SoulCalibur V

SoulCalibur V

11 expert reviews - 0 user reviews

7.6/10
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We have collected 11 reviews of the SoulCalibur V. Experts rate SoulCalibur V 7.6/10. Reviewsor.com helps you find reviews, best prices, user reviews of the SoulCalibur V and Playstation 3 games.

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SoulCalibur V Reviews

Game Revolution

02/2012

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Soul Calibur V

I think Namco hit a high point with Soul Calibur II on the Xbox, Gamecube, and PS2, with Nintendo's console receiving the best version of the game. Of course, relegating itself to the PS2 with Soul Calibur III and bringing Darth Vader and Yoda to Soul Calibur IV put some distance between the series and many gamers. Ultimately, we've been left wanting—wanting a sensible guest character, wanting a return to form, wanting a sense of balance on the battlefield, and wanting a Soul Calibur with fighting mechanics you could really sink in to. Does Soul Calibur V deliver? There's plenty to love in Namco Bandai's latest release, but a few disappointments got mixed in. Upfront, you'll notice that series favorites, like Sophitia, Cassandra, Talim, and Kilik (at least in his original form), have gone missing. Most of them have been replaced with their offspring, apprentices, and fighters with similar skills. So why bother removing the characters at all? It's a cop-out to say that Taki is too old to fit in Soul Calibur V's timeline, and then flaunt Ivy and all of her overly-abundant assets at the age of 50+. Why remove the characters at all if you're going to replace them with cardboard stand-ins?

VideoGamer

02/2012

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7.0/10

SoulCalibur 5 Review

For a game that boasts to be a tale of soul and swords eternally retold, Soul Calibur IV was a little too soulless. The fifth entry enters the ring embroiled in an identity crisis, then, with SoulCalibur V forced to reinvent a series quickly losing its relevance despite a fighting genre in the midsts of renaissance.First impressions are positive. Stages burst with colour, and silky animations ensure characters' attacks flow neatly into one another. The series' bread-and-butter combos have been remixed so they're not as frustratingly cheap, and there's even basic moveset parity amongst most fighters. By taking a leaf out of Street Fighter IV's hallowed book, new Critical Edge moves take on the role of Ultra combos and are executed with the same button inputs. In peak moments this is swift, balletic combat that's beautiful in full flow, though beginner players (like me) can find themselves immediately flicking from a smooth rhythm to stilted, lumpy weapon swinging. It's a faster game than its predecessors, too, with flurries of attacks springing out of characters despite the overall movement speed feeling similar.

GameInformer

02/2012

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8.5/10

Soulcalibur V

This is the best Soulcalibur ever. The fifth (sixth, really) entry in the main franchise avoids the missteps of the previous two while retaining their good parts and adding a few new features of its own. Even so, \"best Soulcalibur ever” doesn't mean what it used to. We've been doing this for over a decade at this point. No matter how smooth and vibrant the new coat of paint is, we've all been here before. The roster is as huge and varied as ever. The proper online play added in this edition is long overdue. Soulcalibur V hits all the right bullet points that a fighting game sequel has to have, but more importantly, it doesn't screw anything up. Nothing has moved backwards, unless you count a few of my staple moves being changed or removed. That is all but inevitable when we're talking about a series I've dumped several hundred hours into. Most of the changes are ancillary to the actual fighting, but there are some notable tweaks. Many more moves that incorporate guard impact windows have been added, which integrate the guard impact concept more smoothly into intermediate-level play. A super bar similar to Street Fighter's is now part of the game, though super moves aren't as devastating.

IGN

02/2012

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7.5/10

Soulcalibur V Review

It may feel like no time at all since the last Soulcalibur, but it's actually been about three years. So now would be the perfect time for a new game in the series, right? Well, despite boasting a range of new characters, a full story campaign and a (sort of) new Critical Edge super move system, Soulcalibur V feels a lot like more of the same. For those new to the series, Soulcalibur V is a weapons-based 3D fighting game that uses a rock-paper-scissors-style fighting system revolving around high and low vertical and horizontal attacks, as well as high and low blocks and the ability to easily sidestep opponents. Higher level play – as in any great fighting game – is almost a balletic dance of tactical positioning and attacks. For the rest of us, the moves are fluid and fast, and it's not hard to pick up the basics and have a good time. In fact, to help make the game a little more friendly, Soulcalibur V sports a new and improved Critical Edge system. It gives newbies the ability to jump in and perform some very stylish and impressive looking attacks. Having appeared in the original Soul Edge (albeit in quite a different form), Critical Edge works much like the Ultra Combo system seen in Street Fighter IV.

GameSpot

02/2012

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7.5/10

SoulCalibur V Review

SoulCalibur V is the most complex entry in the series to date. By incorporating some 2D fighting mechanics into its 3D weapon-based system, the game forces you to manage more variables than ever before. In short, this is not a return to the simple times of SoulCalibur II. What SoulCalibur V lacks in accessibility it more than makes up for with its unprecedented depth, fostering a well-crafted, offensive-focused experience that never wants for excitement. At the center of SoulCalibur V's new design is the critical gauge. This meter can hold two bars of energy used to perform new types of offensive and defensive maneuvers. Critical edge and brave edge attacks are its offensive uses. The flashy, cinematic critical edge attacks cost a full bar of meter and deal substantial damage. Each character has one, and every critical edge has the same input command. Critical edge attacks come out quickly and are great for catching aggressive opponents off guard, especially when you're rising from a knockdown. Brave edge attacks are improved versions of a character's normal attacks and use one-quarter of the critical gauge. Hilde, for example, has an attack that knocks her opponent into the air and over her head. The brave edge version starts the same way but automatically impales the opponent in midair for extra damage.m.

1UP

02/2012

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Review: Soulcalibur V

Like many, Soul Calibur grabbed my attention from the minute I bought a Sega Dreamcast. The flexible fighting system, the impressive 8-Way Run, and the accessibility of Namco's weapon-based fighter made it my game of choice for months after release. The hefty amount of single player content kept me busy for hours, and inviting friends over for versus play led to plenty of memorable victories and crushing defeats. Since then the series has continued to enjoy a reputation as one of the most accessible fighting games ever created -- and Soulcalibur V continues to thrive on that same idea. But perhaps the series' most important contribution to the world of kickpunch games is the hefty amounts of depth layered within each installment. Sure, a button-mashing novice could... well... mash away at the controller and discover useful moves to win, but a hardcore player could take that knowledge one step further and perform a dizzying series of juggling combos that could crush the soul of any irreverent newbie. While the series has constantly tried to reinvent itself in an attempt to stay as flashy as its fighting game contemporaries, the changes introduced in each successive entry have greatly impacted how it plays -- sometimes pushing Soulcalibur outside of its much simpler or humbler beginnings.

1UP

01/2012

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Soulcalibur V (Preview)

Since both 1UP and IGN have shared an office for the past six months, we decided it time to test the competitive waters and kick off the first in a series of future versus-style video game matchups. The first game to chronicle our friendly 1UP/IGN rivalry is Soulcalibur V, the latest installment in the highly-revered Namco Bandai fighting game series. Our editors competed in a best of five series on Friday to claim early bragging rights. Batting up for your friendly neighborhood Team 1UP: Jose Otero, Marty Sliva, James Hayes, Eric Sapp, and Ryan Winterhalter. Meanwhile, Team IGN consists of Mark Ryan Sallee, Destin Legaire, Steven Hopper, Jack DeVries, and Ryan Clements. If you're here to bask in the fluid movement of tournament level play, stop right there; our combined staff, while well-versed in the art of combat, don't have the kind of nimble juggling combos you're looking for. But if you're here to watch the start of a series of fun videos, please stay for a while and check out the matches below. Ryan Clements (IGN) versus Ryan Winterhalter (1UP) starts at 0:00. The first round of our tournament pits the two dudes named Ryan against each other. But while, two Ryans may have entered, only one gets to walk away a winner.

VideoGamer

11/2011

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Soul Calibur V (Preview)

Hands-on with Ezio Auditore in Soul Calibur VI met the announcement last month about bunging Ezio Auditore into Soul Calibur with my usual level of cynicism: I've never particularly been interested in the addition of guest characters into fighting game franchises, especially because they're usually awful game-breaking additions. Who remembers the fun of fighting Gon from Tekken 3 or, even worse, Yoda from Soul Calibur IV? Exactly.Still, Namco Bandai wants to prove a point with Ezio in Soul Calibur V - this isn't some gimmicky bonus character. Everyone's favourite Auditore initially comes across as a modern version of Soul Calibur II's Link - the GameCube version's little extra treat, as you'll remember - with an arsenal of weapons implemented nicely into the mix.Namco is working with the Florentine as he was in Assassin's Creed II, which means he's wearing the uncomplicated white robes with a dapper crimson lining and you won't have to fuss around with a bevy of silly bombs. He's an expectedly close-range fighter, with his lethally quick dual hidden blades the primary weapon.Like you'd expect from the character, his moves are delivered with a noticeable flourish - leap over someone and trigger a throw and he'll push them to the ground and stab them in the neck.

GameZone

10/2011

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Soul Calibur V (Preview)

The first time I ever played a Soul Calibur game was back in 1997, and it wasn't even a proper Soul Calibur game. It was Soul Edge, the precursor to Soul Calibur for the Dreamcast, and to my ten year-old self, this game was amazing. Over the years, I've played the franchise off and on, with hours spent in Soul Calibur 2, a long afternoon with Soul Calibur 3, days deconstructing Soul Calibur 4, and now hotly anticipating Soul Calibur V. It's a franchise well-known for weapon-based battling, 8-way running, pseudo-historical mid-millennium characters, special guest stars as varied as Link from Legend of Zelda to Darth Vader and Yoda from Star Wars, and a technical guard-based play-style that favored mind games over flash. There have been some highs and lows with the franchise, and after a nearly four-year break, Soul Calibur V is set to please fans new and old. Last week I was fortunate enough to play around with the new game, check out new characters, fiddle around with some of the new mechanics, and dive in with Soul Calibur V's new guest character: Ezio de Auditore from Ubisoft's Assassin's Creed. For returning players, Soul Calibur V should be immediately familiar. The traditional arena battles are back, as are the ring outs and classic one on one battles.

VideoGamer

08/2011

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Soul Calibur V (Preview)

Is Soul Calibur V just more of the same?The Soul Calibur series has long been known for its looks, and Namco's latest entry is already reassuringly gorgeous. The fighters themselves seem to fill the screen, cavorting about and seducing the player with a lapdance of shiny weapons, improbable outfits and sultry flesh. It's the usual mix of swords and sex, then, but that suits me down to the ground.It's been three years since we last had a Soul Calibur game on home console, but despite the resurgence of the fighting genre, the interim period has failed to produce a direct competitor. This is probably just as well, as from the looks of things Soul Calibur V won't be doing much to rock the boat. According to Namco Bandai's gamescom 2011 demonstration, one of the biggest innovations in the new release is Quickmove, a trick that enables you to shift in or out of the screen to quickly avoid your opponent's attacks, triggered by double tapping up or down. If that's sounds familiar, it's probably because it seems to very close to the circling moves we've always seen in the series, including the original Soul Edge/Blade.

GameSpy

06/2011

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Soulcalibur V (Preview)

Welcome to the Interrogation Room, GameSpy's signature pre-release game coverage format. Here, a GameSpy editor (typically one who's relatively in-the-dark about the game in question) grills his peers for information on a hotly anticipated game -- hopefully with more entertaining results than the typical boilerplate preview would provide. Will Tuttle, Editor in Chief: I may not be a huge fighting game aficionado, but I love me some Soulcalibur. You, on the other hand, have some serious fighting game chops. What do fans need to know about what we saw of the new game? Ryan Scott, Executive Editor: Well, a lot of what the developers at Namco Bandai talked about was the story. A good sword and an evil sword do a thing, and some people fight about it, just like in every Soulcalibur. Oh, and one of the characters (Sophitia) has some kids. They're playable characters. Beyond that, I mean, it sure looked like Soulcalibur. I just hope they don't compromise it the way they did the last couple of games. Will Tuttle: Wait, did Sophitia have kids with Voldo? Please say no. Dammit, too late, I've already got that horrible mental image stuck in my head! Seriously though, what's the deal with her kids? Are they playable?

Prices

Retailer Information Prices
J&R Music and Computer World Soul Calibur V - PS3 $34.99
Amazon Marketplace Soul Calibur V $36.99
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eBay Namco Soulcalibur V - Fighting Game Retail - Blu-ray Disc - Playstation 3 $43.86
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Dell Namco SoulCalibur V - PS3 $59.99
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UnbeatableSale, Inc. Namco-Bandai 11061 Soulcalibur V Collectors Ed. $68.85
eBay Namco 11061 Soul Calibur V Ce Ps3 $71.25
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eBay Ps3 Soulcalibur V Collector's Edition Sealed $74.31
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Amazon Marketplace SoulCalibur V [Japan Import] $77.99

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