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We have collected 2 reviews of the Sword of the Stars II : Lords of Winter. Experts rate Sword of the Stars II : Lords of Winter 2.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Sword of the Stars II : Lords of Winter and PC games.
Sword of the Stars II: Lords of Winter is a huge disappointment. After more than a dozen patches as of this review, it remains a buggy, difficult-to-play mess, prone to multiple crash bugs and freezes, obscured by unclear mechanics, and bereft of helpful guidance. Even if you have a great deal of patience and a professed love of deep strategy games set in space, you should avoid Sword of the Stars II until developer Kerberos Productions has fixed the unfinished product it's currently selling. The basic structure of this 4X (explore, expand, exploit, exterminate) space game blends turn-based strategizing with real-time combat. The turn-based portion is all about exploring the galaxy and building your empire. Activities here include designing ships, building space stations, creating fleets, researching new technologies, engaging in diplomacy, managing your economy, colonizing worlds, and plotting your next move. The real-time proceedings are all about blasting your enemy into cosmic dust or preserving your own forces against overwhelming odds. As the game progresses, a rhythm develops in the turn-based portion as you check in on your economy, your fleets, and your tech status, and then balance all of this in your intergalactic checkbook.
I was excited to try out Sword of the Stars II, the latest foray into exploring, expanding, exploiting, and exterminating. Developed by Kerberos Studios and published by Paradox Interactive, it encourages you to colonize planets and dominate the galaxy with turn-based strategic decisions and real-time combat. Disappointingly, after just a few campaigns, the only thing I want to do is launch this game into the sun. It's difficult to know where to begin with Sword of the Stars II's issues, but let's start with the patches. Since SotS2 released, there have been seven patches, including two on release day. If it was a matter of civilization- and ship-balancing, adding new interface tweaks, or providing better feedback, I could write it off as the development team, which is small, just trying to cram in some extra features. However, each iteration's long patch notes read like a beta tester's report. It's entirely possible that by the time you read this review, SotS2 will have changed again with different features fixed and broken. It's great that the developers care enough to keep at it, and in time, all the bugs may indeed get squashed and the game becomes worthy of your attention… but it's not right now.
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