8 expert reviews - 0 user reviews
We have collected 8 reviews of the WarioWare D.I.Y.. Experts rate WarioWare D.I.Y. 8.3/10. Reviewsor.com helps you find reviews, best prices, user reviews of the WarioWare D.I.Y. and DS games.
Game development is sort of like filmmaking with a much harsher learning curve. While anyone can grab a cheap camera and attempt to bring a story to life, it takes so much more effort to design a game. That’s not to say that filmmaking is easy, but it is definitely more user-friendly. Occasionally, professional game developers try to remove the barriers to game design by developing a game with homemade creations in mind. This could be something as simple as a level editor, or something as complex as the RPG Maker series, which allows consumers to design their own role-playing games. If those concepts sound intriguing, then Nintendo might have developed the perfect game for you: WarioWare: D.I.Y. This do-it-yourself adventure is packed with pre-made mini-games to play through, but players will quickly discover that those games are merely icing on the cake. The cake, as it turns out, is something you have to mix, bake, and frost yourself. And when you do, the results are quite amazing. No Programming Required During the training stages in WarioWare: D.I.Y., players will frequently encounter a common term used by game developers: AI (artificial intelligence).
After several marathon-length development sessions, MyDeadDog Software has finally finished its first game. Get In There stars an anonymous drunk who whirls back and forth in front of a strip club. When the player taps him with the stylus, he rockets up the screen in a lager-fuelled dash. If the player has timed their input correctly, the boozehound sprints through the pink front doors and disappears into the bowels of the building; if they haven't, he runs face-first into a brick wall, coming to an abrupt stop with a comic "SPLAT!". Either way, that's the end of the game.Getting to this point has taken me approximately six hours.To a certain extent, this figure tells you everything you need to know about WarioWare DIY. As with previous entries in the series, DIY allows the player to battle their way through hundreds of bizarre micro-games that tend to be about four seconds long; the main difference this time is that you get to build tiny challenges of your own. While there are also toolsets for making music and four-panel black and white comics, the key attraction here is the chance to make your own games. You'll draw out your own graphics, string everything together with a simplified AI system, and bung in a jaunty tune to play in the background.
WarioWare D.I.Y. is probably the purest case you'll ever witness of Nintendo being, well, Nintendo. D.I.Y. takes an intrinsically complex concept and makes it simple and accessible. In the process, it also employs the grammar of videogames to transform an unstructured toolbox for user expression into something that strongly resembles a game...even though, in all honesty, D.I.Y. better fits under the more general banner of "software." As such, it merits a word of caution: What you take away from WarioWare D.I.Y. is completely proportionate to what you invest into it. If all you want is a collection of quick, amusing microgames in the traditional WarioWare fashion, prepare to be disappointed; D.I.Y. contains less than 100 microgames, which isn't really all that many more than were included in WarioWare Snapped! -- an inexpensive, downloadable DSiWare title. Granted, D.I.Y. does ship on a special high-capacity cartridge that offers room for something like 90 more minigames, but even so it's hardly the meatiest chapter in the series. But D.I.Y. wasn't intended to be a standalone WarioWare sequel. The included microgames aren't the point. Rather, they're a guide, and a chance to learn by example.
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Although it's the most inventive and ambitious title in the WarioWare series so far, D.I.Y. still has a few issues that make it a little hard to handle, especially for casual gamers. Regardless, Intelligent Systems has crafted a fantastic addition to the WarioWare series that DS owners should check out. From 8-bit sound effects to the occasional 1980's-era Nintendo reference, it's apparent that the WarioWare titles are lovingly crafted for hardcore fans. But what makes the series so fun are the hilarious mini-games which are accessible and varied enough to grab anyone's attention, even if they've never played a Mario game (if those people actually exist, that is). But even though I absolutely loved the previous games, I'm not quite sold on the newest installment, D.I.Y., and I can easily see how the eponymous "Do It Yourself" sections will frustrate and annoy some gamers. The titular D.I.Y. game-making mechanic not only allow players to create custom artwork, but they can also adjust the actual design of their games as well. Unfortunately, painstakingly crafting the "artificial intelligence" that governs each game can be a real headache if you're not a patient designer.
Leave it to Nintendo to make my job a little more interesting—and 'interesting' (ahem)—and twice in the same week at that. First they roll out their newest piece of hardware, about which there are a number of good things to say in a review—except that nobody, including Nintendo, seems to understand clearly and precisely who it's for. Then they greenlight and publish the newest installment of a vastly popular microgame-based franchise—an installment that, due to its essential toolbox nature, might as well turn the 'score' at the bottom of this review into a random-number generator. This one, as the saying goes (and game-name implies), is all on you. Seventh in the WarioWare series, WarioWare D.I.Y. is probably better described as a 'software suite' than an actual game, although the goal is in fact to create your own games—your own very, very tiny, blink-of-an-eye games. If you have somehow missed out on the whole WarioWare thing up to this point, just think "constant barrage of quirky, hyperactive mini-games that pop up in your face and are over almost before you consciously register what you're supposed to do”, and you'll be up to speed. D.I.Y. is a sort of Pixie Stix, sugar-rush crash-course on the fundamentals of game design.
If you've ever had the desire to develop your own game, or you're someone who can't play an existing game without thinking about ways it could be improved, WarioWare DIY might be just the creative outlet that you've been looking for. That's because in addition to the dozens of included microgames that you can play back-to-back at a frenetic pace just as you would those in any other WarioWare collection, this sizable offering includes powerful but accessible tools for creating and sharing your own. It's true that these games are limited in scope and will be played for seconds rather than for hours, but getting them to play exactly as you want them to can still be an enjoyable challenge, and hey, even the world's best game designers had to start somewhere. Many of WarioWare DIY's included microgames need to be unlocked before you can play or reverse engineer them, and you need to spend time exploring all of the game's features in order to get all 90 of the games. The menu system can take a little figuring out, but it makes a lot of sense once you spend some time with it. The main menu takes the form of a small town where any of five different buildings can be tapped to access submenus.
It's obvious by now that the WarioWare series is Nintendo's license to let its game designers run wild with a very loose leash. I mean, come on, games where you poke someone's eyes out, or pluck boogers out of a nose? The untethered creativity has been something the WarioWare franchise has always embraced, from the GBA original to the DS and Wii follow-ups, and WarioWare D.I.Y. is pretty much the company handing over that creative license to the gamer. This is an incredibly engaging experience that puts huge emphasis on user-generated content: you have access to a rich set of tools to create microgames on the same level as you've seen in previous WarioWare games. There's a little bit of everything in D.I.Y.: programming, drawing, and music composing, all done in a way that's amazingly accessible to anyone's skill levels. WarioWare D.I.Y. is essentially this generation's version of Mario Paint. Many Nintendo fans hold the Super NES title in such high regard, so it's baffling Nintendo's gone so long without reviving that mouse-driven art title on the mouse friendly Nintendo DS or Wii. WarioWare D.I.Y. encapsulates all the creative tools of Mario Paint and reproduces them in a versatile game creator.
Our setting is a pitch-black background flecked with fat white splodges. You may not understand at first glance, but this is a clumsy attempt at depicting outer space. In the centre of the screen is the simply-sketched face of a large, bald man. His features contort in a regular cycle: his eyes swirl, his tongue slips in an out of his maw, and tears splash on his cheeks. Behind and above him, writ large in scrawled red text, is an ominous warning: "Sanity is fragile."Suddenly the game begins. A message at the top of the screen flashes a brief yet urgent instruction: "Drive away!" You hesitate. It's not clear what you're supposed to do. Time is ticking away - you have mere seconds to complete the challenge. In desperation you do the only thing that comes to mind: you tap the face with the DS stylus. The face begins to move erratically around the screen like a drunk housefly.Congratulations! You just successfully completed Sanity - one of the worst games ever to grace the DS. I think it's fairly safe to say that Sanity didn't make much of an impact on the attendees at Nintendo's European showcase last week, but I can at least say that the game was made with a good deal of love - or if not love, then something that resembled haphazard affection.
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