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We have collected 6 reviews of the The Darkness 2. Experts rate The Darkness 2 7.7/10. Reviewsor.com helps you find reviews, best prices, user reviews of the The Darkness 2 and PC games.
The Darkness II begins with Jackie Estacado, 23-year-old mob boss and current possessor of demonic force The Darkness, saying he will never awaken his dormant supernatural abilities ever again, two minutes before you reawaken his supernatural abilities with a single tap of a button.Ah, Digital Extremes. Subtlety and nuance has never been its strong suit, though by inheriting this intriguing FPS series from poignancy-laced developer Starbreeze it's decided to have a go at the emotional stuff anyway. So you've got those iconic narrative-led cutscenes, dragged over from the original but not quite as special this time around, and a plot about how Jackie desperately pines for his deceased girlfriend Jenny Romano. The Darkness II attempts to make you care with telegraphed actions rather than character, so you know you're supposed to be overcome with emotion because the game makes you, for instance, press a button to light a candle for Jenny. A candle! I imagine the dripping beads of wax are supposed to symbolise players' tears.Faffing about with candles isn't why you're here, though, and much of the Darkness II is preoccupied with using your assorted powers to shoot, stab, gut, gore and eviscerate the hundreds of goons between you and the end of the game.
I played The Darkness II alone in a dark room. I wasn't ever actually scared, or even startled, but I sure was entertained by the action. Presented in a slick-looking graphic-novel art style (which serves as a reminder of The Darkness' comic book origins) this shooter is the bloody, yet surprisingly well-told monster-horror story of demonically empowered mob boss Jackie Estacado battling thugs, cultists, and a biblical force of evil for the soul of his dead girlfriend. The moment Jackie's two demon serpent-appendages sprouted and peeked over my shoulders in the very first level I felt overwhelmingly powerful, even with cumbersome controls for using them to slash vertically and horizontally. Literally tearing enemies apart limb-from-limb with an elaborately grotesque animation (including one I've dubbed the Rectal Spinectomy) has a way of making one feel like a badass -- and doing it while also riddling another dude with bullets from dual sub-machine guns makes it even more hilariously awesome. Pausing afterward to rip out and consume their hearts to restore health is just a bonus. Dual wielding, I should note, also suffers from some tolerable but silly control funkiness, in that right-clicking fires the left weapon and vice versa.
The comic book style violence of The Darkness II doesn't merely shock, but delivers a sense of empowerment. Series protagonist Jackie Estacado rampages through his enemies, ripping them limb from limb in a bloody dance. The way he bounds through environments, tossing parking meters, car doors and more this way and that, utilizing it to flaunt his destructive abilities is almost artful. The combat in The Darkness II is vastly superior to that of its predecessor, but the story takes time to warm up. As an origin story, the original game was immediately interesting, as we got to know Jackie as he was introduced to the titular Darkness. In the new game, though, Jackie controls the Darkness, much as he controls his mob family. He's managed to keep his powers in check for some time following the events of the first game, but an attack on his organization by unknown forces brings out the monster inside. Now Jackie must confront not only the creature he's become, but also the painful memories of losing Jenny, the love of his life. More The Darkness II Videos The story feels a bit lazy at times, especially since it copies plot devices straight from the original game, but comes into its own by the end. Jackie's struggle to deal with Jenny's death is touching, reminding us that even "evil" people like him feel love and loss.
The Darkness II's Vendettas mode exposedIf I was a dynamic entrepreneur (and I'm definitely not, for the record) I would look into creating a middlewear solution that automatically created four-player co-op modes for video games. It would be like the foliage-generation SpeedTree, only much better and less about trees. Within a year I'd probably be a millionaire from the licensing fees alone; my development tool would easily be three times the size of Bink. Who even likes Bink, anyway?If you hadn't guessed: The Darkness II features a four-player co-op mode, called Vendettas. I know it's hard to get excited about a four-player co-op mode but - and ignore your natural cynicism for a few seconds, please - it's worth having a peek at what Vendettas is offering.It's big, for a start, coming in with its own campaign (of which I played the opening two levels) that criss-crosses with the events of Jackie Estacado's single-player adventure. The exploits of the quartet will be referenced across single-player and Vendettas, which gives Digital Extremes a chance to sidestep and let players explore its world in a slightly different way, and with a much wackier cast.
The Darkness 2 lets you play as a DarklingJackie Estacado ain't a man you want to mess with. Firstly, he's a mob boss; the Don of the Franchetti crime family. A man with morals and minions. A man who could have your head on a platter simply for looking at him the wrong way. If this wasn't enough, he's also the vessel for the Darkness, an ancient and unholy being that manifests itself in the form of two demonic arms sprouting from his shoulders. He could also be bat-shit crazy if a scene depicting him as the resident of a mental institution is anything to go by. The jury's still out on that one, and having now seen more of the game, even more questions have been raised. The new level plays out in an abandoned warehouse. It's dank and dilapidated, littered with mannequins and prostitutes. It's a brothel, in fact, and Jackie's there in search of a very specific hooker by the name of Venus, whose job is to ply him with a gun and point him in the direction of Victor Valente - the boss of The Brotherhood, who are after Jackie and his powers - who is holed away upstairs.The moment Jackie's fingers interlace with the trigger of the (rather beautifully engraved) gun, the game's signature demon arms take up residence on either side of the screen, and things kick off..
The Darkness was a dark, violent game. As mobster hitman Jackie Estacado, you used your titular Darkness powers to blow through legions of goons, rip men's hearts from their chests, and summon goblin-like creatures to do your morally questionable bidding. With the Darkness 2, Dark Sector developer Digital Extremes is taking charge of the franchise to deliver a story that hues a little more closely to the comics than the original, while ramping up the violence significantly. While details were scarce, 2K revealed a brief gameplay demo during this year's GDC that showed off the game's slightly cel-shaded graphic style. The team is aiming for a more comic book-like effect, but the stylized look doesn't detract from the game's very adult themes. 2K made a point of defining the effect as "graphic noir" and emphasized it's "hand-painted" look several times throughout the demo...but regardless of what you call it, it looks pretty good. Gameplay-wise, things operate similarly: Jackie still dual-wields weapons, and you still shoot out lights to bathe your enemies in darkness and open up your demonic powers.
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