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We have collected 6 reviews of the Torchlight 2. Experts rate Torchlight 2 9.1/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Torchlight 2 and PC games.
I tore the digital packaging off of Torchlight 2 earlier this week in the hopes that I'd be able to viciously disparage a game I had no anticipation or excitement for. Torchlight 2 was ripe for a savage verbal beatdown, notably in the wake of Diablo III's popular reception and incredible downfall. This was a dead genre and I would make short work of it. And then I started left-clicking demons and bandits to death with my Berserker. I settled into Torchlight 2 like an oversized bean bag chair and waited for the break... the point where the light would shine through just enough for my scalpel to make an incision. It seemed fitting that I would dissect a game that was forcing me to bash and bludgeon my way through every dungeon-crawling rat in Torchlight 2's world. I'm still waiting for that moment to come. Torchlight 2 surpasses Diablo III in nearly every way, but the first valuable difference is also the most obvious one: It's only $15. Whether you're playing once through with one class and never return to the game or you've got a group of friends hell-bent on running through at the highest difficulty, you will absolutely get your money's worth.
Nobody paying attention to PC gaming over the last year was concerned about whether Torchlight II was going to be good (it is). The question was whether it was going to compete with or even beat Diablo III at its own game. Beating Blizzard is an awfully high bar to be set before a game is even out, but the team at Runic Games can hang with the big boys. Torchlight II forgoes robust an online infrastructure, instead focusing on delivering amazing action in its loot-rich dungeon crawls and more freedom to build your character than anything in recent memory. Torchlight II's isometric fantasy/steampunk combat is exactly as expected. The camera remains centered on your hero as you click around the field to move, attack, and fire off explosive powers that range from launching galleon-sized cannonballs to summoning packs of spectral wolves. Monsters explode in showers of loot and experience points, but not until they've demonstrated their own pyrotechnic tricks. Fifteen or so hours later, with the final boss dead at your feet, about 50 levels under your belt, and an inventory full of powerful magical gear, you're ready to enter the Mapworks with its unique and randomly generated challenges or start over in new game plus.
Torchlight II is a game that plays by the rules, and most of those rules are inherited straight from Diablo II. You start in a murky field, because Diablo II started in a murky field. There are skill trees, socketable gems and five stat points each time you level up, and that's because Diablo II had skill trees, socketable gems and five stat points each time you levelled up. This comparison is not meant to be taken negatively; many have been waiting for another game like Diablo II for 12 years, and Torchlight II is the closest you'll get to Diablo II without actually going to the effort of inventing a time machine and going back to the year 2000. But even though Runic Games' sophomore effort often manages to upstage its iconic inspiration, it's hard to shake off that lingering sense of deja vu in a game where even the conceit - a former hero from the original game has turned bad - is identical.So, yes, after the murky field comes a desert trek, a swampy romp and then a brief sojourn to an altogether more demonic environment. But Runic Games just about gets away with it, mainly because Torchlight II comes trussed up with kind of saturated colour palette that will likely cause the eyeballs of those who protested about Diablo III's art direction to dissolve in a fit of indignant rainbow-tinged fury.
I've recommended Torchlight to every action-RPG fan I've encountered since 2009, but it's come with a caveat: "...But there's no multiplayer." When I'm recommending Torchlight 2 going forward, it'll be completely unconditional. This is, hands down, the best classic-style action RPG I've played in a decade. It comes with an astonishing amount of beautifully made, highly randomized content, and you can share it with your real friends, not just your in-game pet. It's easily one of the best games you can spend $20 on this year. Over the 24 hours it took me to vanquish evil in the campaign on Veteran difficulty as a shotgun- (or shotgonne, as Torchlight 2 calls it) -toting Outlander named Pesto, I marvelled at the variety of locations, the diversity of the enemies that populate them, and the sheer quantity of interesting and cool-lookin' loot they dropped when I hit them hard enough. Perhaps the best part about these maps is the detailed visual variation within them. Perhaps the best part about these maps is the detailed visual variation within them; some regions of the desert that the random map generator cooked up for me were cluttered with wrecked ships (a wizard did it?), others were rocky, and still others merely dusty. One cave might be full of giant mushrooms, but the next will have crystals, glowing mana vents, giant, throbbing insect larvae, etc.
After serving as the game driver for Runic CEO Max Schaefer while IGN's Charles Onyett interviewed him for a last-minute Torchlight 2 video preview (which will be up next week), I got to pick his brain a little on Torchlight mods, plus his thoughts on Diablo 3, Steam, and what his team at Runic might do after Torchlight 2's out of their hands and into yours. GameSpy: How long until someone starts work on their Diablo 2 remake mod? Max Schaefer: Oh gosh. I hope someone does that. I'd play it. GameSpy: Can I quote you on that? MS: Yeah, absolutely. I love the Diablo stuff. We are not in conflict with Blizzard. We have no part of any kerfuffle involving angry developers. We like those guys. They also had an impossible task with that game. There's no way you can fulfill people's expectations for Diablo 3. Here you go modders, I've done half of the work for you. GameSpy: But as someone who doesn't like respecs, though, you probably didn't approve of a few of those decisions. MS: Well no, I didn't approve of a lot of decisions. But they shouldn't be making what I want, they should be making what their team is into making.
The 2011 Electronic Entertainment Expo is the site of many things--giant monitors blaring expensive-to-produce video game trailers, giant raging herds of nerds, and highly anticipated games tucked quietly into meeting rooms. One such game is Runic's Torchlight II, a sequel to the studio's previous cartoon-like hack-and-slash game, with lots more to offer. While the original Torchlight was generally held in high regard for being accessible, fun, and very affordable (launching at a price of $19.99 US with no subscription fees or microtransactions), players were disappointed it didn't have any kind of multiplayer. As it turns out, Torchlight II will attempt to be fun, affordable (with a price point of somewhere between $20-$30 US), and it will also offer online cooperative multiplayer. Better still, Runic Games has revealed at E3 that Torchlight II will also offer cooperative play over a local area network, though the studio hasn't yet determined the maximum number of players for either. Another focus for Runic was unveiling new content in the form of the berserker class, an aggressive melee profession with the ability to call upon wolf spirits for aid, along with a new undead dungeon zone and a new snowy, mountainous zone inhabited by yeti and other abominable critters.
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