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We have collected 7 reviews of the SSX. Experts rate SSX 8.3/10. Reviewsor.com helps you find reviews, best prices, user reviews of the SSX and Playstation 3 games.
It can feel like hours, those precious seconds between launching off the lip of a kicker and returning to the snow. As you flirt with the clouds, the altitude drowns out the music and time slows down for a moment. In actuality, you're slicing through the air at frightening speeds, spinning and flipping, whipping your board round your body like a hula hoop - but you can become numb to this flamboyance after spending enough time with SSX. As you dance through the sky, a carpet of snow-capped mountains at your feet, there's an isolated moment of tranquillity; a brief respite from the madness of the run. Then you land.The bass drops back in, accompanied by a healthy dose of 'wubs', and you're hammering on the boost button, screaming towards the next jump at ferocious speed.Ignoring the obligatory use of dubstep, the SSX reboot presents an experience that is reassuringly similar to that of its PlayStation 2 ancestor. Hearing the immortal words 'It's Tricky' ringing through the air as you tear your board from your feet and fling it round your body in some nonsensical fashion triggers a wave of nostalgia. EA Canada's follow up to SSX Tricky is fast, sexy and just as likely to piss off ol' Newton as ever before.
When EA originally unveiled this SSX reboot under the title SSX: Deadly Descents, many long-time series fans scoffed at the dark look of the new game. SSX used to be about doing crazy, unrealistic stunts and defying gravity in absurd ways. Why did this reveal trailer feature grimacing snowboarders jumping out of helicopters in a scene that looked straight out of Call of Duty? Perhaps sensing the negative buzz, EA changed the name and refocused the game's marketing on the more familiar parts of SSX. Unfortunately, the gameplay additions remained, and they drag down what is an otherwise welcome revival. The main problem in SSX is a new mode called \"survive it.” These courses require special equipment, such as armor for staying alive in rough terrain, oxygen tanks for surviving in thin atmosphere, and pulse goggles for seeing your way through whiteouts. Each piece of equipment comes with its own complications. For example, using oxygen requires occasionally tapping a button to make your character breathe. The longer you go without breathing, the more the screen whites out until eventually your character passes out and you lose the event. Especially cold mountains in Antarctica force you to equip solar panels that need to be recharged by staying away from shaded areas..
Extreme sports games died in the mid-2000s. They were a relic of last generation's ideals, a fleeting memory of joy that developers couldn't capture again. Then SSX rose from the dead in the most spectacular fashion, like Lazarus busting a 1080 nosegrab. For the fifth canon installment in the SSX series (the Wii's SSX Blur doesn't count, apparently), EA Canada went all out in every aspect, bringing back familiar faces for their most epic adventure yet. Not that SSX needed a riveting story to get you into the idea of snowboarding around the world, but the plot revolves around team SSX trying to conquer the nine Deadly Descents (the most dangerous mountains in the world). Problem is, one of their former team members, Griff, claims he's going to do it first. Oh hell no. So it's a race to beat the douchey prettyboy to the mountains. SSX Video Review Whether you're carving through broken sections of the Great Wall of China, or leaping off of abandoned nuclear reactors, SSX never fails to excite. Every mountain range exudes an awesomely unique vibe, playing off the region's features. It takes skill and well-timed jumps to dodge the broken aircraft and steep, deadly cliffs of Patagonia. Grinding along Alaska's pipelines turns a normal snowboarding track into a rollercoaster.
SSX has RiderNet, Harmony, and the return of Mac.In the real world, with its boring-old Newtonian physics and respect for gravity, I can get a pathetic three-foot of air off the most pitiful looking kicker you've ever seen. In SSX, however, I can launch myself off monstrous ramps, spend a good seven or eight seconds in the air and then pirouette towards the white powder below before falling into a perfect landing. For my money, the SSX series has always struck the perfect balance between realism and ridiculousness, and that trend isn't going to be bucked here.The realism side of the game is mostly derived from the mountain itself, the weather effects and the way the snow reacts to your board. This is in no way a sim, I hasten to add. If you've yet to read my SSX preview from E3, where I explain how EA Canada is using NASA satellite data to create levels from any mountain range in the world, be sure to give that a gander before reading on.What's new since then, then? At EA's conference at gamescom, the social features encasing the game were announced. RiderNet is the snowboarders' equivalent of Autolog, which tracks your scores and times and compares them with friends.
I am a huge, massive, hardcore SSX fan. Seriously, during the summers of my high school years, my days were spent on the slopes of SSX 3 and SSX Tricky. While the franchise took a dip in quality with On Tour and Blur and the video announcement at the VGAs made some people worry, I’m happy to report that the modestly titled SSX is right on track to pleasing fans. While that initial trailer made it seem like all the characters of SSX were going to be dodging bullets and doing stupid brotastic actions, this is not the case with the version of the game currently slated for a January release. Elise, Mac, and Kaori are back, along with other unannounced characters from SSX Tricky and SSX 3, and though the game is three months from alpha, there is already plenty to like ... and dislike. Let's start with the good. The returning characters make a perfect fit for the game. While they are not nearly as outrageous as they were in the past, they can still perform many of the crazy moves possible in the old games. Character-specific moves are missing at the moment, so Kaori wasn’t able to perform her notorious pirouette grind. Hopefully these special techniques come back. And while it wasn’t touched upon in the demo, characters should be customizable with different boards. This time all the mountains are based on real world locations.
Hands-on with SSX, EA's 'Burnout on snow'Val Thorens. Makalu. Snowbird. Killington. Whistler. Kilamanjaro. Everest. In EA's SSX reboot, you can shred all of them, as well as any other mountain you care to think of. Using topographical satellite data from NASA, SSX allows players to take to the slopes of any significant mountain range in the world. By punching in the longitude and latitude co-ordinates of a mountainous region, the game will create a tangible representation of the area in 28 seconds. This is arguably the most innovative feature to come out of E3 this year. That resort in the Alps where you went on holiday with your parents last year? You can revisit it here and trick off all the ramps and drops you didn't have the balls to in real life. The run you've seen professionals tearing up in your favourite snow board videos? You can bomb down those badboys just as easily. Todd Batty, creative producer at EA Canada is well aware how hugely impressive the feature is, and was giddy with excitement to be explaining how it all works for the first time.Batty explains that a feature of this magnitude, with such a vast wealth of content, needs a very particular type of UI in order to navigate.
When EA first revealed SSX: Deadly Descents, fans of the series were left scratching their heads wondering where their beloved snowboarding series had gone. For a franchise that is known for bright-colored outfits, vibrant characters, and, of course, the impossible tricks, it seemed as though EA was going for a more "serious" approach. If you haven't been following the developer diaries that we've been posting here, you should be happy to know that not only did EA drop the subtitle "Deadly Descents" but the developers are also working on relaunching the franchise by sticking to what it does best--crazy tricks and high-speed racing. Creative director Todd Batty gave a presentation at a recent EA Sports event in San Francisco to not only go over what SSX is known for, but to also go into detail about the new Survival mode, which is what we saw in the initial announcement trailer. The Deadly Descents trailer that was released at the end of last year only represented one-third of SSX's gameplay. In the presentation, Batty introduced the three pillars of gameplay and described them as "Race It," "Trick It," and "Survive It." He then went on to give a high-level overview of what the team was aiming for in the new game.
|SSX (EA Best Hits) [Japan Import]||$34.87||See it|
|SSX [Japan Import]||$100.86||See it|
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