3 expert reviews - 0 user reviews
We have collected 3 reviews of the The Kore Gang. Experts rate The Kore Gang 7.3/10. Reviewsor.com helps you find reviews, best prices, user reviews of the The Kore Gang and Wii games.
Ever had one of those weird dreams where you wake up in a panic and ask yourself, "WTF just happened?" You think back and remember being an action hero fighting off bizarre creatures, collecting fairies for health, and performing dangerous stunts in a bionic suit. It then quickly turns into a nightmare when you meet an alien who sings to you with corny rhymes, and you must defeat him in order to save the world. Then you wake up. Playing The Kore Gang is more or less like a dream because only a game like this would come from the subconscious. It's strange, but at the very least it's certainly not dull. While all is calm on the Earth's surface, the inner core is inhabited by a civilization ruled by three aliens called the Krank Brothers. Like most aliens, their main objective is to destroy Earth and their first stop is Manhattan. The main characters you control are Pixie, Max, and Rex. Together, you must stop the Krank Brothers and their machine, the Krank Tank from taking over the planet with a little help from the Kore suit: a robotic machine that adapts to the person who wears it. While The Kore Gang has a generic storyline, its world is beyond creative.
The end result of an incredibly long development cycle usually falls into one of three camps. First, the game in question could benefit greatly from the extra time invested -- like Nintendo's famous delayed titles that eventually release and are polished, near-perfect masterpieces. Second, the game in question could flounder and flop its way into stores as a comedic disappointment -- see Duke Nukem Forever for an example there. What's most interesting to me about the release of The Kore Gang on Wii is that it's in many ways defeating my pre-conceived notions about the fates of these kinds of projects. And that's because this is a game that was first announced nearly 10 years ago -- seriously, our first article on it is dated March 2002 -- but after almost a decade of development time, it didn't get cancelled. It's not a masterpiece, either, nor is it a terrible game. It's a middle-of-the-road, "good" game that seems to be arguing the existence of a fourth camp -- perhaps the most surprising of them all, because after such a long time in the works you wouldn't think the end result could end up anywhere other than the absolute extremes.
One day, an adventurous girl named Pixie climbs the side of a skyscraper. She almost reaches the top before a tremor causes her to lose her grip. Her climbing cord snaps and she falls hundreds of feet toward the concrete street. Luck is on her side, though, as she falls through a manhole cover and falls far below the surface, finally landing on the tiled floor of an underground research lab. She rises to her feet, completely unharmed, and walks over to a pedestal where a glowing console beckons. Curious, she presses a button, and a power suit appears. She equips that suit, of course, and thus begins The Kore Gang: Outvasion From Inner Earth, a cute and quirky platformer that overcomes its frustrations with plenty of surreal charm. Pixie's unlikely survival is only the first of many twists in this fantastical plot. The journey upon which Pixie embarks grows steadily stranger as she meets a boy named Madboy, and later his dog, Rex. The three heroes wind up sharing control of the same suit, which has a huge belly that improbably houses whichever two characters aren't in charge at a given moment. You can swap out characters at the press of a button, which you do frequently to complete each of 32 stages. Pixie is the athlete.
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