6 expert reviews - 0 user reviews
We have collected 6 reviews of the Starhawk. Experts rate Starhawk 8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Starhawk and Playstation 3 games.
Remember Warhawk, the sci-fi themed, aerial action game with the ridiculously bad live-action cinematics? Yea, well Starhawk is that on steroids. There was a multiplayer-only Warhawk title in between these two games on the PS3 as well, which Starhawk is considered to be the spiritual successor to. Though the main draw is multiplayer, the game does feature a single player Story Mode to dive into as well. Starhawk is a space western. You play the main campaign as Emmett Graves — I'm guessing a combination of Emmett Smith (who he looks like) and Graves from League of Legends — and you're dropped right in the middle of a war being waged over the precious resource Rift Energy. People who mine the resource are known as Rifters, and they travel to other planets to mine it. Some Rifters were exposed to Rift Energy, transforming them into mutants known as Outcasts (who are very protective of the Rift Energy and attack Rifter sites). This is where our main character comes in. Emmett and his brother, Logan Graves, own a farm. After an attack from the Outcasts, Emmett and Logan are exposed to the Rift Energy. Logan mutates into an Outcast while Emmett is able to remain human thanks to a spinal implant that keeps him from transforming.
Imagine you're surrounded by the enemy in a game of Capture the Flag. A stream of rockets slowly chips away at the walls protecting the flag, and it's only a matter of time before the walls crumble and reveal a path straight through your base. Yet, by some miracle, the walls continue to hold -- at least until a high-flying predator swoops in and drops a massive bomb that eradicates three defensive walls and a nearby beam turret, anyway. With the path now open, the opposing team makes a push. Your team rallies together to hold back the incoming enemies. As they focus on returning fire, you start calling in defensive turrets and other structures; each piece drops down from the stratosphere like a huge, deadly, rectangle-shaped pancake before transforming into a necessary piece of equipment on the battlefield. In this console generation, multiplayer shooters have become truly explosive and epic affairs: A genre where high quality production values have become standard and similar mechanics continually test players' reaction speed, critical thinking, and resolve on a virtual battlefield. Of course, you're only playing a video game, but as far as graphics and sound technology go, that's an awfully convincing video game; one filled with thundering "booms," smokey terrain, and (typically) a lot of grey and brown hues.
Life on the frontier is all about routine, until one day, it isn't. You work your claim, taking things step-by-step and steadily surmounting the daily obstacles that life presents. Then suddenly, a gang of gun-toting outlaws rides into town, and everything changes. So it is with Starhawk, a new third-person shooter from LightBox Interactive that teaches you how to shoot, fly, and build structures as part of its novel brand of warmongering. Armed with this knowledge, you venture into online competitive or cooperative multiplayer, only to find that most of what you learned no longer applies. Disarmed and disoriented, you must struggle to get a handle on the action, but once you figure out the way things really work, Starhawk provides a lot of frantic fun with an intriguing constructive twist. The short single-player campaign stars a gruff mercenary who returns to his old stomping grounds for a contract gig. Emmett Graves is the likable, well-voiced protagonist, and the simple story is laid out with stylish animated cutscenes that contrast nicely with the rich, colorful environments. From dusty earthbound outposts to clanking orbital platforms, Starhawk creates the strong sense that you are in an industrial backwater of civilization.
LightBox Interactive's spiritual successor to Warhawk takes to the cosmos with a novel mix of RTS and third-person shooting. While I appreciate the large player counts and wide-open battlefields, the on-foot gunplay and lack of multiplayer modes are disappointing. Starhawk features a sci-fi western theme reminiscent of the cult television hit Firefly, minus the charm and memorable characters. The environments are impressively large and open, though your interactions with the world are limited apart from the structures you order down from space. The inanimate parts of the environment look fine, but character animations and other visual details pale in comparison to most modern shooters. Outcasts (the story mode's enemies and one of the multiplayer factions) are particularly ugly thanks to their constant blue glow, which is caused by rift energy, the main resource you fight over for the duration of the game. The new single-player campaign has been a major talking point for LightBox, but it accomplishes little beyond introducing players to Starhawk's fairly complicated gameplay. You play as Emmett Graves, a gun for hire who protects rift mines from invading Outcasts.
Starhawk is the spiritual sequel to Warhawk which in many ways should tell you all you really need to know about the game. Though it has a campaign mode, it mostly serves as an extended tutorial on how to play the multiplayer game. Set up in its single player, Starhawk's world is a space western with Rift energy taking the place of black gold. It's western-ness doesn't really match the coolness of Firefly so much as it's a cross between Bravestarr and the Jonah Hex movie trailer, crossed yet again with Halo. Rift energy is the currency you use to build tower defense-like battlements and vehicles, Starhawk's key gameplay element. Collect the rift energy you need, select an area, and the emplacement drops from outer space with a satisfying crunch. Let's dispense with the campaign first. In Starhawk you play as generic gruff action hero Steve (his name is really Emmet Graves, but I call him Steve due to his bland game-hero-ness). A half-human, half rift-energy monster thing, you set about destroying the rift energy monster Outcasts as a mercenary, one of whom turns out to be a familial relation. Sheeit. The campaign takes the player through control basics for the third-person shooter gameplay, the tower creation, and vehicular gameplay, with emphasis on the Hawks (the mechs).
The greatest asset in Starhawk's arsenal is that it's capable of doing what no other shooter can. Starhawk creates a kind of chaos, unpredictability, and extraordinary spectacle that can't exist in any other shooter. This speaks to something more important. Starhawk dares to do what many others aren't: It subverts convention with original ideas. Starhawk is an action game that's comfortable in its own skin and carries itself with confidence. It doesn't let struggles slow it down, and it makes the most of a mechanic that changes how you'll think about shooters on large-scale and microscopic levels. It throws caution to the wind and goes all in on a risk, betting that players will be receptive to something other than what they're used to. Starhawk is as much about strategy as it is action. The Build & Battle system plays a significant role in what you're able to do within the confines of a third-person action game. As you acquire Rift energy, a lucrative but dangerous substance, you can call in orbital drops to change the flow of battle. In some cases, orders even affect level design.
|Starhawk - PlayStation 3||$17.99||See it|
|Starhawk for PS®3||$19.99||See it|
|Starhawk (PlayStation 3)||$20||See it|
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