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We have collected 8 reviews of the The Darkness 2. Experts rate The Darkness 2 7.3/10. Reviewsor.com helps you find reviews, best prices, user reviews of the The Darkness 2 and Xbox 360 games.
The Darkness II begins with Jackie Estacado, 23-year-old mob boss and current possessor of demonic force The Darkness, saying he will never awaken his dormant supernatural abilities ever again, two minutes before you reawaken his supernatural abilities with a single tap of a button.Ah, Digital Extremes. Subtlety and nuance has never been its strong suit, though by inheriting this intriguing FPS series from poignancy-laced developer Starbreeze it's decided to have a go at the emotional stuff anyway. So you've got those iconic narrative-led cutscenes, dragged over from the original but not quite as special this time around, and a plot about how Jackie desperately pines for his deceased girlfriend Jenny Romano. The Darkness II attempts to make you care with telegraphed actions rather than character, so you know you're supposed to be overcome with emotion because the game makes you, for instance, press a button to light a candle for Jenny. A candle! I imagine the dripping beads of wax are supposed to symbolise players' tears.Faffing about with candles isn't why you're here, though, and much of the Darkness II is preoccupied with using your assorted powers to shoot, stab, gut, gore and eviscerate the hundreds of goons between you and the end of the game.
OK, so that seems a pretty odd statement to make: Of course The Darkness II is a shooter! But in this sequel's case, it's an important point to consider. The Darkness (the original game) had the feel of an adventure. Sure, you shot guns, but the action, the story, and the peripheral details merged to make a single, creative whole that didn't really resemble other first-person shooters. The Darkness II is a lot of fun, but it doesn't have that spark of uniqueness. Levels are remarkably linear, and the game is remarkably short. Skilled marksmen should finish the campaign in less than five hours. So The Darkness II isn't special, but it has one particular element that keeps it exciting: the two creepy demonic arms that sprout from your body, each with its own gnashing mouth, and each with an insatiable appetite for human hearts. The right arm is for smashing; you can whip it around with abandon, using the right stick to slash vertically or horizontally, bashing enemies, street lamps, and electrical wires. The left arm is for grabbing; you can grab car doors to use as shields and fling them at mobsters like murderous Frisbees. You can throw metal poles at your foes and impale them as if preparing a human-sized shish kebob. You can also reel in a staggered enemy, grab each leg, and tear him in half like a wishbone.
The comic book style violence of The Darkness II doesn't merely shock, but delivers a sense of empowerment. Series protagonist Jackie Estacado rampages through his enemies, ripping them limb from limb in a bloody dance. The way he bounds through environments, tossing parking meters, car doors and more this way and that, utilizing it to flaunt his destructive abilities is almost artful. The combat in The Darkness II is vastly superior to that of its predecessor, but the story takes time to warm up. As an origin story, the original game was immediately interesting, as we got to know Jackie as he was introduced to the titular Darkness. In the new game, though, Jackie controls the Darkness, much as he controls his mob family. He's managed to keep his powers in check for some time following the events of the first game, but an attack on his organization by unknown forces brings out the monster inside. Now Jackie must confront not only the creature he's become, but also the painful memories of losing Jenny, the love of his life. More The Darkness II Videos The story feels a bit lazy at times, especially since it copies plot devices straight from the original game, but comes into its own by the end. Jackie's struggle to deal with Jenny's death is touching, reminding us that even "evil" people like him feel love and loss.
More often than not, video games provide us with opportunities to see and do things that we wouldn't normally have the ability to do. Tearing hundreds of paranormally gifted enemies in half, eating their hearts, and opening demonic black holes would fit the bill, right? The Darkness II, based on the Top Cow comics, represents an alternative to every other first-person shooter out there. Digital Extremes has taken a more literary approach to the first-person shooter campaign, opening up a portal between two worlds: the criminal underworld and the inside of Jackie Estacado's madness. Players take on the role of Estacado, a mobster imbued with The Darkness at a young age and a penchant for blood to go along with it. If you didn't play the first Darkness game, don't worry about it. The developers were counting on introducing a lot of new players to the pulp storyline and quad-wielding mechanics (two guns plus two tentacles). Somewhere in the fourth hour of the game's single-player campaign, I realized exactly why I was having such a good time. The Darkness is fun to control and wield against enemies—snapping up objects to throw, slashing baddies into the air only to bring them back down in a violent spray and burst of blood and dark energy, and ripping off the bottom half of full-grown men.
If one look at the Darkness II's lurid subject matter causes you to roll your eyes at all the extreme violence and gore on display, this review isn't going to change your outlook at all. For all the bawling and wailing that happened on the Internet the day this sequel sans original developer Starbreeze was announced, I believe that new developer Digital Extremes has crafted an excellent adventure that furthers the grim adventures of Jackie Estacado, as he struggles to control an evil power lurking within him. And all of it is beautifully crafted in a graphic style that fits a comic creation brought to life. The story takes place two years after the events of the first game, and presents a main character that has learned to suppress his dark gift. In the opening we learn that Jackie Estacado has locked away the evil entity known as The Darkness within himself, and runs the Franchetti Crime family as a young 23-year-old Don. Of course, everything quickly changes for the worse, and the developer uses a grim shootout at a restaurant early on as a opening tutorial -- providing context to go along with all the bravado, gore, and firearms. The Darkness II is a something of a rare occurrence in games: a solid sequel that builds on the concepts of the original, but is crafted by a different development team.
The Darkness II's Vendettas mode exposedIf I was a dynamic entrepreneur (and I'm definitely not, for the record) I would look into creating a middlewear solution that automatically created four-player co-op modes for video games. It would be like the foliage-generation SpeedTree, only much better and less about trees. Within a year I'd probably be a millionaire from the licensing fees alone; my development tool would easily be three times the size of Bink. Who even likes Bink, anyway?If you hadn't guessed: The Darkness II features a four-player co-op mode, called Vendettas. I know it's hard to get excited about a four-player co-op mode but - and ignore your natural cynicism for a few seconds, please - it's worth having a peek at what Vendettas is offering.It's big, for a start, coming in with its own campaign (of which I played the opening two levels) that criss-crosses with the events of Jackie Estacado's single-player adventure. The exploits of the quartet will be referenced across single-player and Vendettas, which gives Digital Extremes a chance to sidestep and let players explore its world in a slightly different way, and with a much wackier cast.
The Darkness 2 lets you play as a DarklingJackie Estacado ain't a man you want to mess with. Firstly, he's a mob boss; the Don of the Franchetti crime family. A man with morals and minions. A man who could have your head on a platter simply for looking at him the wrong way. If this wasn't enough, he's also the vessel for the Darkness, an ancient and unholy being that manifests itself in the form of two demonic arms sprouting from his shoulders. He could also be bat-shit crazy if a scene depicting him as the resident of a mental institution is anything to go by. The jury's still out on that one, and having now seen more of the game, even more questions have been raised. The new level plays out in an abandoned warehouse. It's dank and dilapidated, littered with mannequins and prostitutes. It's a brothel, in fact, and Jackie's there in search of a very specific hooker by the name of Venus, whose job is to ply him with a gun and point him in the direction of Victor Valente - the boss of The Brotherhood, who are after Jackie and his powers - who is holed away upstairs.The moment Jackie's fingers interlace with the trigger of the (rather beautifully engraved) gun, the game's signature demon arms take up residence on either side of the screen, and things kick off.
There's a bit near the end of 2007's The Darkness where protagonist Jackie Estacado breaks into his rival's lighthouse mansion during a solar eclipse, and deftly exhibits the supernatural nocturnal skills he's been nurturing the entire game in order to viciously and dramatically dispatch legions of armed henchmen.The problem? It's all cutscene. Starbreeze's original often leant towards being a straight-up shooter, bisecting its supernatural powers and akimbo gunplay into neat and tidy compartments. The demon arms, two menacing prongs of razor-sharp darkness that burst out of your shoulders and perched themselves at the sides of the screen, were commonly used to extinguish nearby lights rather than spear foes, and even the energy supply powering your jazzy powers felt sorely lacking no matter how many enemy hearts you guzzled to fuel it.Not anymore. Few things seem more radical to Digital Extremes' take on The Darkness than the refocused demon arms. One of them is now triggered with the right bumper and aimed by flicking the right analogue stick, and it's generally encouraged that you use them to slash anything and everything in your vicinity into raw, meaty chunks.
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