Stronghold 3

Stronghold 3

5 expert reviews - 0 user reviews

4.2/10
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We have collected 5 reviews of the Stronghold 3. Experts rate Stronghold 3 4.2/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Stronghold 3 and PC games.

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Stronghold 3 Reviews

GameSpot

11/2011

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4.5/10

Stronghold 3 Review

Noted poet Thomas Earl Petty once told us that the waiting is the hardest part, a lesson that is painfully taught once again in Stronghold 3. The Firefly Studios game of medieval micromanagement may have been a long time coming, since Stronghold 2 was released back in 2005, but despite the years since and the opportunity to do something different, Stronghold 3 sticks close to its predecessor's template, offering up more slow-moving gameplay that sees you doing more waiting and watching than constructing a Middle Ages empire. What could have been a good city builder has been buried under this design flaw, not to mention other serious issues with bugs, mission repetition, a tutorial that doesn't do much tutoring, and simplistic combat. Like its predecessors, Stronghold 3 is a real-time strategy game where you play as a lord attempting to build a happy little hamlet in the Middle Ages. It's all about the peasants, who need to be lured in with things like fair tax rates and then kept happy with jobs gathering and processing resources, reasonably plentiful food like apples and bread, and a half-decent standard of living without too much plague killing everybody off and blighting crops.

IGN

11/2011

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5.5/10

Stronghold 3 Review

If the last few years have taught me anything, it's that the global economy is a delicate machine, and the boot heels of the greedy can all-to-easily trample it, and the lives of millions along with it, underfoot. A balance must be struck between the wants and needs of the consumers and the ability to provide and make a profit for the producers. This is the same idea explored in many economic games, and Stronghold 3 is no exception. The third game in the castle-building and economic real-time strategy series has split its campaign into two major sections; the military campaign and the economic campaign. Both require mastery of raising and sustaining your population's wealth, food and industrial supplies, and fending off threats. Unfortunately, neither the combat so heavily emphasized in the military campaign or the careful micromanagement required to guide your budding society in the economic campaign is particularly engaging. Stronghold 3 Gameplay It's also not well explained. Stronghold 3 comes with a built-in tutorial that takes you through basic controls -- placing structures, messing with the camera, selecting things etc… -- and that's about it.

GamePro

11/2011

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4.0/10

Review: Stronghold 3

This sloppy strategy game suffers from some strange design choices, unbalanced combat, and a glacial pace. Stronghold 3 drops you into the boots of a feudal lord, charged with settling a plot of land, managing an economy, fighting bad guys, and completing missions. And castles! Proper castles, with gates and walls and great big cauldrons of burning pitch to dump on hapless skirmishers. Everything about it checks out on paper. But a torturous pace, unbalanced combat, and fundamentally flawed game mechanics turn what should've been a charming build-'em-up into a steaming pile of wasted potential. Stronghold 3 is all about maintaining equilibrium. You need peasants to do your bidding, and they'll only show up if your settlement is popular. Offering plenty of food, low taxes, or keeping everyone good and drunk will add popularity points to your settlement, and keep minions coming. Run out of these perks and subjects will lose faith and bail. Peasants can't be controlled directly. To harvest resources (and there are plenty) you build the appropriate workshop and idlers will move in and get to work. This is where Stronghold 3 starts to falls apart. Want some bread? A peasant harvests wheat from a farm and hauls it to the storehouse.

GameSpy

11/2011

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3.0/10

Stronghold 3 Review

My sister is a fashion writer and general fashionista, and she uses this term to describe disasters in her industry that's about as perfect a descriptor of Stronghold 3 as I could ever come up with: "hot mess." It implies a combination of misfortune, bad planning, trying to do too much, and a general lack of good sense about how you go about accomplishing what you want to accomplish. In fashion, a good example might be Bjork's crazy dead-swan dress from years ago; in video games it would be titles like Stronghold 3. "...it stumbles in so many other ways, that any improvements quickly go by the wayside."Bless its soul, this game tries to improve on Stronghold 2, which, to be fair, came out more than five years ago. It does some things right in that sense, by streamlining the economic model to have fewer steps between raw materials and finished goods, for example, but it stumbles in so many other ways, that any improvements quickly go by the wayside. First, and by far the most egregious, is the interface – or more accurately, the lack thereof. Stronghold 3 will provide you with eye-level information on a few critical resources: food, available workforce, available living space, gold, and honor. Unfortunately, there are about a gazillion other things you need to know about, as well: how many weapons do I have?

GameInformer

10/2011

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4.0/10

Stronghold 3

The worst part of my job is writing a scathing review of a game I was looking forward to. An economic city-building simulation feeding into freeform castle design and real-time medieval combat? Yes, please! I like what developer Firefly tried to do with Stronghold 3, but the utterly incompetent execution is a disaster. Stronghold 3's basic gameplay loop is intuitive and simple. First you set down buildings for your peasants to work. Then you keep them happy and fed by setting taxes, rations, etc. as they harvest and process resources like wheat, wood, stone, and iron. Once your economy is established, those resources can be turned into a variety of weapons to equip your armies and fortifications for them to defend in RTS combat. Depending on the scenario, you might be dealing with anything from collecting a set number of resources to hungry wolves in the forest or invading armies.No matter which aspect of gameplay you look at, problems crop up in its implementation. Whether it's the shallow, yet hard-to-manage economy or the fabulously broken pathfinding, the only difference between the systems is how poorly designed, infuriating, or merely boring they are.Setting up your economy is simple to the point of absurdity; buildings take no time to construct and peasants automatically work any open slots.

Prices

Retailer Information Prices
Amazon Stronghold 3 Gold Edition $39.99
Amazon Marketplace Stronghold 3 $45.54
Amazon Stronghold 3 $45.98
J&R Music and Computer World Stronghold 3 - Windows $49.99

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