adjustments are what really sells this as a better product than both SvR 2011 and 2010.
Like clockwork, every year THQ releases a WWE game, with Smackdown vs. Raw serving as the core franchise since 2004. With so many entries, longtime wrestling fans have started to wonder what new elements can be introduced outside of aesthetic updates and tweaked gameplay mechanics. When THQ announced WWE ‘12, the publisher trumpeted it as a reboot rather than another incremental update. It certainly feels different than the previous games in the series, but most all of these differences are negative. Thanks to a severely downgraded story mode and a lack of substantial improvements, this is the weakest WWE title in years. Recent titles in the series touted Road to Wrestlemania as the marquee single-player mode, where players choose their superstar and follow their career through a months-long story that culminates at the Wrestlemania pay-per-view. WWE ‘12 instead presents a larger 18-month campaign that features three different stories. Players start with Sheamus and his tumultuous alliance with the new United Kingdom faction, then move on to Triple H's quest to recapture the WWE championship, and end the Road to Wrestlemania by playing as rookie Jacob Cass (represented by a created character) as he takes on a posse of former WCW stars.
Every decade or so, a new era dawns in the wrestling industry. From the Hulk Hogan-driven "Rock and Roll" era to the reign of Stone Cold Steve Austin, the business of fighting in a squared circle reinvents itself constantly. With WWE '12, THQ effectively hits the reset button on its core sports entertainment franchise, attempting to introduce a new era for the simulation series. These changes work. WWE '12 not only manages to still bottle the core essence and style of the wrestling industry, it does it in a way that doesn't sacrifice gameplay design and balance. If anything, the game's faults consist of attributes that ironically duplicate the WWE's own creative struggles. Previous wrestling games, much like their source material, seemed to focus on presentation and flash rather than substance. The Smackdown vs. Raw series never sat well with me from a mechanical perspective. While all the moves, entrances and wrestlers were technically there, playing through matches was a chore compared to the pacing and addictive gameplay offered by WWF No Mercy a decade ago. There was no tension, there was no drama and ultimately, there was no fun.
| Retailer | Information | Prices | |
|---|---|---|---|
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WWE '12 | $46.56 | See it |
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WWE '12 | $49.96 | See it |
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THQ WWE '12 | $49.99 | See it |
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Video Game: WWE '12 (XBOX 360) | $49.99 | See it |
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WWE '12 - Xbox 360 | $49.99 | See it |
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Thq Entertainment THQ WWE 12 - Xbox 360 (55367) | $59.99 | See it |
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Microsoft XBOX 360 WWE 12 By THQ 1 ea | $61.99 | See it |
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