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We have collected 8 reviews of the Sleeping Dogs. Experts rate Sleeping Dogs 8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Sleeping Dogs and Xbox 360 games.
Much like the Hong Kong cinema it lovingly recreates, Sleeping Dogs adheres vehemently to genre. Instead of trying to reinvent the open-world game, United Front's once-troubled tale sits squarely inside the city limits defined by Grand Theft Auto, happy to cultivate memorable moments on and around well worn roads.So, as we embark on our voyage deep undercover in the Hong Kong triad, our hero Wei Shen picks up missions from spots on his radar, jacks cars when he's stuck without a ride, flicks between radio stations in search of suitable mood music, and occasionally takes his aggression out on innocent passersby. Sleeping Dogs is generic by definition, but that isn't a criticism. It's a game that knows the rules, and knows that you know the rules. There's not too much to learn. You can get straight on in there and start enjoying yourself.And enjoyment is what Sleeping Dogs does best. Every element has been fine tuned in pursuit of outrageous fun – nothing's complicated, nothing's fiddly or pernickety. Think about all the things you usually have to do in these games. It's all in here. Fighting, shooting, driving, even a bit of free running, and it's all executed with class and flair.
The story behind the development of Sleeping Dogs is almost as interesting as the stuff you get to do within the game itself. The game started out being the next planned chapter in Activision's True Crime series, even getting an advertisement through a teaser trailer at the Spike Video Game Awards. However, somewhere in the midst of United Front's work on the game, the publisher decided to pull the plug, instead relying on more noteworthy franchises (Call of Duty, etc.) to make its money. But Square Enix managed to pick up the pieces, giving the project a new name and allowing the developer to finish its work, and now we have the finished result, Sleeping Dogs. And it's a welcome sight, despite a few blemishes. The story sounds awfully similar to the True Crime saga. You control Wei Shen, an undercover police officer who's shipped off to Hong Kong in the hopes of infiltrating a much-feared triad gang, who are in the middle of a war between brothers. But, like Grand Theft Auto before it, the game gives you freedom to pretty much choose whatever missions you want to take on.
Oh, now I get it: it's a metaphor! Most of what Sleeping Dogs, an open-world homage to the Hong Kong action film of the '80s and '90s, lacks in literal canines it makes up with a respectably well-told story, strong martial arts combat, energetic freerunning foot chases, arcadey driving, and simple gunplay. Having finished I have to doubt it'll have much longevity as a playground, but while it lasts it's a satisfying injection of action. Our hero, Wei Shen, is an undercover Hong Kong cop who's in too deep with the Triad gang he's sent to infiltrate -- to the point where he doesn't seem to mind offing pretty much anybody he's told to in order to prove he's not a cop. Despite the emotional-yet-predictable tale of Wei's conflicted loyalties, with Wei himself, his sidekick Jackie, and his police handlers as standout performances (marred only by some distractingly iffy lip sync), I can't shake the feeling that an open-world game like this simply clashes with playing the role of a police officer. GTA4's Niko Bellic can get away with casual vehicular manslaughter because he's an outlaw and a sociopath. Why?
What does it take to survive as an undercover cop who infiltrates one of Hong Kong's most ruthless criminal organizations? If Sleeping Dogs is any indication, it takes martial arts prowess, good marksmanship, driving skill, a reckless willingness to leap from one speeding vehicle to another, and the confidence to sing karaoke. None of the individual elements in Sleeping Dogs are best-in-class, but they're all thoroughly enjoyable, and the structured story missions have you switching from one type of action to another frequently enough that you're never tired of what you're doing at any given moment. Additionally, the fictionalized version of Hong Kong where Sleeping Dogs takes place is an exotic and atmospheric setting for this tale of conflicting loyalties; you probably wouldn't want to live amid the ruthless criminals who populate the game's cast, but this world sure is a nice place to visit. You play as Wei Shen, a Hong Kong native who has returned after spending some time in the States. Driven by a desire to avenge his sister's death, he accepts a dangerous assignment to infiltrate the Sun On Yee triad and help take them down from the inside..
Playing Sleeping Dogs kept me on the edge of my seat, but not for the reasons you might expect. Sure, Sleeping Dogs' melee combat and gunplay provide plenty of thrills, the driving is extraordinarily fun in all of its arcadey glory, and there's a whole lot to do in the version of Hong Kong Canadian developer United Front Games created. But at the end of my nearly 20-hour experience, none of that mattered to me as much as the story did. It's that story, coupled with rock-solid mechanics and a task-heavy world that sets Sleeping Dogs apart from its competition. See, Sleeping Dogs isn't your typical Grand Theft Auto clone. Unlike recent titans of the genre -- Grand Theft Auto IV, Red Dead Redemption and Saints Row: The Third -- your character, Wei Shen, doesn't have roguish, violent tendencies just because he's a criminal looking to make a few bucks. Rather, Shen is a calculated and complicated figure, an undercover cop with plenty of experience in both the United States and Hong Kong who returns to his native land in order to help get the city's thriving criminal enterprises under control.
Saved from the brink of cancellation by Square Enix, the former True Crime: Hong Kong has been reborn and repackaged as Sleeping Dogs. Putting players in the shoes of undercover cop Wei Shen, the game tasks players with infiltrating Hong Kong's expansive Triad criminal organization. The experience is worth playing, but the buggy gameplay makes former publisher Activision's lack of faith in the title understandable. On the surface, Sleeping Dogs is organized in a manner similar to Grand Theft Auto's tried-and-tested formula. Wei is free to explore the city at his leisure, performing side quests or story missions whenever he chooses. While the story itself doesn't offer much in the way of creative mission objectives, a healthy assortment of distractions are available. Wei can arrange drug busts via security cameras, participate in fight clubs and street races, find hidden statues that unlock new melee moves at the dojo, and pray at shrines to increase your maximum health. Most activities take you down a unique progression ladder. Performing police-oriented duties like drug busts unlocks new gunplay abilities.
I identify with Sleeping Dogs protagonist, Wei Shen. We're both Chinese-American, in our late twenties, appreciate the San Francisco Bay Area, have a sense of justice that teeters on the boundaries of the law, and tend to speak perfect American English even if people talk to us in Cantonese. All of this we have in common, like kindred spirits, despite the fact that I was born in the States and he was born in Hong Kong. At the same time, we both can't shake the uneasy feeling of estrangement in our "own country"—a fitting theme, as Sleeping Dogs is about an identity crisis. Of course, for Wei Shen the issue is more pragmatic and immediate than nationalistic ties. As an undercover cop who has been assigned to infiltrate the fictional Sun On Yee Triad (based on the real Sun Yee On Triad), he leads an expected double life, one in which he must respect the law and break the law at the right time. The Triad gives him a license to kill, while the police lets him go if he ever gets caught. If this doesn't set the framework for vigilante justice, I don't what does. Wei's mission is to ascend the hierarchy of the Sun On Yee, while relaying intelligence and dismantling the organization from within.
After viewing (and briefly playing) a recent demo of Square Enix's Sleeping Dogs, I found myself less taken by the history of the game -- it was known as True Crime: Hong Kong until a few weeks ago -- and its design than I was by its setting. The game itself looks good, but it's nothing extraordinary: An iterative addition to the ever-expanding open-world action genre. It simply adds a few refinements (along with an absolutely excessive patina of violence) to the formula established a decade ago by Grand Theft Auto III without adding any particularly bold innovations. Yet as gamers and the industry alike brace for the fifth chapter of the Grand Theft Auto series to arrive later this year, I find what I've seen of Sleeping Dogs to be far more forward-thinking than what little Rockstar has shown of GTAV. Of course, from a play mechanics perspective, who can really say? We've seen nothing of how GTAV plays. And our demo of Sleeping Dogs consisted of a 45-minute patchwork of game -- random sequences strung together in rapid succession. One moment the hero was hanging out with a rangy childhood friend in the back room of a restaurant owned by that friend's mother; the next, he was vowing revenge for that friend's death to that same mother, now grieving.
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