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We have collected 8 reviews of the Tomb Raider. Experts rate Tomb Raider 8.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Tomb Raider and Xbox 360 games.
Considering the furore surrounding Crystal Dynamics' expensive reboot of Tomb Raider, it's been hard to separate the actual video game from the cacophony surrounding it. We're not reviewing marketing campaigns, misspeaking developers or PR scandal though. We'd much rather just focus on the game. And as it turns out, there's still plenty to talk about. Who knew?As pointless as it is to concentrate on PR bluster, it's just as futile to focus on what Tomb Raider isn't. Many will lament the loss of puzzle-heavy exploration in favour of Uncharted-style directed spectacle, but clamouring for a game that doesn't exist is bloody stupid. Here's Tomb Raider – it looks incredible, is incomprehensibly slick, and thoroughly good fun from beginning to end.In fact, Tomb Raider is quite a safe and conservative video game. A spectacular one, absolutely, but not a game that takes great risks or pushes boundaries. And nor does it have to. This is genre fiction for the modern console age – a heady mix of clambering, man-shooting and scenery-tearing blockbuster madness; about as archetypal a Triple-A action game as you could hope to see.
Reboots can be risky. On one hand, you run the risk of alienating long-time fans of the original franchise by changing it too much, only to appeal to a larger audience. However, if you don't change the game enough, you're left with the same crowd who enjoyed the previous games, but also criticized it for the lack of innovation. Luckily, Tomb Raider does everything right. It changes up the gameplay to fit in with the current gen shooters, which will please naysayers of the original games, but still retains the Croft DNA to keep Raider fans at bay. It's amazing to see just how much the Tomb Raider franchise has matured with this latest origin story, even though our lovely protagonist has gotten younger. Tomb Raider focuses on a young Lara -- one who isn't experienced in raiding tombs, collecting relics and wielding weapons to save her life. Though adventurous, it's apparent that Lara has never really ventured out on her own before. It's her inexperience that makes the entire game feel so genuine. Even Jason Brody (Far Cry 3), who at first was just an inexperienced frat boy, turns into a seasoned killer very early on.
The gaming world has much to say on the idea of reboots and relaunches. They're the best way to keep a series relevant. Or they're the death of all things new and creative. Opinions abound, but when a fresh start to an old series is as engaging and exciting as Tomb Raider, it's best to just sit back and enjoy a brilliant new release on its own merits. Tomb Raider begins with a focus on narrative and atmosphere, and in a rare feat, maintains that focus for the many subsequent hours. Lara Croft is a young but uncertain adventurer out with a documentary crew searching for a lost island off the coast of Japan. When her ship mysteriously tears itself apart in a storm, she and a small band of survivors are cast away on a dangerous island filled with ritualistic cultists and inexplicable weather events. Whether it's the opening cave sequence, outrunning a crashing airplane, or tumbling down a whitewater river, the cinematic flair excels at engaging players without taking control away. The story takes a few predictable turns, but it's easy to forgive as the tale weaves through exotic locales, fun character interactions, and amazing set-piece moments.
We've seen Lara Croft in many forms over the years, from busty action-heroine to Atlantean explorer to wise-cracking aristocrat. But we've never seen her like this before. Crystal Dynamics' new Tomb Raider sees a young Lara on her first expedition, shipwrecked and stranded on an island bristling with danger, pushed to the limits of her ingenuity and will to survive. Over the course of the game we see this intelligent, resourceful young woman become something closer to the Lara Croft we know, fearless in the face of danger. It is a greatly successful origin story, a series reboot that feels both authentic and hugely exciting. Tomb Raider is a little self-indulgent at the beginning – the first hour is a sequence of carefully scripted set-pieces and, yes, a cavalcade of button-mashing QTEs. But it's all for the sake of character development, and Tomb Raider is so good at this that you'll forgive the strict direction – especially after the game opens out past the 60-minute mark and lets you loose on the island. Camilla Luddington's performance as Croft is impressively convincing, and throughout this adventure you'll really feel for Lara – she is just not having a good time out there.
When adventurer extraordinaire Lara Croft raided her first tomb back in 1996, she brought with her an exhilarating feeling of isolation and discovery. Over the years, Lara has continued to venture into parts unknown, taking dark turns and frequently tangling with the supernatural as the series evolved alongside the burgeoning third-person action adventure genre. The gameplay of this series reboot takes a few cues from a current titan of the genre--Nathan Drake and the Uncharted series--but don't let that familiarity put you off. This origin story is a terrific adventure that balances moments of quiet exploration with plenty of rip-roaring action to keep you enthralled from start to finish. As Tomb Raider begins, Lara is more an academic than an adventurer. But when she's shipwrecked on an island full of ancient secrets and deadly cultists, she has little choice but to learn how to survive. Lara endures a great deal of punishment early in the game, and though no small amount of that anguish is physical, it's an unpleasant moment in which a man tries to force himself on her that's most harrowing.
Tomb Raider gives Lara Croft a new lease of lifeBy now it's clear that Tomb Raider is one of the darlings of E3 2012. Dozens of nomination placards adorn the outer wall of its booth - the exact same booth, as it happens, that housed Hitman Absolution in 2011. For two years in a row critics have slapped their gaudy stickers in the exact same spot; Square Enix probably regards the place as a 12ft square rabbit's foot.Once again, it's not hard to see why so many people are swooning. Crystal Dynamics' overhaul has given a new lease of life to one of gaming's most beloved heroines, restoring a sense of relevance that went AWOL shortly after the turn of the millennium. Lara Croft is in very real danger of becoming an icon once again, and the game that brings her back to us is curiously hard to classify - a quality that ultimately helps it to stand out in an expo packed with familiar tropes and ideas.Also, it looks good. That never hurts, does it?At 31 minutes the behind-closed-doors presentation for Tomb Raider is one of the longest at this year's show. There's far too much content here to discuss what happens in detail, and besides - you'll probably see it for yourself before too long, given the way games are marketed these days. For now, the take-home point is that the E3 demo hints at Tomb Raider's quieter side - or at least a side that's comparatively quieter than the rollercoaster carnage of the clip shown during Microsoft's conference.So, where to begin? Lara hunts for food, quietly stalking deer in a sequence that recalls Red Dead Redemption and Metal Gear Solid 3.
This year's E3 stage demos were a particularly excruciating lot. Their wretchedness had nothing to do with the presumed quality of the games themselves, mind you. I mean, Battlefield 3 looks nothing short of excellent, but watching some guy drive a tank in a straight line through the desert for two minutes was quite possibly the most boring thing I've ever been forced to watch at a video game press event. Yet no press conference demo missed the mark quite like the one Microsoft hosted for Tomb Raider, next year's reboot of the series that catapulted heroine Lara Croft to fame. It's not that the demo was technically poor or that the game looked bad; rather, the five minutes Microsoft dedicated to Tomb Raider gave an incredibly poor impression of what the team at Crystal Dynamics is hoping to accomplish with the game. In the course of the Tomb Raider stage demo, Lara Croft was bound, burned, dropped, injured, assaulted, and generally abused by unknown (and seemingly violent) stalkers. Unlike the fearless Lara that most gamers know, she was clearly terrified out of her mind by the situation she found herself in and spent most of the demo trying to soothe her own anxiety by nervously talking to herself.
Lara hunts down wolves in extended E3 Tomb Raider Demo.Needless to say, Lara Croft has been freshly redesigned. Her days as a buxom and sly lass of the 90s have come and gone, and out of her ashes rises someone grittier and noticeably toned-down. The younger Lara stands out in the hands-off E3 demo (an extended version of what was shown at Microsoft's press conference) as a resourceful but scared kid straight out of college – a far cry from the Croft we've come to know.The change extends to the new voice actress, whose take on the character has given her a girlish, moany twang. Croft's ship has crashed off the coast of Japan, and its survivors have been taken captive. When we meet her, Lara finds herself strung up and chained to the ceiling - responding with worried huffs and whimpers.The introductory scene builds to teach you the basics behind Tomb Raider's physics. A back and forth swing from her ceiling chains is the best little Lara can muster, but it's enough to create a simple Rube Goldberg reaction: Lara swings into a nearby corpse that's been wrapped in cloth, the cloth-body swings into an open flame, and off we go with the flame roaming from the cadaver onto Lara's own bindings, causing them to break and her to plummet to the ground.Welcome to Fire 101.
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