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We have collected 9 reviews of the Super Street Fighter IV 3D Edition. Experts rate Super Street Fighter IV 3D Edition 8.6/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Super Street Fighter IV 3D Edition and 3DS Games.
GamePro
04/2011
No longer available...
The biggest fighting franchise of all time hits the 3DS with a hadouken. How does SFIV stack up in 3D? Find out right here. The Street Fighter series needs no introduction. By far the most successful fighting franchise of all time, it’s been around for almost 25 years, and has appeared on virtually every gaming system you’ve heard of – and probably several you haven’t. The latest addition to the series, Street Fighter IV, has helped re-energize the franchise, and having found major success on the latest generation of consoles, now takes pride of place amongst the 3DS launch titles, where its gameplay can be experienced in full stereoscopic 3D. How does it play? Very well indeed, I’m pleased to say. To be honest, I was initially worried about how Street Fighter IV 3D’s gameplay would translate to the 3DS’ buttons, but it didn’t take very long at all to adjust. The controls are adjustable, so you can pretty much set them up however you want, and you can also assign special moves to any of the touch screen’s four buttons. I used the 3DS circle pad to move – often referred to as the “nub” controller – and found it fast and responsive. The small amount of movement travel it has means combos can be executed quickly and efficiently.
The fighting genre is cyclical, like many other things in life (perhaps everything, although it's probably unwise to introduce philosophical wonderings into an article relating to huge, muscle-bound superhumans with names like T Hawk and Balrog beating each other to a pulp). Growing up in the 90's, Street Fighter II was just as renowned as your Sonics and Marios. So was SFII: Champion Edition... and Super Street Fighter II... and Super Street Fighter II Turbo. It may be 2011, but Street Fighter has come full circle with the same pattern of retreads we saw over a decade ago (as well as with Street Fighter III, but really, who cares about that?). Super Street Fighter IV: 3D Edition is, predictably, another version of a controversial other version of the original version. I swear, if I didn't play games regularly, my head would explode trying to understand some of the stuff we do for our favorite pastime. We may not be off to the most glowing start for a review, but hey, calling out Capcom on their endless repackaging of the same game is pretty much required for every entry in this franchise. I'm not holding that too much against SSFIV:3D, though. In the interest of full disclosure, I have actually never played a match of any version of SFIV before this one, despite always wanting to get a copy.
It's hard to believe, but it's been nearly two decades since a Street Fighter game has appeared on a Nintendo system. More astonishingly, Capcom decided to break that dry spell by releasing Super Street Fighter IV on a portable system. The result is no simple gimmick, either. Capcom has shown a remarkable amount of restraint in using the hardware's 3D effects. Dynamic Mode presentation adds visual depth by moving the action closer and positioning the camera behind characters' shoulders, but the changes won't make Blanka's eyes pop out in disbelief. Purists can enter the options and shut off 3D entirely – a move that doubles the refresh rate from 30 to 60 blisteringly fast frames per second. I expect people to use Dynamic mode to show off the game to their friends for the first time, then to switch to the traditional side view. Even if you haven't kept up with Street Fighter movesets, you can do more than watch thanks to a new \"lite” control option. This scheme allows players to turn the touchscreen into a series of customizable one-button triggers, letting even the greenest fighter pull off hadoukens and ultra combos with a single tap.
Super Street Fighter IV: 3D Edition is more than just a simple port of the venerable fighting franchise. Several aspects of the game have been carefully tweaked to fit within the smaller confines of the 3DS, resulting in a fighting experience that feels every bit as impressive as its console cousins. Combat is fast, fluid, and visually spectacular and is as deep as it has ever been, making this one of the most technically brilliant fighters to have ever graced a handheld. There are some glaring omissions, though, such as leaderboards and an online tournament mode. Some compromises have also been made to accommodate the 3DS's button layout, but these are largely offset by a customisable touch-screen interface that makes the game more accessible than ever to newcomers. The basic premise of the Street Fighter series has changed little since its debut in 1987. You play as one of 35 characters (all unlocked from the start), with the aim being to knock out your opponent with a range of kicks, punches, and special moves.
Judging the portable version of any arcade fighting game is difficult for a couple of reasons. While it's possible to translate the visuals (see Street Fighter Alpha 3 Max, Tekken Dark Resurrection, and SoulCalibur Broken Destiny -- all on PSP), the portable hardware they're played on can feel confining, like it's missing something. And Street Fighter IV: 3D Edition, the first 3DS entry in the venerable fighting franchise, still suffers from this problem. The game captures the essence of its console siblings remarkably well (even in 3D), and it's packed with a feature set that's impressive for a portable game. However, minor flaws still make it feel like the game's been shoe-horned onto the platform. Visually, SSFIV: 3D Edition does an admirable job of condensing the HD look of the console games onto the 3DS's lower resolution screen. The framerate is smooth and all of the signature inky flourishes and effects made it into the portable game. Unfortunately, there are small limitations as well. The backgrounds are all completely static; none of the background characters or animals move, and it feels awkward and lifeless if you're used to the console versions. The game still looks impressive in 3D, but the lack of life is disappointing.
How much more Street Fighter IV do we really want or need? I'm a huge fan of both the original release and last year's update - for the record, the latter was my most-played game of 2010 - but to be honest, this third helping has left me rather cold. It's strange, because for years handheld consoles have been lumbered with mutilated, cut-down ports of classic fighting games. Now we've finally got the real deal, a portable Street Fighter worthy of the name, and yet somehow it feels oddly redundant.Still, this is hardly the fault of the game itself. It was impressive enough when Capcom squeezed a semi-workable version of Street Fighter 4 onto the iPhone, but if anything their technical achievements here are even more remarkable. Aside from a slight (and altogether understandable) simplification in its appearance, this is a full-fledged port of the fighter we loved last year. The backdrops now feature static cut-outs rather than animated spectators, but each of the game's 35 outlandish brawlers has made the jump intact. More importantly, they also come furnished with complete move sets. Guile even has his cheeky shades on/shades off taunt.On paper, there's nothing you can do in regular SSFIV that you can't do here. If you're a veteran player in the habit of rattling out lengthy combos, you should in theory be able to replicate your usual tricks.
It's not too often to see a fighting game steal the spotlight for a system's launch, but that's exactly what Super Street Fighter IV 3D Edition does on Nintendo 3DS. Between keeping true to the original game and finding a way to become more accessible than ever, Super Street Fighter is not only one of the best 3DS games at launch, but one of the few fighting games I'd genuinely recommend to anyone. Just keep in mind some sacrifices had to be made to get this in portable form. By and large, Super Street Fighter IV leaps to the Nintendo 3DS intact. All 35 fighters from the console versions have been brought over, including characters that were added later on. Variable costumes and colors are also included, giving players a very robust cast of characters from the start – don't expect to unlock anyone as you play. In terms of its core concept, Super Street Fighter is exactly what you'd expect – pick your character and face off against your opponent. You'll feel right at home whether you played a previous version of the game 20 years ago or 20 minutes ago.
GamePro
02/2011
No longer available...
Super Street Fighter IV is coming to the 3DS with new modes and a drastically different perspective, without sacrificing any of the content that made the console versions fan favorites. Read on for our hands-on impressions of one of the 3DS' most hardcore-friendly first releases. What we're talking about: Super Street Fighter IV 3D Edition, the next portable iteration of the Street Fighter franchise due for Nintendo's upcoming 3DS handheld. Where we saw it: Yoshinori Ono-the producer of all of the Street Fighter IV versions including this one-came to GamePro's office to answer some questions about the game while playing the game against me. What you need to know: Point in development cycle: Capcom didn't reveal a release date for SSFIV3D, but the game felt like it was near-completion. My take: I have a very good feeling about Super Street Fighter IV 3D Edition-the same sentiment I had with the SNES version of Street Fighter II. Even though it's tough to accept a Street Fighter game that can't utilize an arcade stick, I think the 3D integration and portability of the game are enough to sell this game as one of my first 3DS game purchases if Capcom can get this title out early enough. If the stars align, this could be the perfect 3DS launch title for hardcore gamers.
Typical, isn't it? The main presentation at Nintendo's European 3DS Showcase finished mere moments ago, and already a snaking queue has formed in the massive chamber next door. The line is at least 30 bodies deep, with journalists and retailers - plus the odd competition-winner - eagerly shuffling forward at the first opportunity. But these people aren't waiting for their first go on the new handheld; no, they just want to get their mitts on a free hotdog - plus onions, natch.By contrast, I find that I'm relatively free to stroll right into the "Ono's Dojo" area, home to several chained 3DS units playing Super Street Fighter IV 3D Edition. Admittedly, the booth fills up rather swiftly as I tuck into my first fight, but I still feel that the occasion should be marked with a bit more grandeur. I'm playing SSF4, on a handheld unit, in no-glasses 3D. And this isn't some mutilated port we're talking about - it's the genuine article.For anyone who's ever played a hacked-up, watered-down portable version of a classic fighter - and let's be honest, we've been getting them since the Game Boy - the scale of this achievement cannot be overstated. SSF43DS may have a horrible acronym, but it also has pretty much everything you'll find in the home console version: a full roster of 35 characters, a complete movelist for each fighter, and a full six-button layout.
| Retailer | Information | Prices | |
|---|---|---|---|
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Super Street Fighter IV: 3D Edition | $17.44 | See it |
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Super Street Fighter IV: 3D Edition | $19.96 | See it |
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Capcom Capcom 3DS Super Street Fighter IV: 3D Edition | $28.94 | See it |
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Capcom 3DS Super Street Fighter IV: 3D Edition | $28.94 | See it |
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Super Street Fighter IV 3DS | $28.99 | See it |
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Super Street Fighter IV: 3D Edition - Nintendo 3DS | $28.99 | See it |
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Nintendo 3DS Super Street Fighter IV 3D Edition By Capcom Entertainment Inc. 1 ea | $29.99 | See it |
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CapCom Super Street Fighter IV: 3DS Edition | $29.99 | See it |
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CAPCOM Super Street Fighter IV:3D ED - 30502 30502 | $33.09 | See it |
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Capcom 30502 Super Street Fighter IV-3D ED | $36.65 | See it |
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