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We have collected 4 reviews of the Ultimate Marvel Vs Capcom 3. Experts rate Ultimate Marvel Vs Capcom 3 7.9/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Ultimate Marvel Vs Capcom 3 and PS Vita Games.
Ultimate Marvel vs. Capcom 3 is going mobile. The PlayStation Vita version of this chaotic, 2D fighter features everything you'd expect from the console version, along with some welcome additions. These include replay support for online matches, as well as support for Heroes and Heralds mode right out of the gate. The Vita's direction pad, thumbstick, and face buttons all work well for a fighting game, and there's even touch-screen support. Of course, UMVC3 is just as challenging as before and can break your heart with a single combo. It's mean, it's flashy, but most importantly, it's Marvel, baby! This version of UMVC3 runs just as smoothly as its console counterpart. The only sluggishness occurs when performing hypercombos, but it is minor enough to be negligible. All of the fighters are rendered in full detail and beautifully shown on the small screen. Of course, some concession had to be made when working on less-powerful hardware. This means all the special effects--fireballs, impact flashes, and the like--have been knocked down to a lower resolution. The Vita's front touch screen can also be used in single-player or multiplayer.
Capcom has certainly been eager to get its popular fighting franchise reiterated and ported on as many consoles as it can. With a 3DS version of Super Street Fighter IV out last year and an upcoming port for Street Fighter X Tekken on the Vita, it's not that surprising to see Ultimate Marvel vs Capcom 3 make the portable leap as well. What is surprising, however, is just how seamless the transition has been. SSF4-3D (yeesh) was a great port that even added some features while it took a hit in some graphical areas. UMvC3-V (double yeesh) manages to do the same, but with such a minor cut in visuals that only the nitpicky will notice. This is pretty much what people considering purchasing the game will want to hear, though: the game runs as fluidly as its console counterpart and, as far as I can tell, plays identically. It even includes the Heroes vs. Heralds mode right inside (no need for a post-launch download), which is a surprisingly deep and complicated extra mode for players really wanting to sink their teeth into game mechanics. Online play seems the same as it was before as well, which is fantastic to see on a handheld.
We game in a generation where a fighter can be a nearly identical experience on a handheld and a console. Super Street Fighter IV 3D helped bridge the gap on the 3DS, and Ultimate Marvel vs. Capcom 3 now makes the leap with this Vita iteration. Having a full-fledged version of the stellar fighter on a handheld is stupendous, but a lack of innovation holds it back from becoming truly marvelous. The main appeal of Ultimate Marvel vs. Capcom 3 on the Vita is the ability to hone your combos on the go. The Vita's tiny analog sticks and slick d-pad do the intricate battle system justice. I never once blamed my inability to pull off a tricky move on the new hardware. I'll always prefer a beefy arcade stick, but fighting fans who can comfortably duke it out with a controller will be happy with the feel of the game on the Vita. This is a straight port of Ultimate Marvel vs. Capcom 3, as it hit consoles last November. All the characters that were on the disc then can be found here. Newcomers like Nemesis, Taskmaster, and Rocket Raccoon are still a lot of fun to tinker around with. This portable version features the same barebones online infrastructure and standard fighting game modes like training and missions that you've come to expect.
No accusations of double dipping this time around, as Ultimate Marvel vs. Capcom 3 hits the Vita with a clear conscience as it's the first MvC game on the platform. What you'll find here is pretty much the exact same console game you played last fall, with very few constraints from the Vita's hardware and a new Touch mode that uses the system's touchscreen. While this new addition isn't a great one, this is still great fighter that manages to work extremely well on the platform. Ultimate Marvel vs. Capcom 3 brings all of the intense 3-on-3 combat that the console version does, and manages to control very well on the platform. Whereas many handheld fighting games feel cramped on constrained on their respective systems, UMvC3 manages to work very well on the Vita. The spacing buttons spacing worked well enough, and the D-Pad was responsive and easy to use. Pulling off Hyper combos was easy, and even after some pretty intensive gameplay sessions, hand cramping didn't set in. You can simplify the face button controls even further, mapping Hyper Combos and special moves to a face button if the traditional controls prove too difficult.
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