6 expert reviews - 0 user reviews
We have collected 6 reviews of the The Last Story. Experts rate The Last Story 7.7/10. Reviewsor.com helps you find reviews, best prices, user reviews of the The Last Story and Wii games.
There's something truly admirable about a video game that can really captivate you and make you care about its plot and all of its characters. This is the case with The Last Story, a fantasy RPG from the mind of the legendary Hironobu Sakaguchu. The game isn't afraid to present a story that properly delivers a combination of serious overtones, humorous moments, and straight up WTF scenarios. Like a any good movie or book, The Last Story is a great example of storytelling done right. Of course, it also helps that the game is a sheer joy to play. The Last Story revolves around a band of young mercenaries. This isn't your usual ragtag bunch, though. No, these are characters with hopes and dreams. These mercenaries are genuinely likable characters, each with his or her own agenda and reasons for having chosen that line of work. Zael, the game's protagonist, for example, dreams of one day being a knight. The mercenary life is a difficult one, but by continuing to work hard, Zael hopes to be noticed by the count of Lazulis Island and be offered a job as a one of the continent's protectors.
20 hours seems like a ridiculously short amount of time, especially when it comes to caring about someone. Making a friend or falling in love takes much longer than that. 20 hours is nothing compared to the length of a life; yet games, at times, can compress so many emotions into a handful of meaningful minutes that once you have completed your adventure and the credits roll, you feel like a little part of your heart has gone -- that you've said farewell to a friend you've known forever. The Last Story is one of these rare games. It's not simply a nice experience; in many ways, it feels alive. The game's rich and colorful cast makes this magic happen. The story begins in the middle of a mission that serves both as a brilliant tutorial for the action-oriented battle system and as an introduction for the main group of mercenaries you control. Party leader Zael, a young and promising swordsman, obtains a mysterious power capable of breaking the chains that link life and death and ends up playing a pivotal role in the clash between two countries and cultures. Zael, like his companions, is not perfect by any means, but what matters in The Last Story is not where the story itself goes.
When I started playing Mistwalker's The Last Story I wasn't terribly impressed; the story seemed trite, the action simple and dull, and the environment a weird Wii-resolution copy of an Assassin's Creed city that you couldn't climb in. Then at about six hours in, I started to get a familiar feeling, something I hadn't felt in a long time. It was the same feeling I had playing Final Fantasy IV on SNES. It's also right around this point that the story takes a major turn and the game gives the player tactical control in the battlefield. On the face of it, The Last Story's narrative feels very straightforward. You play as Zael, a mercenary with aspirations of becoming a knight. In local politics, Lazulis Island's princess is about to marry for political gain; so when Zael suddenly helps a young woman escape the castle guards... you can see where this is all going. For a while it seems to be treading down a very tried and true pathway, but then things surprisingly shift, and the game moves sideways; it feels so familiarly delightful. The Last Story's narrative somehow avoids everything I disliked about the story and characters in Final Fantasy X. Everything here is done with greater finesse and intelligence.
In my years of enjoying role-playing games, I've saved multiple princesses-in-disguise, toppled countless evil empires, and learned the value of teamwork and friendship several times over. After playing The Last Story, I can add another mark under each of those columns, along with several other well-worn RPG conventions. The Last Story makes no attempt to evade or disguise these genre clich's, relying instead on its action-heavy combat to fill the entertainment gap. If the battle system was executed well, that strategy might have worked. The Last Story's problems encroach from multiple fronts, but the first one players encounter is the narrative. A mercenary named Zael is the main character. His village was burned down when he was young, and now he dreams of becoming a knight. Zael and his ragtag band of swords-for-hire get wrapped up in a war between two nations – but Zael alone can bring about peace and save the planet. Does that sound familiar? Yes, it does. Because the predictable tale holds virtually no surprises or fresh angles, I couldn't get invested in the boilerplate world or plot.
UK REVIEW--As you begin your journey in The Last Story, you get the feeling you've seen this all before; the maniacal dictator seeking ungodly powers, the crisis that threatens the survival of the world, and the band of shockingly youthful renegades, with even shockingly bigger swords, whose job it is to put it all right again. It's a familiar tale, but The Last Story is far from a familiar game. It's a deep, fast-paced JRPG, that evolves the genre in ways that enhance its existing tropes, without stripping away at its soul. The best of the West is blended with the best of the East, resulting in a fantastically unique, exciting battle-system, beautifully rich visuals, and a story that--while familiar--has you feeling the deepest of care for the characters that live it. It's not just a fantastic JRPG, but a fantastic game in its own right, delivering moments of touching romance, disparaging betrayal, and eruptive action, all with a poignancy that makes those moments feel like they've come straight from the heart. A lot of that comes down to the cast of characters; a ragtag group of mercenaries for hire who never know where their next paycheck is coming from and live from one job to the next. It is their various drives and wants that propel you through the story.
Some critics would have you believe that the JRPG is stagnating into irrelevance, but recent entries show a genre in rude health, as developers consistently experiment with the form. Atlus's Radiant Historia offered several finely-tuned twists on established standards, while tri-Ace's inventive - if overlong - Resonance of Fate toyed with unusual structure and combat systems to promising effect. And whatever you think of Final Fantasy XIII and its follow-up, you certainly can't accuse Square Enix of being unwilling to change.Best of the recent bunch, however, was Monolith Soft's Xenoblade Chronicles, a beautiful sprawl of an RPG set in a mesmeric world and bolstered by fine combat mechanics. Challenging Skyward Sword for the best Wii game of last year, it left a tough act for any JRPG to follow. That The Last Story doesn't quite match up isn't much of a criticism; few games could. That it comes close is a laudable achievement.After an action-packed opening, the pace slows, allowing the player time to get to know protagonist Zael and the group of mercenaries he journeys with. Congregating at a bar, the band talk and drink, and quests are low-key missions. Though events inevitably escalate, these are telling moments in an adventure that feels more intimate than many of its peers.
|The Last Story||$24.95||See it|
|The Last Story||$29.99||See it|
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