5 expert reviews - 0 user reviews
We have collected 5 reviews of the Sonic Colors. Experts rate Sonic Colors 8.1/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Sonic Colors and DS games.
A lot of people were disappointed with the way Sonic the Hedgehog 4: Episode 1 turned out. Sure, there were a few gamers that appreciated Sega’s attempt to take the blue hedgehog back to his speedy sidescrolling glory days, but others were not as amused. If you were looking forward to playing a retro Sonic title and didn’t get what you wanted with Sonic 4, then there’s a major solution to your blues: Sonic Colors on the Nintendo DS. This fast-paced sidescrolling platformer is a great addition to the Sonic library, and while it isn’t perfect, it deserves plenty of praise and recognition for taking the spiny blue hero back to his roots. Sonic Colors on the DS plays a lot like the Sonic Rush games, which is to say it plays a lot like the old Genesis games to star the blue blur. The physics and mechanics have been tweaked a bit, but not to the same degree as Sonic 4. You don’t have to worry about Sonic taking long to reach his top running speed; you won’t get stuck at certain spots due to the physics of the game; and you certainly won’t need to worry about getting trapped in a single area for long periods of time. Overall, Sonic Colors on the DS is just a much better take on the 2D Sonic formula than the recent digital release.
Reviews of recent Sonic games always open with the writer celebrating Sonic's 16-bit history and then complaining that there hasn't been a good title in the series since Sonic Adventure. It's all an excuse to vent about how SEGA took a cherished character and tainted his name with mediocrity. But here's the thing: handheld Sonic games have been great. The Sonic Advance series on the GBA was fantastic, updating the tried and tested Sonic formula with lanky new character models and a much better sense of speed. This quality was evident in Sonic Rush, too, which we went as far as calling "the best pure platformer on the DS". While Sonic Team was busy tarnishing the blue blur's name with increasingly shoddy 3D offerings, Dimps was reminding us why we fell in love with him in the first place.Sonic Colours on DS doesn't buck the trend. The premise is the same as the Wii version: Eggman has taken a break from trying to take over the world to build an intergalactic amusement park. Suspecting a nefarious scheme behind the doctor's surprising move into the leisure industry, Sonic and Tails decide to check the place out.
The DS version of Sonic Colours shares its plot, locations, and special wisp abilities with the more prominent Wii version, but looks and feels thoroughly different. For the most part, the graphics are true 2D and the action is of the classic side-scrolling variety; the former are pleasing if not outstanding, but the latter delivers a top notch high-speed platforming experience. The novel colour-coded wisp powers are fun additions, nicely integrated into play. The result is a great portable Sonic game, albeit one let down by its length and throwaway side missions. Colours is set in a giant orbital theme park built by Dr. Robotnik (Dr. Eggman, if you insist) as an interstellar apology for all of his evil deeds. Of course, it turns out the park is really an instrument for further evil deeds, with Eggman imprisoning the park's unsuspecting alien visitors, called wisps. And, of course, Sonic and Tails are there to thwart him. That's the premise for Sonic to go blasting through the park, liberating wisps as he goes. The storytelling is mostly executed in still images and text; these are functional but no more than that--there's little pretense that this is a story-driven game.
Any self-respecting Sonic fan will tell you that Sega's premier franchise has spiraled downward over the years. However, an important distinction must be made here: While the console games have been awful, the handheld titles quietly retain impeccable quality. Developer Dimps has been leading the handheld charge with terrific Sonic platformers from GBA to DS, and it continues its run of entertaining titles with Sonic Colors. Sonic Colors captures the most fluid sense of speed I've ever experienced in a Sonic game. Players blaze through bright and gonzo levels at the push of a button thanks to a holdover from the Sonic Rush series – the boost gauge. The classic spindash still exists, but boosting retains momentum better and makes tearing through double screen loop de loops and zipping across water fast and easy. The boost ability is joined by a plethora of multicolored powerups called wisps, and each adds an interesting new gameplay mechanic without succumbing to Werehog-itis. Sonic frees captured aliens, gaining abilities like a drill, ricochet laser, and rocket. My favorite transforms Sonic into an all-consuming black-hole, which allows him to vacuum up enemies and coins, becoming huge in the process.
Maybe it's just my soft spot for the original 2D Sonic games, because I enjoy Sonic Colors on DS a lot more than its counterpart on Wii. The game looks crisp and gorgeous on the show floor DSi XL, and the 2D side-scrolling speed-fest really reminds me of the fun I had with the original, only this time around, Sonic has new powerful allies that imbue him with special abilities. The game really feels fast, as Sonic zooms around the screen, doing those ever-so-lovable loopy-loops. Collecting rings, bounce on springs that give a boost forward -- all of the things found in the original Sonic games. However, Sonic can also encounter differently colored wisps, which will help him speed dash forward (which can be used even in mid-air or for smashing through enemies) or turn on fire (which allows us to chain-jump into the air as well as hurt enemies).
|Sonic Colors||$8.5||See it|
|Sonic Colors||$14.11||See it|
|Sonic Colors - Nintendo DS||$19.99||See it|
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