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We have collected 8 reviews of the Valkyria Chronicles 2. Experts rate Valkyria Chronicles 2 8.4/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Valkyria Chronicles 2 and PSP games.
One of the things that perplexes us around the office is why Valkyria Chronicles II has been released for a different platform than the original release. When Sega released the first game, it was for the PlayStation 3, and despite its lack of best-seller status, it gained enough of a cult following to be considered a modest hit. The sequel, of all places, is on the PlayStation Portable, which might frustrate those who were expecting next-gen goodness. However, if you own the platform and don’t mind changing your strategies mildly to format the portable console’s set-up, you’ll find it’s just as rewarding as the original. And, surprisingly, in some ways, it’s even better. The game takes place two years after the events that took place in the original Chronicles. A civil war is breaking out in the small European nation of Gallia, all thanks to a young duchess. Her decision to reveal herself as a lesser citizen – known as a Darcsen – has basically divided the country in two. With that, the Gallians of Darcsen are fighting against the Gallian Revolutionary Army, with both sides up in arms trying to decide what’s right and what’s wrong. Fortunately, the game doesn’t dwell too much on story to the point that it takes away from the gameplay. In fact, it actually complements it.
Valkyria Chronicles II squeezes the smart, turn-based strategy and deep, RPG-like customisation of its PlayStation 3 predecessor onto the PSP with great success. But for a few tweaks, the core experience is unaltered, and the familiar, hand-drawn art style has likewise been carried over. The small, often-recycled battle maps are disappointing, but the game's few shortcomings are easy to forgive in the face of the same elegant, chesslike gameplay that made the first game great. Two years have passed since the events of Valkyria Chronicles. The small, neutral nation of Gallia is still caught between mighty opposing forces in the game's fantasy analogue for World War II. Now, though, an army of Gallian rebels is rising up against the country's ruler, Archduchess Cordelia, after she was outed in the previous game as one of the Darcsen, a persecuted, scapegoated race. It falls to your squad, the ragtag bottom class of Lanseal, a Gallian military academy, to end this civil war. The plot will hold your interest, though it can't match the sweeping epic of its predecessor, and no character is as memorable as that game's icy poster girl, Selvaria Bles.
It seems that August was the month for terrific gameplay and lousy stories. On the heels of Metroid: Other M and Ys Seven we have Valkyria Chronicies 2, which matches the interminable cut-scenes and dialogue found in those games with puerile high school comedy. Unlike those games though, how much that detracts from what is actually a very good game is really down to taste. The handheld sequel to the cult favorite RPG on PS3, Valkyria Chronicles 2 shifts the narrative focus from the battlefield to the Gallia Royal Military Academy, where the next generation of commanders is being trained in earnest. It was established in the original game that basic training is mandatory for all able-bodied Gallian citizens, so it's an interesting opportunity to see the school firsthand. And, for better or worse, Sega also opted to flesh out the game's secondary characters. In theory, this is a great idea; the soldiers of Valkyria Chronicles' Squad 7 all had elaborate backstories but rarely appeared in the story proper. In practice, the members of Class G are considerably more annoying than those of Squad 7, which in turn makes it difficult to care about them.
Grids, menus and stats; not the most exhilarating things in the world are they? Still, throw them all together with a suitable anime aesthetic and appropriate rags-to-riches narrative, and the resulting blend can be thoroughly engrossing. The trouble is, however, this is the exact formula the SRPG genre has used for years. It's always the same. You move your rag tag army about a grid, issuing commands which they'll execute based on some dice-rolling going on behind the scenes. Back in 2007, Valkyria Chronicles broke that mould. It was exactly the kind of innovation the SRPG needed, and reignited interest in a genre that was starting to get stale. The game was released to critical applause, and following an anime, its own Manga and incessant babble from people like me who couldn't shut up about how good it was, a sequel was always inevitable.Taking place two years after the original, in the January of 1937, Valkyria Chronicles II follows a class of cadets during the midst of the Gallian Civil War. Set in and around the grounds of Lanseal Academy, players take control of the comically useless Class G, who turn up late to lessons, fall asleep at their desks and continually embarrass their teachers.
OK, so I don't know why they decided to take an awesome PlayStation 3 game and stick it on the PSP, but -- apart from somewhat de-resolution-ified graphics -- Valkyria Chronicles II brings back all the fantastic elements of the first game, and adds a helluva lot on top of that. PSP fans, rejoice: This is one of the best tactical role-playing games ever made, for any system. Again. What makes VC2 so amazing is its fusion of multiple genres, while still remaining true to the tenets of a small-squad tactics game. Your basic activities consist, as you'd expect, of choosing a group of up to six individuals and/or vehicles, placing them on a tactical map, and then having at the enemy. Unlike most tactical games, VC2 doesn't have hexes or squares; you move your characters around the tactical map just as you would in a third-person shooter, using the analog nub to travel in real-time. All characters have an action bar, and they can only move to an extent that is consummate with the action bar's current charge. Once the bar runs dry, your characters are stuck where they're standing, though they can still aim, crouch, hide in tall grass, throw grenades, and the like.
The first Valkyria Chronicles told the story of a war in Gallia, a small country surrounded by military superpowers. When it released in the fall of 2008, Valkyria Chronicles' real-world plight paralleled that of the fictional nation of Gallia; it was a quirky strategy-RPG beset on all sides by giants of the video game industry. I reviewed Valkyria Chronicles for GI #188, an issue that also contained reviews for Fallout 3, Gears of War 2, Fable II, Resistance 2, Mirror's Edge, Chrono Trigger DS, and LittleBigPlanet. Even surrounded by such high-profile titles, Valkyria Chronicles amassed a cult following and was successful enough to spawn a second installment. As a fan of the first game, I was initially disappointed to learn the series was moving from PS3 to PSP. Then I played Valkyria Chronicles II, and all was forgiven. Sega makes some sacrifices to make the experience more portable, but it also made improvements and added depth, resulting in a follow-up that stands right alongside its predecessor. The strategic combat system remains remarkably similar to the first game.
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Valkyria Chronicles 2 boasts the same brand of deep, strategic combat as its console-based predecessor, but occasionally falls victim to a lackluster narrative and temperamental control scheme. It’s hard enough for sequels to live up to their predecessors, but Valkyria Chronicles 2 faces the extra responsibility of introducing the franchise to a new platform. The combination strategy/role-playing game attempts to repackage its unique blend of stylized artwork and gameplay complexity for the PlayStation Portable while adding new elements to the formula its PlayStation 3 parent made famous. As a portable game, Valkyria Chronicles 2 is everything a PSP player could hope for, even if they didn’t play the original. It has hours and hours of content and battles packaged into convenient chunks that don’t eat up more than half an hour at the most. The tutorials, while long, are easily skippable and can be reviewed after the fact with an in-game system that also keeps track of cut-scenes, in case you skipped those, too. You could, in fact, play through the whole game without ever watching a cut-scene or paying any attention to the plot and have an enjoyable strategy-RPG experience.
A lot of people screwed up in 2008 and missed Valkyria Chronicles. A delightful little strategy role-playing game, Valkyria Chronicles merged third-person shooters, anime cutscenes, and hardcore strategy gameplay into one watercolor PlayStation 3 package that many loved and a lot skipped. Now, the sequel is upon us and it's a PSP exclusive. Valkyria Chronicles II is a bit more light-hearted than the original and predictable in places, but it's an amazing game nonetheless. If you missed the first game, Valkyria Chronicles II is self-contained enough so that you can jump right in without an issue and have a blast. If you loved the last title, you're in for more of the stuff you dug and a whole heaping batch of fan service. Valkyria Chronicles II picks up two years after the first game. The duchess of Gallia has revealed herself to be a Darcsen -- a dark-haired race that's viewed to be less than equal by most -- and this has split the country. Some stand by her, while others have splintered off into a rebel squad that's caused a civil war. With the Gallian army stretched, the cadets at Lanseal Military Academy are charged with picking up the slack in between classes and training.
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