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We have collected 10 reviews of the SolatoRobo : Red the Hunter. Experts rate SolatoRobo : Red the Hunter 7.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the SolatoRobo : Red the Hunter and DS games.
Though in my younger years I made it a point to collect most Playstation One games of renown, I was somehow never able to find a copy of Tail Concerto, the strange action-RPG about anthropomorphized characters (see: furries) riding battle mechs. So while it's a bit of a stretch to say I've waited thirteen years for the chance to play as a dog in robotic battle armor, I will admit that I was pretty excited to get my hands on Solatorobo: Red the Hunter, especially since CyberConnect2 has apparently waited years for the chance to develop this spiritual sequel. Apparently, the original Tail Concerto didn't sell so well, but after a decade of making their overlords at Namco-Bandai happy with a slew of profitable .hack sequels and Naruto titles, CyberConnect2 was finally allowed to return to their "pet" project. Having now played Solatorobo, I can definitely see why CyberConnect2 was so eager to return to this charming colorful animal world. Unfortunately, I can also see what it is that made Namco-Bandai so hesitant to do the same, and why both they and Nintendo (the European publisher) both passed on the right to localize this game in America. Combat involves grabbing enemies and spiking them like a football.
This is the best game about anthropomorphic sky pirate dogs that ride robots I've ever played. Joking aside, Solatorobo is a unique, lovingly crafted game stuffed with interesting ideas. The mysterious world of floating islands is beautiful, and the colorful tale feels like something out of a Disney movie. I just wish the developer had more faith in its players; the gameplay is simplistic and threatens dullness, even as the guileless characters are too endearing to dislike. Solatorobo's predictable but heartfelt story requires a lot of text reading, so patience for exposition is a must. The canine protagonist, Red, is a carefree adventurer who travels the skies picking up odd jobs to keep him and his lovable sister running free. A chance encounter with a mystical artifact forces Red to grow up and accept a deeper destiny. Riding his trusty robot, Red has to face danger for the sake of those he cares about, and eventually save the world. I don't want to ruin anything, but there may be a character that you think is a boy who turns out...well, I just can't bear to ruin the surprise. For all the simple narrative devices at play, Solatorobo's charming world combines technology and magic into a whole that feels believable and vibrant.
It's not actually explained, and it doesn't make any sense. Why does a dog have a cat as a sister? And if Red, the mighty hunter he's supposed to be, is so... erhm, "cat"-whipped, how can we take him seriously? Most gamers might justify this by saying, "Dude, it's Japanese, so it's supposed to be a little weird." To that I say, "Yeah. Let's go with that." Solatorobo: Red the Hunter (or Solatorobo for "short") is the story of a dog surfer-ish dude and his piloting kid sister Chocolat, who's a pink cat (seriously, WTF?) and tries so hard to be in control but comes off as little more than a spray-painted YouTube video you just want to watch on occasion, draw an "aaaawwwwww" from your friends, and turn off to do something productive. They come across a kid named Elh, another small kitty, unconscious on a battleship.And like in every good story involving anthropomorphic furries and robots, things start to spiral out of control with fuzzy (and NOT fuzzy! *gasp*) evil-doers running amok. It's up to Red to make sure the world stays safe... and get paid, of course. The bad guys are just so... catty! Ha! Get it? 'Cuz they're cats!... yeah, you get it...
A major stumbling block in reviewing something like Solatorobo: Red the Hunter is getting over the fact that the game actually exists. Allow me to provide some perspective: fans of PlayStation cult classic Tail Concerto have been waiting more than a decade to see a proper sequel, and somehow developer CyberConnect2 finally freed themselves from their Naruto-based bondage long enough to make a faithful follow-up for the DS. In no way should this story have anything but a happy ending; even a powerful company like Capcom couldn't pull it together and resurrect their own long-dead franchise on a portable system. And, against all odds, XSEED decided to take a risk and release Solatorobo for an English speaking audience? In terms of pure idealism, it's a feelgood story that warms your heart like a rotisserie chicken. But reviewing something properly necessitates climbing out of your Pollyannaish bubble and facing the cruel specter of reality, as difficult as that may be. So it is with a heavy heart I tell you that I couldn't help but find Solatorobo disappointing; and, to be honest, these feelings didn't stem from absurd expectations as to what a Tail Concerto sequel should be. In fact, the game's most remarkable quality is ultimately its downfall.
It's a shame about the name. Solatorobo – which, in Japanese, translates to the charmingly literal title "Sky and Robot" – is not the name of a chart-topping game. On the back of the box, meanwhile, you can find the amazing tagline "Robot-Human Double Action!", which in my opinion at least would have made for a much better title. But then, Solatorobo was probably never going to be a best-seller anyway; it's the spiritual sequel to a little-known PS1 RPG called Tail Concerto, which was released 13 years ago back when Namco Bandai was just plain Bandai, so it can hardly rely on brand recognition. It's a lovely game, though, and a beautifully crafted one, an action-RPG with an abundance of good ideas and charm and personality in spades. Solatorobo stars a sky-pirate fox-dog who rides around on a robot called Dahak, and is set in a world of floating islands inhabited by anthropomorphic cats and dogs who all speak French. (Already, that should pique your interest.) With his sister Chocolat, Red the Hunter roams the skies in an airship in search of adventure, which comes to him in the form of a magical medallion stolen from a battleship that sets a whole fleet of baddies on his red-brown tail.
GamePro
09/2011
No longer available...
This charming spiritual sequel to Tail Concerto features a vibrant, anime-inspired world; stellar cel-shaded visuals; and fun, easy to grasp gameplay. Solatorobo is one of the best-looking and most polished games on the Nintendo DS; a real gem that exemplifies what a dedicated development team can do with a system late in its life cycle. It also happens to be about furries driving large robots -- though, of course, there's more to that than meets the eye. Personally, I think the art style is something along the lines of TaleSpin meets Nausicaa: Valley of the Wind, with Ripley's power loader from Aliens thrown in for good measure. It's a lush, vibrant world with an open-ended quest structure, making it easy to explore and get to know. The wide range of cities is impressive, ranging from a lovely metropolis built into a hill to a kind of airship graveyard. And there's certainly no shortage of things to do in these cities. Collectibles include photos of the main character Red on his adventures and snatches of music; an arena is available, and sidequests are there for extra money and prestige. So while the main quest is somewhat brief -- I knocked it out in about 12 hours -- there's plenty of bonus content.
Given its origin, Solatorobo: Red the Hunter is long overdue. It's the spiritual successor to Tail Concerto, a PlayStation game that was released to little fanfare way back in the late '90s, and a lot of that game's key elements have been lifted over into the developer's latest offering. What this game lacks in challenge, it more than makes up for in charisma, thanks to a well-concocted mix of lighthearted subplots married to simple yet enjoyable combat, role-playing and puzzle mechanics. Solatorobo puts you in the role of an anthropomorphic lead character who never serves any role other than to be the standard plucky hero. Red Savarin is a breed of leading (fox)man that treats all adversity with a typically forthright attitude, albeit in the most civil-minded manner possible. As an adventurous bounty hunter, his livelihood consists of darting around from one place to another in search of any quick and easy job he can get his paws on. Both the main game and the myriad side quests you encounter are threaded into this narrative conceit, as Red and his loyal sister, Chocolat, continually search for paid work both grand and menial atop each of the Sheperd Republic's floating islands.
It's a shame about the name. Solatorobo – which, in Japanese, translates to the charmingly literal title "Sky and Robot" – is not the name of a chart-topping game. On the back of the box, meanwhile, you can find the amazing tagline "Robot-Human Double Action!", which in my opinion at least would have made for a much better title. But then, Solatorobo was probably never going to be a best-seller anyway; it's the spiritual sequel to a little-known PS1 RPG called Tail Concerto, which was released 13 years ago back when Namco Bandai was just plain Bandai, so it can hardly rely on brand recognition. It's a lovely game, though, and a beautifully crafted one, an action-RPG with an abundance of good ideas and charm and personality in spades. Solatorobo stars a sky-pirate fox-dog who rides around on a robot called Dahak, and is set in a world of floating islands inhabited by anthropomorphic cats and dogs who all speak French. (Already, that should pique your interest.) With his sister Chocolat, Red the Hunter roams the skies in an airship in search of adventure, which comes to him in the form of a magical medallion stolen from a battleship that sets a whole fleet of baddies on his red-brown tail.
Sometimes, low-resolution visuals are better than high-definition graphics. Does that sound illogical? Contradictory? Nonsensical? Of course it does. But low-res systems let game designers get away with all kinds of tricks that would be impossible on an HD screen. CyberConnect2's latest creation, Solatorobo, is a perfect example of this counterintuitive fact in the way it turns the DS's status as a fading technological relic into an advantage. Parlaying the system's limitations into a selling point is no mean feat, but CC2 pulls it off. And really, many of gaming's defining works have revolved around clever creators finding ways to work around harsh technical restrictions. Solatorobo may not go down in history alongside something like, say, Mario (whose iconic design was famously born of the fact that he was only 16 pixels tall), but it still neatly demonstrates what a talented developer can do when they put forward their best effort. With Solatorobo, CC2 combines hand-drawn 2D visuals and 3D polygons in a unique, convincing, and frankly innovative manner. The company has proven its mettle with its shockingly good Naruto games, but Solatorobo is their baby, and they've truly pushed their talents to a new level.
I have to hand it CyberConnect2: They're nothing if not versatile. One one hand, they're making ridiculous HD games about angry, indestructible meatheads who fight planet-sized gods with sheer force of will. On the other, they're also developing quaint portable throwbacks to the golden years of the PlayStation era. Asura's Wrath and Solatorobo couldn't be more different in tone, but somehow the studio seems to be pulling off both with aplomb. Only one is playable on the TGS show floor, though fortunately it's the one that most interests me. Solatorobo may not be a name that trips off the tongue, but its lineage more than makes up for its cumbersome title: For all intents and purposes, it's the sequel to a slightly obscure PS1 adventure called Tail Concerto, which in turn was heavily inspired by the Mega Man Legends games. CyberConnect2 has been teasing a Tail Concerto sequel for years but reportedly has found difficulty gaining publisher support for the venture. But better a decade late than never, I suppose; and despite the intervening years, Solatorobo doesn't miss a beat. Based on the TGS demo, the game actually feels a lot more polished than its predecessor.
| Retailer | Information | Prices | |
|---|---|---|---|
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Solatorobo: Red the Hunter | $43.93 | See it |
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Solatorobo: Red the Hunter (Nintendo DS) [IMPORT] | $49.19 | See it |
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Solatorobo: Sore kara Coda e [DSi Enhanced] [Japan Import] | $66.66 | See it |
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Solatorobo: Sore kara Coda e [Collector's Edition] [DSi Enhanced] [Japan Import] | $163.59 | See it |
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