
15 expert reviews - 0 user reviews
Follow
0
0
Want it
0
Have it
0
Had it
0
We have collected 15 reviews of the The Legend of Zelda : Ocarina of Time 3D. Experts rate The Legend of Zelda : Ocarina of Time 3D 9.2/10. Reviewsor.com helps you find reviews, best prices, user reviews of the The Legend of Zelda : Ocarina of Time 3D and 3DS Games.
I bought the gold cartridge edition of The Legend of Zelda: Ocarina of Time at its original 1998 UK launch. I remember the day well: heading to my local indie store to pick it up, briskly walking home, and sitting down to play the game I'd been anticipating for months. Back then I was a complete N64 fanboy, too, so the release of Ocarina of Time was a very big deal. For all this hype, though, I only ever finished the game once (and that was actually through a friend playing the final few hours on his game save instead of mine) and haven't touched it again over the last 13 years. While I did play what many consider to be the best game of all time, then, I came to The Legend of Zelda: Ocarina of Time 3D with little emotional baggage and less inherent love than commonly expected.What's obvious after just a few minutes is that Ocarina of Time still feels unique. Modern games tend to firmly hold the player's hand, mollycoddle them in the right direction, and in many cases put up great big signposts so that no-one can get stuck or lost. Nintendo didn't take this approach back in 1998. Ocarina of Time is an adventure game in which you really have to explore and find things out for yourself. You need to speak to NPCs and go with what they say, wander about and try things out, and generally 'waste' a lot of time.
First, a history lesson about myself (boy, if that sentence doesn't make me feel old): I was 13 when the original Ocarina of Time was released. I made my dad drive me to Toys"R”Us immediately after school to pick up my copy (pre-ordered long ago, of course). What then followed is one of my more ridiculous gaming stories. I played through the game, beating it within a week. After the last enthralling moment, I sat in front of my TV, momentarily puzzled over what I could possibly do now that was worthy of following such an experience. The only thing I could come up with? Play it again. The second time I hit the credits, I ran into the same conundrum. So I played it again. And again. And again. I played through OoT five times before I even touched another game. Over the next few years I'd do it four more times, then once more when the Master Quest was released. And now with the 3D version, you can add another one to the tally. I guess what I'm trying to say is: I've had an unhealthy obsession with this game (and it's not even my favorite Zelda, either). Yeah, I know where all 100 gold skulltulas are from memory. Big whoop, wanna fight about it?
I never played The Legend of Zelda: Ocarina of Time on the Nintendo 64. In fact, by the time I realized it's one of the most highly scored games of all-time, I had already finished both The Legend of Zelda: The Wind Waker and The Legend of Zelda: Twilight Princess. With expectations based on its successors, how does Ocarina of Time hold up 13 years after its original release? Outclassed as it is by its descendants, The Legend of Zelda: Ocarina of Time 3DS still stands in a class of its own among modern adventures. Though the peripheral circumstances always change, the Legend of Zelda games generally revolve around the three bearers of the Triforce: Ganondorf, Princess Zelda, and the player-directed protagonist (Link, by default). This installment employs the now-familiar "enter dungeon, fight and solve puzzles to acquire dungeon item, and use dungeon item to defeat boss" formula of the series with an added twist: time travel. After retrieving the ubiquitous Master Sword, you spring seven years into the future as a young adult (where most of the game unfolds in a Ganondorf-cursed future), but can return to the present by relinquishing the Master Sword in the Temple of Time.
Few video games in history have garnered as much critical praise and effusive adoration as The Legend of Zelda: Ocarina of Time. When it came out in 1998 for the Nintendo 64, Ocarina of Time set a new standard for three-dimensional action and introduced gameplay mechanics that are still copied today. Though it has since appeared on the GameCube and the Wii Virtual Console, the new version for the Nintendo 3DS marks the first time this classic has received a significant update. The completely overhauled visuals are the most striking improvement, and they infuse this 13-year-old game with a vibrant modern feel. The sharp motion controls and the video hint system are new additions that fit in well, but the real star is the original adventure. Though it shows its age, Link's quest is indeed a timeless one that is full of invigorating exploration, tricky puzzles, satisfying combat, memorable characters, and stirring music. The Legend of Zelda: Ocarina of Time 3D is a great way to experience this seminal adventure, and it's a shining example of how old can be made new again. The world of Hyrule has been reinvented many times over in the Legend of Zelda series, but the visual makeover of Ocarina of Time's Hyrule is something different.
Zelda games have traditionally aged very well, but if there's one that could use a tune-up, it's Ocarina of Time. The gameplay holds up 13 years later, but as one of the first 3D console titles, the visuals look rough. With Ocarina of Time 3D, one of the greatest games of all time looks and plays better than ever. This is the perfect way to introduce it to a new generation of gamers. Ocarina of Time 3D is a faithful recreation of the classic, and its slight tweaks are all welcome. My favorite is the implementation of gyroscope controls for aiming. It may sound like a gimmick, but aiming your bow, hookshot, or slingshot by moving the 3DS feels more natural than any aiming mechanics of the Wii remote or Move Controller. It's extremely responsive, and offers quicker and more accurate aiming than the circle pad. Once you've played the shooting gallery or Phantom Ganon fight this way, you won't want to go back to the traditional method. Another great change to the classic formula is the improved inventory interface. Having all of your items accessible on the touchscreen means players can spend more time playing and less time organizing their stuff. The original only offered three C buttons for items, but the 3DS has four customizable item slots, and another button is permanently dedicated to your ocarina.
Improving upon "perfection" is not exactly an easy job. Yet that's the task that falls before Nintendo and Grezzo, the co-developers of The Legend of Zelda: Ocarina of Time 3D. The original Ocarina of Time, which debuted nearly 13 years ago, was universally hailed by critics, including IGN, as one of the best games of all time. It was a milestone achievement, redefining how we viewed action games and how developers made them. "Revolutionary" is by no means an understatement. Is it even possible to remake a game as influential and revered as Ocarina of Time? Is it possible to satisfy all audiences, new and old? As it turns out, the answer is yes, for the most part. What the teams at Nintendo and Grezzo manage here is a spectacular yet conservative and respectful upgrade. There are a few minor issues, including some areas where graphics could have received an extra boost, but by and large this tows the line between enhancing a decade-old game and meddling with something that is by most accounts flawless. The Legend of Zelda: Ocarina of Time 3D Video Review Graphics will be the core focus of anyone buying Ocarina 3D, as it's the biggest alteration made and Nintendo's biggest showcase for the young 3DS's abilities thus far. Fundamentally this is the same game it ever was.
GamePro
06/2011
No longer available...
This much-needed update of Nintendo's N64 magnum opus is easily the best game available on the Nintendo 3DS today. I've heard any number of arguments over the years that The Legend of Zelda: Ocarina of Time is the best of the lot, but I've never really bought into them. I've always been more taken with Link to the Past and Link's Awakening, both of which have held up markedly better than their N64 counterpart. Having played the updated remake of Ocarina of Time on the 3DS though, I may have to rethink that position. I'll admit, the facelift has a lot to do with it. I thought that the original looked muddy to begin with, and recent advances in audio-visual technology have done little to help its cause. Admittedly, they didn't torpedo the entire game, but they did exacerbate the fact that the story doesn't really get moving until Link is an adult. Ocarina of Time 3D fixes those issues with higher-resolution textures and a few other effects; and while they don't quite bring it to the level of Twilight Princess (or even Wind Waker), they sure do look nice. Castle Town, for instance, is no longer just a blurry mass of color, but an actual city with recognizable storefront. It also helps that Ocarina really nails the 3D effect, giving them a pop that would otherwise be lacking.
Let's say, for the sake of an analogy, that The Legend of Zelda: Ocarina of Time is to action-adventure games what James Bond is to action-espionage films. I realize this isn't the most ideal comparison, especially since Nintendo is one of the few developers that doesn't blindly fetishize Hollywood blockbusters as the ideal shape of what a video game should be, but the parallels are there. Like Bond, Ocarina revolutionized and defined a genre. It's been widely imitated and occasionally surpassed in various ways, yet it's never quite been equaled. But, like a classic Bond film, Ocarina is definitely a product of its time. Just as Sean Connery's bullying condescension towards women and Roger Moore's campy humor and terrible suits peg their respective movies as products of a different era, Ocarina too has its dated elements. Its 3D camera is clumsy. Its once-revolutionary lock-on targeting feels imprecise and limiting. The game's formerly sweeping vistas and complex dungeons now seem sparse and cluttered, respectively. It's a great game, but it was a pioneer of 3D design, which means that by its very nature other games have improved on it, building on the foundation it established with their own refinements.
There's a terrible blemish in my track record of being a Zelda fan. Ever since falling in love with the series 25 years ago -- what can I say, the Zelda rap commercial sealed the deal -- I've completed every single Nintendo-published Zelda title on every platform. From the original NES game (and its Second Quest) to 2009's Spirit Tracks, I've dutifully protected the Princess Zelda and her mystical Triforce from the forces of evil... except, I'm afraid, on Nintendo 64. For a number of reasons, I've never quite gotten around to finishing Ocarina of Time and Majora's Mask. I'm aware of the irony of this -- certainly Zelda fanatics haven't been shy about chastising me for never having completed what many hold to be the finest game in the series, and indeed, the finest game ever according to some. The N64's limitations are partly to blame; it turned the world of Hyrule into a dark, smeary, high-contrast mess that inevitably gave me a headache. And then there was that whole water temple thing, a complex puzzle dungeon made stultifying by the game's clumsy menu design. And I bear some blame, too. After a decade of old-fashioned Zelda games, I wasn't entirely happy with the series' move to 3D simply because it forced me to relearn a lot of things that worked perfectly well in their original incarnation.
When Nintendo released The Legend of Zelda: Ocarina of Time in 1996, they never thought it would be deemed one of the best games ever made. Yet this ground-breaking title is exactly that: a perfectly developed game with a brain-teasing series of dungeons, a compelling storyline, memorable music, and a distinctly Nintendo charm. When Nintendo announced Ocarina of Time 3D at E3 2010, anticipation for the unprecedented remake skyrocketed. With fresh graphics and new 3D effects, this may very well be the system seller that the 3DS needs. It’s been well publicized that Ocarina of Time 3D (launching June 19) is going to look much better than the N64 original. For anyone who doesn’t remember, the N64 had a tendency to make games look muddy, with awful textures smeared across walls and floors (our Nintendo representative said it himself). This 3DS update solves the problem with crystal clear image processing. Hyrule field is properly huge, with greatly drawn distances, and the fog of Kokiri forest is much less pronounced, used only because, well, it needs the mystery. All of the textures have been redone.
There's not much you need to say about Nintendo's upcoming 3DS port of The Legend of Zelda: Ocarina of Time 3D. It's a remake of what's considered to be one of the greatest games of all time. If you haven't played it yet, you should. Ta-da! That was easy, wasn't it? Okay, maybe not, because the real question, though, is whether this 3DS port warrants a return to the world of Hyrule for those who've already completed the journey. We won't pretend to answer that for you, but we'll do our best to make the decision easier. Let's run through a few quick ways the system does or does not make use of the 3DS hardware. Streetpass If you own a 3DS you've probably already figured out that one of the coolest--or at least most novel--features of the system is Streepass. When put in sleep mode, the system automatically detects other 3DS systems in its vicinity and uses it in some pretty neat social features. In the case of Super Street Fighter IV 3D Edition, you can actually stage fights with people while both your systems are asleep using a team of fighters you've unlocked during your own personal play through. So how does Ocarina of Time use this impressive new feature? It doesn't.
It shouldn't have come as a surprise, but it did; it's probably been 10 years since I've last played The Legend of Zelda: Ocarina of Time, and yet the 3DS game felt immediately familiar when I played through the first dungeon at the press appointment I attended yesterday. It's amazing how much of the dungeon layout I could recall, and how I looked upon the various enemies with recognition as though I'd seen them just the other week. But enough time had passed that this was coupled with a sense of rediscovery -- like suddenly remembering a forgotten memory. Ocarina on 3DS has been shown around at various shows and conventions -- as recent as Wondercon in San Francisco earlier this month -- but I hadn't paid it much mind. Though as a Zelda fan, it was a given that I'd play it come its release date, which was recently announced as June 19. My thinking was, "Well, it's Ocarina of Time. I know I love it. It's just the same game, now in 3D, right?" Well, yes and no. Nintendo hasn't been too forthcoming with what kinds of additional features we will or will not find with OOT 3DS, save a few -- the first being the much improved graphics.
There's something a bit odd about the fact that the 3DS's most-desired game - for many people, at least - is well over 12 years old. Strip away the stereographic gubbins, scruff up the graphics, and overlook the fact you're playing on a handheld, and you're more or less left with the same adventure you gibbered about in school, back in 1998. It's almost enough to make you dig out your long-discarded copy of Pretty Fly (for a White Guy). Almost, but not quite.Then again, this is Ocarina of Time we're talking about - a classic release that's often cited as not just the best entry in the Zelda series, but as one of the best video games of all time. Most people will be satisfied with an "if it ain't broke, don't fix it" approach, and for the most part that seems to be the path that Nintendo has stuck to.That's not to say that the game has been left totally untouched. The textures and models have been given a lick of paint, resulting in a slightly cleaner, sharper appearance, but the art style itself is still instantly recognisable. I'll admit that I'm actually not that familiar with OoT, having never played the game in its entirety (yes, yes - I know. I'm a bad person), but even I felt a slight twang of recognition as I strolled around Kokiri village - though in the case of Mido, this nostalgia took the form of wanting to punch him in the face as hard as I could, bossy little prick that he is.Aside from the obvious addition of 3D (more on this in a bit), the most notable tweaks here are all tied in to the user interface.
GamePro
01/2011
No longer available...
Considered one of the best games of all time, The Legend of Zelda: Ocarina of Time finally gets some competition...from itself. While there were plenty of new hardware-pushing titles on display at Nintendo's 3DS event, it was an old school entry that had many attendees lining up for some hands-on time. N64 classic, The Legend of Zelda: Ocarina of Time, is getting a portable makeover--just as Super Mario 64 did for the original DS--and it looks like a sure-fire hit for the buzzed-about new platform. While it didn't exactly melt my eyes like some of the flashier built-from-the-ground-up 3DS titles, it was awesome to see the classic sporting sharper textures, more fluid animations, better lighting/shadowing, and an overall level of polish that made the N64 original look like, well, an N64 title. Of course, the 3D effects also up the visual ante, immersing players all the more in the game's already expansive world. That said, Ocarina doesn't seem to be using 3D for 3D's sake (I'm looking at you, Dead or Alive Dimension's jiggly lady fighters), but more retrofitting the tech to add more depth and other subtle touches.
I'll be the first to admit that when I realized The Legend of Zelda: Ocarina of Time 3D was the most popular 3DS game on the floor of Nintendo World 2011, I scoffed. How can a re-release of a twelve-year-old game (no matter how sterling its reputation) be more exciting to people than a brand-new Kid Icarus or Resident Evil game? Once I played it, however, I saw the light. Ocarina of Time 3D makes a strong case that a 3D facelift can breathe new life into even the most familiar title. Ocarina of Time was more than just the first installment of the Zelda franchise to make the transition from 2D sprites to 3D polygons. It also took the series for a cinematic whirl with sweeping symphonic melodies and dynamic camera angles to introduce new areas. When young Link first entered the Great Deku Tree, the camera showed the very top of the cavernous trunk's interior before panning down to the small boy standing in the entrance. The demo shown at this weekend's event included this dungeon and there was a certain renewed sense of awe seeing this scene play out again in 3D. The 3DS technology excels at adding the illusion of depth, so despite the small screen I felt like the Great Deku Tree looked bigger than ever before.
| Retailer | Information | Prices | |
|---|---|---|---|
![]() |
The Legend of Zelda: Ocarina of Time 3D | $35.95 | See it |
![]() |
Legend of Zelda: Ocarina of Time 3D | $37.95 | See it |
![]() |
The Legend of Zelda: Ocarina of Time 3D | $39.96 | See it |
![]() |
Video Games: Legend of Zelda: Ocarina of Time 3D (Nintendo 3DS) | $39.99 | See it |
![]() |
Nintendo Legend of Zelda Ocarina of Time 3D | $39.99 | See it |
![]() |
The Legend of Zelda: Ocarina of Time 3D - Nintendo 3DS | $39.99 | See it |
![]() |
Legend of Zelda® Ocarina of Time 3D for Nintendo 3DS™ | $39.99 | See it |
![]() |
Nintendo 3DS The Legend of Zelda: Ocarina of Time 3D | $42.94 | See it |
![]() |
Nintendo Nintendo 3DS The Legend of Zelda: Ocarina of Time 3D | $42.94 | See it |
![]() |
Nintendo Legend Of Zelda: Ocarina Of Time - 3ds | $43.98 | See it |
![]() |
NINTENDO The Legend of Zelda: Ocarina of Time 3D - CTRPAQEE CTRPAQEE | $43.99 | See it |
![]() |
Nintendo CTRPAQEE The Legend of Zelda 3DS Game | $46.1 | See it |
![]() |
Nintendo Ctrpaqee The Legend Of Zelda 3ds | $48.03 | See it |
![]() |
Nintendo - Ctrpaqee The Legend Of Zelda 3ds | $52.46 | See it |
![]() |
The Legend Of Zelda:ocarina Of Time 3d Nintendo 3ds | $55.99 | See it |
ReviewsProducts.com doesn't aggregate serials, no cd, warez, torrent and crack for The Legend of Zelda : Ocarina of Time 3D. It's not necessary to contact us for game solutions or tips The Legend of Zelda : Ocarina of Time 3D.