Sorcery

Sorcery

4 expert reviews - 0 user reviews

6.4/10
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We have collected 4 reviews of the Sorcery. Experts rate Sorcery 6.4/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Sorcery and Playstation 3 games.

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Sorcery Reviews

GameZone

06/2012

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7.0/10

Sorcery review

We can easily see why the PlayStation Move isn't quite as popular as the Kinect. Though there are a fair amount of games that take advantage of it, the limited camera range can make it a burden for some players, and the thought of holding a weird glowy wand, rather than just jumping around, can be kind of a pain. Still, Sony continues to crank out some decent software for it, and this time around we have Sorcery, a fun magical adventure that would've been even more entertaining had the controls not been so limited. And yes, we mean by the Move. The game puts you in control of Finn, a young magician who tries to learn magic while keeping out of harm's way, even while his master's cat, Erline, taunts him over it. However, one day, a nemesis manages to kill said master, and with his dying words, he wants Finn to protect Erline at all costs, as it's much more than it seems. Throughout the rest of the game, you'll battle enemies using magical spells of different elements, keeping them at bay while trying to solve the mystery revolving around that darn cat. For a Move game, Sorcery shows a lot more structure than previous efforts like Medieval Moves and, obviously, those lame dance games.

GameSpot

06/2012

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4.5/10

Sorcery Review

When you're a spellcaster in training, every monster in the realm wants a chance to knock you down a peg. But as you learn in Sorcery, a lone goblin is no match for a mighty sorcerer, even one who's still a boy. So hundreds of ill-tempered meanies flood the screen as they attempt to overwhelm you with sheer numbers. And this is where Sorcery stumbles. Tactics have little place in these frustrating encounters because you're too busy frantically flinging spells in order to simply survive. Delightful visual design and in-depth alchemy can't overcome the tedium of sinking hours into waggling at an army of evil beings. Poorly balanced fighting scenarios transform Sorcery from an enchanting adventure into a grueling ordeal. An apprentice without a master has to grow up in a hurry. You play as Finn, an eager boy who has the ability to shoot spells from his handy wand. You team up with a talking cat named Erline in search of your master, who has mysteriously disappeared. Although the story does little to draw you into this world, the whimsical artistic design does a great job of establishing a happy-go-lucky mood.

GameInformer

05/2012

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6.8/10

Sorcery

Sorcery was announced at E3 2010, the year following the PlayStation Move's unveiling. It was presented as a showpiece for Sony's motion controller, but it's taken two years to finally make it to store shelves. Even though the Move controls are front and center, Sorcery's best and most surprising feature is the story.You play as Finn, an overconfident sorcerer's apprentice who gets himself into trouble much to the enjoyment of his teacher's pet cat, Erline. She revels in your frequent failures, making fun of you and goading you into more and more trouble. She convinces you to enter a dangerous cave in hopes of scaring you, but you find a magical amulet inside that briefly reveals Erline is more than just a cat. That revelation is enough to draw an evil woman to Erline's hiding place, and she attacks your village and kills your sorcerer teacher. His dying words to you are to protect Erline at all costs. The story is not without its clich's, but I was surprised and impressed by the turns it takes. The quality of the voice acting and storybook presentation drive events forward; it's not Enslaved or Mass Effect, but the acting and characterization are effective, conveying emotional moments.The combat does not offer the same surprising twists as the narrative.

IGN

05/2012

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7.5/10

Sorcery Review

It may be hard to believe, but Sorcery has finally arrived. Initially shown-off at E3 in 2010, Sorcery fell off the radar for nearly two years as fledgling studio The Workshop tinkered with it, refining the project over an unusually long development cycle. The result is one of the best PlayStation Move games available. However, it's also a game that doesn't quite live up to the hype borne out of the fact that we've been talking about it and anticipating it for so long. Sorcery revolves around a teenage boy named Finn, a sorcerer's apprentice with incredible untapped potential. When his teacher and mentor Dash leaves the mischievous Finn up to his own devices, he steals a magic wand and finds himself thrust into an unusual adventure with his feline friend Erline at his side. Clearly, Sorcery is designed to be accessible for children, but adults will still find the protagonist and his friends endearing. Finn and Erline are likeable, their banter is enjoyable and it's hard not to care about their fate. With a decidedly Celtic inspiration, Sorcery's character and environmental designs can certainly be pretty, but admittedly run the gamut from high quality to utterly boring. Indeed, one of Sorcery's greatest weaknesses is how bland many of the enemies and locations look.

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