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We have collected 4 reviews of the Sonic Generations. Experts rate Sonic Generations 6.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Sonic Generations and 3DS Games.
As interesting (and enjoyable) as the console port of Sonic Generations turned out to be, we were curious how the Nintendo 3DS version would fare. Back at E3 and the Penny Arcade Expo, we had the chance to go hands-on with the strictly 2-D levels, while enjoying the splendor of the 3-D visuals that the little portable system could provide. Now that the finished product has hit store shelves, does the handheld Generations live up to the hype? Well, sort of. This game is at its best when it sticks to its old-school intentions. For the most part, it does that. Sonic Generations features two iterations of the fast-running hero, both the modern-day one and the \"classic” one we grew up with way back in 1991. The retro version is arguably better, as we don't have to fuss with little gameplay extras. Instead, we run through remade versions of old-school levels, such as Casino Night and Green Hill Zone, among others. When the game sticks to these basics, it really accomplishes quite a bit. (Funny, huh? Doing all this by dealing with what works.) Now, by comparison, the new Sonic levels aren't bad. Rather than going through the motions in full 3D, Sega elected instead to make more modernized 2D levels for the ‘hog to run through, but they pale in comparison to the older ones.
There's a sad bit of irony in the fact that, for years, Sonic the Hedgehog fans have taken refuge in the embrace of Nintendo handhelds while their beloved hero took a clumsy 3D diversion on the consoles. But then, when Sonic finally gets his sh-- together, it becomes the 3DS version that is now falling behind, chasing after the console game instead of blasting ahead of it like it's done for nearly a decade. Aside from the basic premise, the 3DS Sonic Generations bears little resemblance to its console brother. There are still two Sonics that get stolen by some purple monster thing and forced to run back through levels from their pasts, but the two hedgehogs are not all that different. Modern Sonic on handhelds has stuck to the roots of 16-bit Sonic, so the difference between the two hedgehogs is mostly limited to a boost meter, slide attack, and attitude. Green Hill Zone Sonic Generations on the 3DS approaches the hedgehog homage from an alternate angle, a love letter to Sonic from a different, but no less fervent, admirer. This is a Sonic game built by people with fond memories of the Chaos Emerald stages in Sonic 2. People who saw Yuji Naka's sadistic level design as the pinnacle of 16-bit platforming.
Sonic Colors hit the 3DS and Wii last November. Including those two games, I've sped through various iterations of Sonic Colors levels six times thanks to Sonic Generations. While retreading ground is the point of this tribute to 25 years of Sonic, it makes me think Sega is running out of ideas. Not only have you likely already done everything this game has to offer, you probably had more fun doing it the first time. This 3DS version of the game is an attempt to forward the Sonic love letter to portable-minded fans, but you're better skipping the RSVP and preserving your good memories. Just like in the console edition of the game, Sonic Generations has new and old versions of Sonic dashing through redone versions of levels from Sonic's past. The two hedgehogs control differently at first, with classic Sonic relying on his spin dash and modern Sonic using his boost and homing attack to speed through stages. The line between the two heroes blurs when classic Sonic learns new moves like the homing attack. It's bad enough that this negates the entire purpose of having two iterations of the same character, but it's even more frustrating when you lose track of which Sonic you're playing and fudge a jump because you thought the boost was available..
For over a decade the fans of Sonic the Hedgehog have boomed an outcry for a return to the classic side-scrolling high-speed action. They exclaimed "nay" to finding the computer room, interspecies romances, or a red sea of furry anamorphic pals. This time around, Sonic's new friend is Sonic: the classic '90s chili-dog-eating, family-band-playing, fastest-thing-alive version. Not wishing to alienate current-gen fans, both the New Age and the old-school Sonics are fully playable, and they travel through levels custom-tailored to their respective play styles. We first played through the Green Hill Zone as classic Sonic. The level was overwhelmingly faithful to the original Genesis incarnation. Every golden ring and dastardly "no-goodnik" robot remained in their respective locations. The backgrounds captured the magic of the retro title rendered into crisp high-poly graphics. The scenery was further enhanced by an upbeat remix of the iconic Green Hill Zone tune. The only real visual change came from the camera panning into a dynamic chase view when we reached top speeds around the more complex loops and ascents off ledges. Another additional element was the ability to quickly enter Sonic's hyper speedball form at the push of a button.
| Retailer | Information | Prices | |
|---|---|---|---|
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Sonic Generations | $23.38 | See it |
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Sonic Generations | $23.59 | See it |
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Sonic Generations - Nintendo 3DS | $29.99 | See it |
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