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We have collected 11 reviews of the Super Mario 3D Land. Experts rate Super Mario 3D Land 9.5/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Super Mario 3D Land and 3DS Games.
When I was growing up, Mario was synonymous with not just Nintendo, but \"new Nintendo console". Each generation had a brand new, revolutionary Mario experience to drive millions of consoles out the door and into our young, gluttonous hearts. It's really too bad that Nintendo didn't take a page from its younger self with the 3DS launch. If Super Mario 3D Land had been on the shelves since day one, I have a hard time imagining that the fledgling system would have had the same slow start. I would hope that they've learned their lesson, but mistakes are repeated far too often in this industry for me to be confident of that. (Modern Sonic, anyone?) But enough hypotheticals and second-guessing. Super Mario 3D Land is right here, right now, and it couldn't come soon enough. If you have a 3DS, you owe it to yourself to go out and purchase it. If you don't, well—it might be time to take advantage of that price cut. This is a game that feels at once immediately familiar yet noticeably distinct from any other Mario game.
It's funny, really. Just when you think you've played the best Mario game you've laid your hands on, Nintendo goes and turns something around in the formula to make the next one even better. It's only been a few months since we've gotten through practically everything Super Mario Galaxy 2 had to offer, and it left us in awe. However, now we've got a new game that manages to bring a newfound depth to the picture – 3D, that is. Super Mario 3D Land captures the classic essence that has worked so manageably well in previous efforts featuring the plumber, from the sound effects that many grew up with to the retro-flavored design (question marked blocks, Koopas, Goombas) that will be a recognizable sight to anyone who's ever owned a Nintendo console. And yet, thanks to the platform the game is on – the Nintendo 3DS – there's a fresh new perspective that actually makes use of the dimension, rather than tacking everything on like a gimmick. As a result, the game turns out to be quite fun, and validates the troubled handheld to must-own status. The plot is all too familiar. Bowser's back and he's stirring up trouble in the Mushroom Kingdom, snatching up Princess Peach and just being an out-and-out menace.
I make a leap for the platform, catapulting across open air to reach the nearest thing to terra firma in sight: A sheet of what appears to be a giant shortbread cookie, scrolling past with alarming swiftness. But I haven't built up quite enough momentum and, after snagging briefly on the front edge, I plummet unceremoniously to my doom. "TOO BAD," I'm consoled as my doomed hero dies with a falsetto caterwaul. No matter; this isn't the first time I've died at this spot, and it turns out not to be the last, either. I'm trying to make a tricky series of jumps in a bonus level, and I'm burning through my stock of reserve Marios at a prodigious rate. But extra lives are handed out like candy in Super Mario 3D Land. In fact, as easy as it is to collect coins and 1UP mushrooms in this game, the concept of lives and continues seems a mere formality. I have to wonder why the game even bothers. A moderately skilled player is never in danger of running out of lives in Super Mario 3D Land, and a seasoned Mario veteran will almost certainly discover whether or not the lives counter has room for a third digit (spoiler: it does).
When you've conquered the galaxy twice, where do you go next? The universe would seem to be the logical step forward, but then Nintendo's mascot - particularly in recent years - has rarely taken the most straightforward route. So rather than expanding outwards, Nintendo has scaled back, bringing its hero into sharper focus. It's a journey into the universe, all right, but instead of drifting through nebulae, arms outstretched, Mario has his feet on familiar ground. It's his universe; the Super Mario Universe.Plenty has been jettisoned on his journey back from space. Gone is the storytelling bloat of Sunshine and Galaxy. There is no hub world to explore. Downtime is almost non-existent. This is a game precision-tuned for portable play. Nintendo has suggested 3D Land is the hamburger to Galaxy's gourmet feast, but it's more a tray of delicious canaps with no two bites entirely the same.The streamlined approach is understandable. His recent 3D adventures have seen Mario bounding ahead, leaving some of his audience behind. For all Galaxy's persistent inventiveness and sheer visual brio, not everyone could get to grips with the spherical planetoids and gravitational shifts.
Mario is one of the hardest-working men in video games. Whether he's competing in the Olympics or exploring outer space, this gaming icon stays busy. Super Mario 3D Land puts the plumber though his paces with yet another search-and-rescue mission to find a missing princess. Along the way it successfully translates the classic, 2D Mario feel into a 3D setting that feels unique from the series' other 3D releases. Some of the game's other features fall disappointingly short of this creative mark, but you're still left with a fun-filled platformer loaded with content. In classic Mario fashion, Super Mario 3D Land starts with a kidnapping. Princess Peach has been captured yet again by Bowser, and Mario is the only one who can save her. Your journey takes you through eight themed worlds ranging from deep seas to dusty deserts. Each is loaded with inventive stages that keep you excited to see what lies beyond. These include the five regular stages, a boss stage, and a few special stages. Some of these are locked initially, requiring you to collect star coins--the game's lone collectable--to access them. The boss stages almost always have this requirement and take you through the lava-filled castles and high-flying airships of Mario's past.
The 3DS has a couple of great games from Nintendo. The problem is that they're remakes of N64 titles. Gamers were glad to experience classics like The Legend of Zelda: Ocarina of Time and Star Fox 64, but no one buys a new system to play games over a decade old. That all changes with the excellent Super Mario 3D Land, an all-new adventure in the Mushroom Kingdom – that mixes in plenty of entertaining references to Mario's back catalog. 3D Land takes level progression all the way back to the original Super Mario Bros., with eight linear worlds to beat one by one. Every stage ends with Mario jumping onto a flagpole, and when he takes damage he shrinks down rather than losing a slice of pie from a circular health bar. All levels include three hidden star coins to collect, which you'll eventually spend to gain access to later areas. At first you may be concerned that each world only contains five or six levels, but don't worry. After you complete the main career, there's more than enough content to keep you busy for quite some time. Just looking at screenshots, it can be tough to determine what kind of platformer 3D Land is. The simple answer?
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The 3D in Super Mario 3D Land is a gimmick. But it's because it's just a gimmick that it actually works. In every other 3DS game, I always turn on 3D initially, then turn it off again minutes later. It's distracting when you move the screen a quarter inch and have everything go out of focus, and the effect never seems to add anything worth the extra eyestrain. But in Mario 3D Land, I kept coming back to 3D so often that I eventually left it on the whole time. The reason that the 3D is a gimmick is because the camera rigidly forces you to view the game from specific angles. Giving you full camera control would work just as well, but if you're trying to sell a game on its 3D effects, Mario 3D Land shows the way to do it. The game is set in a 3D world, but you traverse it in the same side-scrolling way as New Super Mario Bros. and all the old Mario adventures -- just with a lot more leeway to move left and right. All that makes some of the jumps a little unnecessarily tricky, but you earn lives so frequently, dying is more of an inconvenience than an impediment to progress.
The iconography and imagery of Mario all follow the same old motifs and themes, but if you look at them deeply enough, they each tend to fall into a few camps. Mario 64, for example, laid the foundation for Mario Galaxy 1 and 2 and Super Mario Sunshine. The Super Mario World game provided the multiplayer foundation for the New Super Mario games. Oddly, Super Mario 2 and 3 have been largely ignored in later games, aside from a few cameos by random characters like the Shy Guys. As a major Mario fan, I'm happy to see at least the basic ideas of Super Mario Bros. 3 taking presence in the upcoming Super Mario for the 3DS. With no official name, “Super Mario 3DS” is the best bet for a title; regardless of what Nintendo calls the game, it's one of the most exciting new additions to the Mario universe. First and foremost, this game is the first 3D Mario game built for handhelds. That in itself is exciting, but that’s not the big news—that's the addition of the classic Mario power-up, the Tanooki suit. Last seen in Super Mario Bros. 3, this outfit (courtesy of a magic leaf) dresses Mario up in a raccoon costume that allows him to spin attack, float, and run. It’s a fun retro revival, and seeing familiar Goombas wearing the famous raccoon tail is an adorable return to form. The fire flower is also properly back.
Welcome to the Interrogation Room, GameSpy's signature pre-release game coverage format. Here, a GameSpy editor (typically one who's relatively in-the-dark about the game in question) grills his peers for information on a hotly anticipated game -- hopefully with more entertaining results than the typical boilerplate preview would provide. Eric Neigher, Contributing Editor: Hey man, so you got to play Super Mario 3DS while you stuck me with Luigi's Mansion 2, thanks a lot! So, just to clarify before we get started here: This is a completely new Mario game, yes? It's not a remake of that water-squirting one or anything, right? Ryan Scott, Executive Editor: Yep, it's a completely new 3D Mario platformer -- though it's got a lot of Super Mario Bros. 3 imagery, such as the leaf power-up and the Tanooki suit. And hey, Super Mario Sunshine was not a bad game at all! Eric Neigher: Wasn't implying that it was -- just saying that the water-squirting-Mario game was a game I could see being remade here. So, how does the 3D look with regard to the gameplay? Is it well-integrated, or sort of eye-piercing? It's cool that they're bringing back some of the Mario 3 paraphernalia -- any other new or remade features that fans should know about?
Want to know something funny? A tribute to a 25-year-old RPG ensconced in a game heavily influenced by a classic NES game is one of the freshest takes I've seen on the platform genre in ages. Nintendo's tentatively titled Super Mario 3D includes a level that pays tribute to The Legend of Zelda's silver anniversary. This stage wasn't featured on the E3 2011 show floor, unfortunately, but producer Yoshiyaki Koizumi demoed it at Nintendo's Developers Roundtable for an audience of press and developers. Frankly, it looked amazing, putting a twist on the idea of the platformer that feels as new and interesting as Koizumi's Super Mario Galaxy did when it debuted a few years back. And all with a simple twist in perspective. Like the original Legend of Zelda, this single stage of Super Mario 3D is seen from a top-down perspective -- but it works like a typical Super Mario game. While this sounds like a decidedly terrible idea, playing a game about platforming and jumping from a bird's-eye view, it seems a perfect fit for Mario thanks to the use of 3D imaging.
1UP in 3DEarlier in the year when the 3DS' launch titles included the likes of the abysmal Super Monkey Ball 3D, Super Mario 3D was nowhere to be seen. Unfortunately we're still waiting for the 3D platform's Mario title, however Nintendo has already confirmed an end-of-the-year release which should whet the appetite of 3DS owners of a handheld that has been been left without its ration of Italian plummers.Despite functioning as an original title in the series, the game is a cross-section of Mario titles which combines references relating to the likes of Super Mario Galaxy and Super Mario 64. The striped tail teased in the game's title graphics is the dead give-away. If you weren't sure whether or not the classic Tanooki raccoon suit would be making an appearance: of course it is. The game may have been designed with the new gadget in mind but it's fuelled entirely by nostalgia. Like we've come to expect the suit gives Mario the ability to extend his jumps, descend from his leaps at a slower rate, and do spin attacks. While it doesn't give him any flying ability as it has in the past, basic traversal of the world becomes much easier when clad in his raccoon onesie, particularly in areas where the ground is teaming with Goombas – some of who are armed with raccoon suits of their own.
|Super Mario 3D Land - Nintendo 3DS||$29.99||See it|
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