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We have collected 16 reviews of the The Elder Scrolls V : Skyrim. Experts rate The Elder Scrolls V : Skyrim 9.3/10. Reviewsor.com helps you find reviews, best prices, user reviews of the The Elder Scrolls V : Skyrim and PC games.
The province of Skyrim might be frigid, but the role-playing game that takes place within it burns with a fire few games possess. In The Elder Scrolls V: Skyrim, you take up arms against dragons, and your encounters with them are invariably exciting--yet depending on where your adventure takes you, such battles may not even represent the pinnacle of your experience. A side quest that starts as a momentary distraction may turn into a full-fledged tale that could form the entirety of a less ambitious game. Yes, Skyrim is another enormous fantasy RPG from a developer that specializes in them, and it could suck up hundreds of hours of your time as you inspect each nook and crevasse for the secrets to be found within. If you know Bethesda Softworks' previous games, you might be unsurprised that Skyrim is not a land without blemish, but rather harbors any number of technical glitches and frustrating idiosyncrasies that tear open the icy veil that blankets the land. Many of them are ones Elder Scrolls fans will probably see coming, but they're ultimately a low price to pay for the wonders of a game this sprawling and enthralling. Prepare for many sleepless nights to come. Those nights traversing these lands are ones well spent.
Because we at VideoGamer.com care about our audience, we'd like to offer anyone planning to play Elder Scrolls V: Skyrim a couple of pieces of advice. First off, if you have any long term commitments like say, a job or friends or a significant other, we suggest you ring them to make your excuses now - you don't want to get sacked or dumped over a video game, and letting your friends think you've died or been kidnapped due to lack of communication is just plain rude. Furthermore, it might be worth making sure that your gas and electricity bills have been paid, and that you have enough provisions to last you until spring. You're going to need time for Skyrim and lots of it.To say Skyrim is vast is to make a chronic understatement. The sheer scale and size of the game's environment alone is absolutely mind-boggling and it's all augmented by a staggering amount of variety. Every town, every dungeon, every temple and every location has been created with a loving care and a fastidious attention to detail, and all of them boast a personality and an atmosphere of their own.This level of range allows Skyrim to weave its first intoxicating spell of immersion. Players will soon stop seeing Skyrim as a game and become lost in its gargantuan landscape.
The world of Elder Scrolls V: Skyrim is a vast expanse of sheer beauty, danger, and adventure -- you can also terrorize townsfolk, get punched in the face by a giant, and fight a ton of dragons. Those are just a few of the reasons why we love this game so much. Because of the sheer scope of Skyrim we've elected to have two fellow adventurers, Mike Nelson and Scott Sharkey, share their thoughts on the game, debate its merits, and weigh in on why this is one of the best titles of the year. Mike Nelson: It has become an unintentional tradition that I invest a considerable amount of time every year into an open-world game that Bethesda has, in some form or another, created. For me, this starts back to authoring a strategy guide for Oblivion: Shivering Isles and then later for Fallout 3. I found it hard not to get excited for Skyrim because Bethesda has created a penchant for delivering quality open-world RPGs. In theory, Skyrim should be the culmination of everything they've created to this point, and for the most part, I think they've created their best game yet. But before we start getting into specifics, Sharkey, how much experience have you had with running around these types of open-world games? NPCs no longer look like waxwork revenants.
The province of Skyrim might be frigid, but the role-playing game that takes place within it burns with a fire few games possess. In The Elder Scrolls V: Skyrim, you take up arms against dragons, and your encounters with them are invariably exciting--yet depending on where your adventure takes you, such battles may not even represent the pinnacle of your experience. A side quest that starts as a momentary distraction may turn into a full-fledged tale that could form the entirety of a less ambitious game. Yes, Skyrim is another enormous fantasy RPG from a developer that specializes in them, and it could suck up hundreds of hours of your time as you inspect each nook and crevasse for the secrets to be found within. If you know Bethesda Softworks' previous games, you might be unsurprised that Skyrim is not a land without blemish, but rather harbors any number of technical glitches and frustrating idiosyncrasies that tear open the icy veil that blankets the land. Many of them are ones Elder Scrolls fans will probably see coming, but they're ultimately a low price to pay for the wonders of a game this sprawling and enthralling. Prepare for many sleepless nights to come. Those nights traversing these lands are ones well spent.
Between the two of them, Jeremy Parish and Thierry Nguyen have invested more than 125 hours into The Elder Scrolls V: Skyrim -- enough to see the two main quest lines to completion, but still not enough to have explored all the game has to offer, by far. Still, their combined experiences (not to mention their wildly different play styles) give them a clear sense of Skyrim's strengths and weakness. Jeremy: Why do you play video games? And what do you expect from them? Do you seek challenge? Entertainment? Competition? Escapism? Relief for boredom? A compelling story? Bragging rights? Intellectual stimulation? Put all of these motives and interests into a matrix; few corners would be left untouched by Skyrim. It's a vast game, as enormous in the physical real estate it occupies as in the breadth of material it provides within those virtual boundaries. About all it doesn't do is multiplayer. This is par for the course in The Elders Scrolls series, to be sure. One might argue that Skyrim is neither as large as Daggerfall nor as deep as Morrowind, and that claim isn't without merit. Where Skyrim stands above its predecessors is in the way it balances its tremendous scope with accessibility.
Choose your own adventure in The Elder Scrolls V: SkyrimAt a time when RPG developers are working out how exactly to pierce darker narrative meat and draw out the gradient of heavy morality decisions, Skyrim just lets you get on with it and do as you like. Whether that materialises as hunting dragons or chasing rabbits over waterfalls is part of the depth of choice the series allows. Even without the context of story, entering into Bleak Falls Barrow, an underground dungeon encampment within the heart of a mountain, introduces just how much atmosphere can be wrung out of gameplay decisions alone.The level of play style experimentation on offer has already been covered. Like in the previous games, you'll still level from using your on-hand weapon, and gain perks from specialisations. With no rigid class system in use it's possible to switch between melee, stealth-based, or ranged spell-casting combat on the fly - and because either hand can hold any weapon or spell, your character can roam through the grey areas in between traditional class types, giving you the freedom to fight creatively against bosses.So by the time you've reached the mid-way point through Bleak Falls and been coaxed into a spider's nest by the shouts of an entangled NPC, you already have various tools to work with that span all classes.
Choose your own adventure in The Elder Scrolls V: SkyrimAt a time when RPG developers are working out how exactly to pierce darker narrative meat and draw out the gradient of heavy morality decisions, Skyrim just lets you get on with it and do as you like. Whether that materialises as hunting dragons or chasing rabbits over waterfalls is part of the depth of choice the series allows. Even without the context of story, entering into Bleak Falls Barrow, an underground dungeon encampment within the heart of a mountain, introduces just how much atmosphere can be wrung out of gameplay decisions alone.The level of play style experimentation on offer has already been covered. Like in the previous games, you'll still level from using your on-hand weapon, and gain perks from specialisations. With no rigid class system in use it's possible to switch between melee, stealth-based, or ranged spell-casting combat on the fly - and because either hand can hold any weapon or spell, your character can roam through the grey areas in between traditional class types, giving you the freedom to fight creatively against bosses.So by the time you've reached the mid-way point through Bleak Falls and been coaxed into a spider's nest by the shouts of an entangled NPC, you already have various tools to work with that span all classes.
Since Todd Howard took the stage at the Spike Video Game Awards in December to announce the fifth entry in Bethesda's acclaimed Elder Scrolls role-playing series, we've learned much and more about Skyrim. Through releases from Bethesda, interviews with the developers, demos, and even hands-on time, we've accumulated a veritable locked chest (expert in lock picking required) of information, and we've decided to crack it open and share our wealth of knowledge with you in one convenient place. So what's new in The Elder Scrolls V: Skryim? Find out for yourself below: The New Engine: Goodbye, Gamebryo, hello Creation Engine! For Skyrim, the folks at Bethesda finally built an all new proprietary gameplay and graphics engine, and it makes the characters in Oblivion look last gen -- with an emphasis on last. The engine can produce superior environments thanks to upgraded dynamic lighting and new foliage and precipitation tech, and the people and beasts in those environments will also move in a far more realistic manner thanks to the new Havok Behaviour technology being used for animations (third-person-view players rejoice!).
Skyrim is the most convincing fantasy world availableSkyrim is a familiar story for anyone who's kept a keen eye on every preview that's been wrought out of VideoGamer.com's editorial mines. For the past year we've been detailing advancements to the game, but the magic of a basic Internet connection has allowed most of you to experience some of the latest developments yourself: recall a few weeks ago when shaky-cam footage from the game's 40-minute presentation at Quakecon found its way online.Think back again to the Quakecon audience baying like a hundred broken seals because they saw a nice puddle or something on the screen. The game has become an echo chamber for fan enthusiasm, something even the jaded men of VG towers have been so moved by we think one day, just maybe, they may be able to love again.This is why seeing the game being presented in Cologne, in a room that felt so hilariously hostile toward all notions of hype, was an eye opener. For all the childhood giddiness that wells up whenever we see a dragon on a monitor, it's so easy to forget that somewhere between the infinite loop of references to mudcrabs in Oblivion, the clunky first-person interface of Morrowind, and the arthritic third-person character animation from years ago is a vague memory of Elder Scrolls' rougher edges.
From all the games I have seen these past two days on the show floor, Bethesda left me absolutely speechless with Skyrim. This isn't just a prettier Oblivion with a new graphics engine—this is a completely different beast that will swallow you whole and consume you in its stunning detail, new gameplay elements, and grand storyline. Right from the start of the demo, Lead Artist Matt Caropano looked around the environment to show just how much more detailed the world of Skyrim really is. The flora and fauna coexisted organically as small butterflies flew across the screen and fox-like animals ran through bushes. Just like the environment, the characters populating the game got a major boost in detail. The developers wanted to ensure that fans eager to learn about Skyrim's rich history would not only learn about it through the massive library of over 300 books that can be found and read across the land, but also through the design and look of various items. All of these items can be viewed in 3D in the menu system. Speaking of the menus, instead of relying on tabs like in the last game, Skyrim's menu systems feels natural—almost like it's a part of the game world.
Absorbing dragon souls in The Elder Scrolls V: SkyrimIn the outskirts of the small lumber town of Riverwood - on a ledge jutting off a quaint mountainous trail - a rider on horseback surveys the vista in front of him. He can see for miles in each direction; snow capped mountains painting a backdrop to acres of forest, river and rock. As the first flakes of snow fall from the grey heavens, the horse whinnies and rears its passenger. It's at precisely this moment – as the soundtrack reaches a crescendo - that a layer of goose bumps appear on my arms.I get goose bumps from trailers all the time - it happened during that Mass Effect 3 trailer just the other day, in fact - but it rarely happens during an isolated portion of gameplay, especially one devoid of dialogue, action and spectacle. It was just a bloke on a horse looking at some trees.Skyrim itself is an inspiring thing to look at, however. But enough Tolkien-esque guff. I'm sure you don't care about trees, mountains and rivers (although you might be keen to learn that there was this one bit where a shoal of fish leapt out of a babbling brook - that was really cool) so I'll quickly move onto the good stuff: dragons.Our first encounter with one of these scaly airborne behemoths was atop the ruins of a tower.
For its latest bash at the lush world of Tamriel, Bethesda wants to show you a different side of the traditional role-playing land, and it's one influenced by - wait for it - Jurassic Park. This is according to executive director Todd Howard, who's talking to a room full of journalists and demonstrating an early build of Skyrim at a Bethesda event in Utah. It's the dragons, you see. The proud winged creatures are everywhere, roaming around the skies with their big dragon claws, teeth, and famous fiery breath. Bethesda wants each encounter with one of the creatures to evoke a similar feeling to when the T-Rex attacked in Spielberg's iconic movie. But while these dragons are flapping about the game's beautiful environments, you'll probably be shuffling around at the base of a mountain immersed in the game's impressive UI. The menu system is clean and organised, presented as a stylish minimal overlay rather than a clumsy screen. Information and inventory are quick to access and navigate, and you can set favourites to all your preferred items and spells. There's even a lavish 3D view of every item in the game, and you can zoom in and play around with everything - channelling the dormant spirit of Resident Evil, some puzzles in the game even require you to look at items in the 3D view to suss out answers.
With Bethesda's track record in creating slick open-world RPGs like Oblivion and Fallout 3, it's easy to see why we're excited for Skyrim. Heck, we wrote a wish-list about the game a little over a week ago. Now that we've actually seen it, Skyrim's status as one of the biggest games, not just RPGs, this year still stands. After seeing a forty-five minute demonstration, in addition to the stuff that was confirmed in our last writeup, there are a few more details that make this game sound damn impressive. So even though there's still a lot to learn (such as what it means to "devour the soul of a dragon," how crime works, the presence of guilds, and how the economy works), there are seven big things about Skyrim that have already impressed me. One of the biggest questions was, "will Skyrim be using Gamebryo or Id Tech 5?" Well, the actual answer is something in-between. Game director Todd Howard notes that the team, "rewrote the entire renderer, the pathing, the A.I. and quest systems, the interface, the animation, and by the time we were done, we had re-written all the gameplay and graphics in our engine, and we've now branded it as the 'Creation Engine.'" Howard points out that the basic idea for the Creation Engine's renderer is to "draw all of it," and it accomplishes this through numerous streaming and level-of-detail tricks.
As usual, it's been a fairly long wait between releases in The Elder Scrolls series, so long as we don't go by Duke Nukem Forever's timetable. Since The Elder Scrolls IV: Oblivion's release in 2006, the team at Bethesda took an interesting break by applying its open-world RPG craft to Fallout 3 before heading back to Tamriel (the continent where the Elder Scrolls series takes place within) with The Elder Scrolls V: Skyrim. So it's safe to assume that Skyrim continues the Elder Scrolls formula that's been established with The Elder Scrolls: Arena: Stick players in a huge fantasy world, let them go wherever they want, and do whatever they want. From other Skyrim coverage to date, we can already see that combat is much improved, the engine has been given an overhaul, and NPCs are more realistic than ever. Set 200 years after Oblivion, players are brought to the extreme north of Tamriel in the titular snowy lands of Skyrim. In typical TES fashion, you start out as a nondescript prisoner. Much like the most recent World of Warcraft expansion, Cataclysm, an enormous dragon (in this case called Alduin) is threatening to destroy the world along with other dastardly dragons -- all which are capable of speaking a new language that's been built from scratch for the game.
In game development, the visual improvements, non-player character AI tweaks, and new storytelling philosophies are all for naught if the base activity the player performs the most frequently is uninteresting or unrefined. In the case of an action role-playing game like The Elder Scrolls V: Skyrim, those activities are swinging swords, shooting arrows, or casting spells at the myriad bloodthirsty enemies rushing toward you in foreboding dungeons of Tamriel. Aware of the combat shortcomings and exploits players used in Oblivion, the developers at Bethesda Studios went back to the drawing board to forge a new direction for Skyrim. \"We wanted to make it more tactile in your hands,” game director Todd Howard says. \"I think if you look at our previous stuff I sometimes equate it to fighting with chopsticks – you sit there and swing them in front of yourself.” Bethesda's solution is a new two-handed combat system that allows players to equip any weapon or spell to either one of their character's free hands. This flexible platform opens up countless play styles – dual wielding, two-handed weapons, the classic sword and shield combo, ranged weapons, or even equipping two different spells. Switching between loadouts on the fly is made easier thanks to a new quick-select menu that allows you to \"bookmark” all of your favorite spells, shouts, and weapons for easy access.
The Xbox 360 launched in November 2005 with a handful of titles, but it wasn't until The Elder Scrolls IV: Oblivion released in the following March that gamers truly understood the power of next-generation consoles. The vast and impressively detailed open world of Oblivion won over critics and gamers alike with cutting edge graphics, high dynamic range lighting, and the innovative Radiant AI technology that endowed non-player characters with decision-making abilities and daily routines. Taken in combination, these technologies created a fantasy setting that felt more alive and vibrant than any role-playing predecessor. In the five years since Bethesda last visited Tamriel, the studio honed its chops with the post-apocalyptic hit Fallout 3. Many of Fallout's technological refinements carry over to The Elder Scrolls V: Skyrim, but Bethesda Studios has also developed and contracted a suite of technological tools that allow the team to reach far beyond anything they've done before. Creation Engine Though Skyrim's Nordic setting is a more rugged environment than the Renaissance festival feel of Oblivion's Cyrodiil, the new setting isn't lacking in breathtaking views.
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The Elder Scrolls V: Skyrim - Windows | $29.99 | See it |
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Bethesda ELDER SCROLLS V: SKYRIM | $31.76 | See it |
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The Elder Scrolls V: Skyrim - complete package | $71.99 | See it |
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The Elder Scrolls V : Skyrim [Japan Import] | $82.6 | See it |
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Elder Scrolls V: Skyrim Collector's Edition | $389.99 | See it |
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