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We have collected 5 reviews of the Tribes Ascend. Experts rate Tribes Ascend 8.6/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Tribes Ascend and PC games.
Today's young shooter fans may not realize the influence Tribes has had on games like Halo. The high-flying, vehicle driving, team-based antics of Tribe's original outings have a lot to do with the Halo we're familiar with today. The Tribes series has been on hiatus since the last game released in 2004, but with Tribes: Ascend, it's back to reclaim its throne – or at least sit alongside other competing first-person online shooters. Tribes: Ascend is a free-to-play game, which is surprising considering how rich an experience it is. I never found myself apologizing for the game or saying, \"Oh well. It's free, so I can't complain,” because the game feels like a full retail release minus a single-player campaign. You can spend real money to speed up the process of gaining experience, unlock new loadouts and character classes, or customize your character with skins, but patient players never need to break out their wallets. You can unlock the same content as the paying customers with experience earned by playing. The process just takes considerably longer. The unlocks to keep you going are worthwhile incentives, offering bigger and better weapons, and an assortment of additional classes and modes.
Hitting a target with a projectile is the most basic goal in every shooter, but Tribes: Ascend might make it the most satisfying. Not because it sounds awesome, or because the guns make you feel powerful (though they do), but because scoring a hit takes a unique set of skills. The movement system in Tribes makes every battlefield into a playground, where good players can soar above the competition – both in terms of score and verticality. Tribes feels like a breath of fresh air for the shooter genre, and is quite possibly the best free-to-play game to date. After a multi-year hiatus, Tribes: Ascend revives the beloved multiplayer franchise for a new generation. It's still a first-person shooter, and still features classic modes for up to 32 players like deathmatch, capture the flag (CTF), control point, and smaller, five-versus-five arena battles. But most importantly Tribes: Ascend has kept the same sprawling landscapes full of hills and cliffs. Admittedly, things can look a little barren at times (a random tree or crumbling ruin occasionally dots the surface), but it's on purpose. One of the most important parts of the Tribes experience boils down to the long-standing movement system, and Ascend integrates it masterfully.
In the decade since the heyday of the Tribes series, many of the elements that made those games so engaging have been widely incorporated into many multiplayer shooters. Team-based game modes, large maps spanning indoor and outdoor locations, varied classes with customizable loadouts, vehicles, and even jetpacks have become familiar over the years. These elements are all well executed in Tribes: Ascend, the new free-to-play incarnation of the classic franchise, though they no longer distinguish it from the pack. That distinction goes to the one element that no game has since replicated, the element that pervades every aspect of gameplay and makes Tribes: Ascend uniquely challenging and thrilling: speed. You can go very, very fast in Tribes: Ascend, so fast that your enemies will be hard-pressed to get a bead on you. It's as easy as getting a little altitude with your jetpack, then dropping down onto a hillside. Holding the space bar sends you skiing down the slope, and if you manage your momentum right, you can cruise around at startling speeds. It takes practice to get the most out of your movement, and you might find yourself trudging across big tracts of empty space or firing helplessly as savvier enemies whiz by.
Tribes: Ascend blows in at 183km/h like a hurricane of fresh air. It's a faithful recreation of a sci-fi PC classic, it's fast, competitive fun, and you won't find anything else like it online. Oh, and it's free. For those of you just joining us, we've already taken a lengthy look at Tribes: Ascend, courtesy your friendly neighborhood Free Agent, during the closed beta. The full release launched on April 12, so it's time to slap an official review score on this sucker. What's New? I won't get into all the nitty-gritty details here once again, since nothing much has changed about the excellent and affordable free-to-play model and basic gameplay, but I will repeat my bottom line: Tribes is back and it's better than ever. It's even truer now than the last time I said it, because with the full release Hi-Rez added the new Domination-like Capture and Hold mode and a remastered version of the classic Tribes map, Raindance. Capture and Hold is an advanced mode reserved for Level 8 players and above, and for good reason: to succeed, you'll need to play as a team well-versed in Tribes' mechanics, and voice chat is highly recommended. For those old-timers that felt Tribes: Ascend failed to recreate the team-oriented gameplay of the original and Tribes 2, Capture and Hold will scratch your itch.
Hi-Rez Studios launched the closed beta for Tribes: Ascend in early November, and after jetpacking their way through countless Blood Eagle versus Diamond Sword multiplayer matches, GameSpy's Mike Nelson and Mike Sharkey are ready to share their impressions on this rebooted PC classic. Does it still play fast and furious? How is the free-to-play business model implemented? And, most importantly, how does it feel to go skiing again? We answer all these questions and more below. Mike Sharkey, Editor: I'm dead. That about sums up my experience in the Tribes: Ascend beta. I'm an FPS fan that not only has experience with the original Tribes and its sequel, I'm skilled in the arts of online war in just about every game where you're pointing a gun. Point is, Tribes: Ascend not only features a challenging level of speed and verticality, the beta appears to be packed with experienced players. Either that, or beta testers are far more willing to shell out for game-changing armor, weapons, and buffs than I was. I took advantage of the occasional noob that had never skied before, but I found myself the victim of Tribes veterans and/or decked out newcomers more often than not.
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