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We have collected 8 reviews of the Theatrhythm Final Fantasy. Experts rate Theatrhythm Final Fantasy 7.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Theatrhythm Final Fantasy and 3DS Games.
When they first told me about Theatrhythm: Final Fantasy [It's still "Theat-Rhythm" to me. ~Ed. Nick], I laughed at them. Who would want to play that?! BWAHAHAHA! That's a terrible idea! BWAHAHAHA! Nobody likes Final Fantasy! BWAHAH--coughcough. Now I'm forced to eat my words. Why? Because this is the best Final Fantasy game I've played in a decade and easily the best spinoff the series has seen since Final Fantasy Tactics. While Theatrhythm isn't your traditional FF title, it's a spinoff full of spirit, ingenuity, and devout love for the brand. 25 years later, how could a music game possibly make you care about a franchise that's seen (much) better days? Theatrhythm celebrates one of the consistently grand elements in Square's long-running role-playing series. Nobuo Uematsu's persistent, high-caliber composition takes a seat front and center. Square then takes that seat and hoists it high above the crowd's head as if the music itself were coming of age. There are three modes of play, with only one to select at first. Playing Series mode will unlock songs for use in Challenge mode.
What is it with the Final Fantasy series and its unrelenting desire to smother players underneath fluffy impenetrable pillows of adorable jargon? Theatrhythm is certainly no exception to the trend, clearly attempting to confuse players as soon as they attempt to read the title. Theatrhythm? I can only begin to imagine the various ways people working in video game stores have heard theatre-rhythm (that-rhythm? the-at-rhythm?) pronounced.At its core, Theatrhythm digs through the Final Fantasy compendium to mix up a trio of rhythm-based action games, a musical trifecta based around up-tempo battle tracks, rambling field tunes and spiralling event pieces set to a background of archive footage. Square Enix elects to call these modes BMS, FMS and EMS in an unsurprisingly obtuse and mandatory tutorial which plays out when you first start the game, further emphasising the publisher's uncanny ability to horribly overcomplicate a game about pressing buttons on a screen in time to music.Each mode plays out with a small twist on the game's basic set of notes, which feature simple taps and holds with a slightly more advanced move which requires you to flick the stylus in a certain direction.
It's been 25 years since the birth of Final Fantasy. Since 1987 (or 1990 for the US) gamers took it upon themselves to rescue princesses, ride airships, collect crystals, wield towering swords, defeat many evils and save the world. Square Enix saw it fit to celebrate this occasion with a compilation. Sadly, not a compilation of every single Final Fantasy game in one convenient package, but rather through the amazing musical compositions that the series is equally known for. Theatrhythm takes all 13 core Final Fantasy titles and presents them to fans in a brilliant rhythm game package that is absolutely overflowing with nostalgia. Cosmos and Chaos are at it again, and have once again summoned every main hero and a myriad of side characters to the fray in order to restore balance to the Rhythmia crystal, which is now teeming with darkness. The only way to do this is to travel the lands, battle enemies and reminisce through musical pieces that feed the Rhythmia crystal. It's a silly premise, but given that the game revolves around music, it works. There is more to Theatrhythm than meets the eye.
Final Fantasy games are adored for their music just as much as their stellar stories and RPG gameplay. Just one measure of any Nobuo Uematsu composition is enough to get your nostalgic juices flowing. Theatrhythm allows players to enjoy a plethora of Final Fantasy tunes by tapping along to the rhythm on their 3DS. The basic formula is simple and fun, despite some useless experience based-progression garnish. All the favorites are here, from the rousing 8-bit battle theme you killed your first goblin to in the original Final Fantasy to the distorted guitars of Final Fantasy XIII. Your job is to tap and flick the stylus to the melody as colorful notes pass by on the screen. The game recognizes every move without flaw. You only have your own lack of rhythm to blame if you fail a song, but that shouldn't happen often given that the game is easy to a fault on all but the most challenging difficulty level. Theatrhythm allows you to customize a battle party of popular characters, including charming cartoony versions of favorites like Cloud and Terra. They don't do much aside from prance across fields and aimlessly hack away at monsters, but they look adorable doing it.
Spanning more than a dozen core titles and a quarter of a century, Final Fantasy's musical roots are nearly unparalleled. Theatrhythm Final Fantasy, Square Enix's new Chocobo-fueled release for 3DS, aims to draw upon this rich musical legacy to create something of a celebratory rhythm RPG hybrid. The merging of these two genres is ambitious, to say the least. The result of this fusion is a rich and wholly enjoyable rhythm experience, albeit one that doesn't utilize its RPG roots to the fullest. Like most music games on DS systems, Theatrhythm's gameplay largely amounts to tapping and sliding the stylus on the touch screen. That said, the developers went to great lengths to keep players engaged with a variety of different play options. Theatrhythm is split into three different types of gameplay, each defined by the pacing of the songs. Battle Music Stages feature a faster beat, and task players with defeating as many enemies as possible by correctly responding to the given rhythm â??triggersâ? (the circular prompts that tell you how and when to tap and slide) that scroll across the screen along four separate lines.
So much of Theatrhythm comes down to nostalgia: the cutest of chibi-style characters, the squark of a chocobo, the fiery punch of an Ifrit summon. And it would be easy to imagine that there's no more to it than that--a simple sparking of childhood memories that makes for an easy cash-in. But there is more to it. Like all great rhythm games, Theatrhythm forces dexterity upon you. It doesn't make sense at first. It's even a little frustrating. But you learn, and learn quickly. What once was a confusing array of neon circles and blinking arrows becomes a series of addictive taps and swipes that morph themselves effortlessly into the music. And what glorious music it is too. For all the chocobos, giant swords, spiky haircuts, summons, mogs, and endless corridors that the Final Fantasy series is famed for, it's the music that's often most fondly remembered. There's little that sparks the nostalgic flame better than the swelling arpeggios of the classic prelude or the weary tinkling of a piano in Aerith's theme. And there's something for everyone here, from the classic chiptune soundtracks of the original, all the way through to the majestic orchestral arrangements of XIII.
My Super NES hadn't yet lost its new-console smell when I first played Final Fantasy IV -- masquerading under a slightly different name, of course -- about 20 years ago. The console impressed me, but not because of its visuals; arcade graphics were already outpacing those of Nintendo's admittedly impressive home hardware. No, what really got me was its sound output. The change from cold FM synthesis and simple sawtooth waveforms to digitized samples lent even the earliest SNES games a sort of muted warmth that distinguished the platform from its competition. From the echoing syncopation of riding Yoshi through a cavern in Super Mario World to the cribbed-from-John-Williams bombast of ActRaiser, the Super NES sounded like nothing before it. But no game seized my ears and forced me to sit upright in rapt attention like that first 16-bit Final Fantasy did. I'd played its NES predecessor, and I'd certainly enjoyed it. Yet FFIV made it sound like a kindergarten kazoo band in comparison. Nobuo Uematsu's "Into the Darkness," a baroque faux-orchestrated composition whose strings swirled like the fog billowing through the cavern in which the tune made its debut, made me stop for the second time in my life to ignore my controller and simply soak up video game music.
Back in the dim and distant bronze age of the Internet, when 1UP was a thing Mario collected and IGN was a coalition of loosely-related platform-specific individual sites, I used to contribute to a site called The Gaming Intelligence Agency. The GIA was too good for this gentle world (literally, as the cost of running such a popular site in the days before anyone really understood how to run a self-sustaining business online ended up leading to its shutdown). People loved the site for its focus on niche content, its smart and up-to-the-minute content, and perhaps most of all its eerily convincing April Fool's jokes. I don't know that the GIA ever topped its stunningly well-crafted Final Fantasy VIII Gaiden hoax, but it wasn't for lack of trying. One of my favorites GIA pranks was always Funky Fantasy, a Final Fantasy-based rhythm game. The idea seemed so ridiculous in those faraway times: Final Fantasy characters boogying DDR-style to trip-hop remixes of Nobuo Uematsu's music. And yet here we are, mere months away from the arrival of Theatrhythm Final Fantasy, which manages to one-up Funky Fantasy both in terms of its preposterous design and its silly name. Nonsensical as the game may seem on the surface, in practice it's surprisingly fun.
| Retailer | Information | Prices | |
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Theatrhythm Final Fantasy [Japan Import] | $120.34 | See it |
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