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We have collected 8 reviews of the Silent Hill : Downpour. Experts rate Silent Hill : Downpour 6.5/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Silent Hill : Downpour and Xbox 360 games.
Throughout the years, the Silent Hill games have managed to carve out a nice little niche in the horror survival genre, with ordinary folks stumbling into extraordinary and scary situations within the strange, little town. Fans have embraced the games rather quickly, flaws and all, and they were eager to see where the next chapter in the series, Silent Hill: Downpour, would lead. Well, the good news is that the story is probably one of the strongest in the series to date, focusing on a new character that's just scrambling to survive. However, those familiar flaws we mentioned earlier? Yeah, they're back. The game focuses on Murphy Pendleton, an inmate at a local prison who seems like a nice-enough guy when he's first walking through the halls. Moments later, however, you'll see how vicious he becomes when he beats a toweled man to death in the shower, for reasons (yet) unknown. This leads to his transfer to a tougher facility, but along the way, the bus he's being transferred on crashes. That leaves Murphy to wander through Silent Hill, not only looking for answers from the accident, but also things that tie in with his own personal dilemmas.
Silent Hill is the most ambitious survival horror series in video games -- one that (ideally) tosses aside its previous characters and repurposes a sleepy tourist town into a home for scattered souls and psychological terrors. This philosophy of starting anew each time is one of the signature elements that define the series, while other factors have contributed to making the horror more psychological. Rather than play on with the same terrifying creatures and gimmicks, the best Silent Hill games go one step further by attempting to challenge the player's understanding of reality, often presenting emotionally weary characters who slowly unravel a looming, and sometimes personal, mystery. While Silent Hill Downpour gets a lot of this right, it also stretches that last aspect a little too far. Downpour is the eighth Silent Hill game and the third created outside Konami. Of course, the Silent Hill series has never thrived on consistency, but this approach both helps and hurts the latest entry. Developer Vatra takes impressive steps to help revive the series after the abysmal Homecoming, but Downpour gets tied down by lackluster combat and inconsistent plot progression and, in the end, struggles to define itself.
In the late eighties and early nineties, I could afford maybe three games a year, maybe five if my parents bought me one for birthdays or the holidays. Whether the game I got was good or bad didn't matter; my brothers and I were going to play it to the teeth. So I know that it is, in fact, possible to clear the seaweed in the dam level of Teenage Mutant Ninja Turtles on NES—we beat all 3 NES Ninja Gaiden games and played a significant portion of Battletoads before I bought something else (I could get to the snake level and no further). In those days, with no online FAQs, we all bought game guides and shared how to beat tricky levels during group assignments in grade school. Maybe you cheated with a Game Genie to get past levels you just couldn't master. The games were all stupidly hard, frequently due to poor design, or as a holdover from the coin-op/Atari market. Silent Hill: Downpour would have done well in that kind of gaming environment. Today: Not so much. In the first few hours it takes just to get convict Murphy Pendleton into Silent Hill, I was struck by how much the game is a throwback; at almost every point, it felt like the choice was made to go backwards instead of forwards.
Silent Hill: Downpour, the eighth title in the series, comes out at an interesting time - after the critical disappointment of Homecoming and the commercial upset of Shattered Memories, Konami's decision to hand the series to another unproven developer is more than enough get the alarm bells ringing. It doesn't come as a big surprise that Downpour can't match the series' former glories, then, but this tale of escaped convict Murphy Pendleton and his almost comedic trek into Silent Hill (his prison transport van crashes because the driver gets distracted for a couple of seconds) knows how to conjure up a few of its own chills and thrills. Pendleton's initial portrayal isn't one of a Particularly Nice Man, and the game's opening sequence has you brutally savage a naked fat bloke in a prison cell while originally providing no reasonable context - it's also a nice little touch of showing how gamers will do anything provided there's an in-game command to do so. Lamp the funny looking porker with a bit of broken stick! Do iiiiiit!.
Being a Silent Hill fan is a lot like watching Eddie Murphy movies. You keep thinking back and remembering the glory days, while quietly thinking that maybe this next one movie will be the one to restore him to Beverly Hill Cop/48 Hrs. glory (or in Silent Hill's case, the days of Silent Hill 2 and 3). However, time and time again, we are ultimately disappointed among the Norbits, Klumps, and Homecomings. But we keep with it, remembering the good days, and in the case of Silent Hill, recognizing the key strengths of the franchise, and hoping that some capable developer will put the series on top of the survival horror heap where it belongs. Then, Silent Hill Downpour comes along and knocks the series down a few more pegs. Silent Hill: Downpour Video Review Developed by series newcomer Vatra Games, Silent Hill Downpour is a pretty different take on the series. Downpour takes many of the devices familiar to fans of the franchise like Akira Yamaoka's score and many of the familiar landmarks and sights in the town, and replaces them with new previously unexplored sections of Silent Hill, a new hero and more of a focus on action and combat. There are a few connections that the game makes to the previous games in the series, but unfortunately most of what has been added isn't great.
Like a fleshy mannequin creature emerging from a nightmare world, the Silent Hill series has been trying to claw its way back to prominence since the PlayStation 2 era. Silent Hill: Homecoming attempted to empower players with a combat-savvy protagonist, while Silent Hill: Shattered Memories removed fighting from the equation altogether, pleasing few gamers in the process. Silent Hill: Downpour is a more balanced effort, but an unfocused story, miserable combat, and general lack of creepiness restrict the game to a limbo of mediocrity. Similar to other Silent Hills, Downpour ignores past storylines in favor of a new tale. Players learn about protagonist Murphy Pendleton's shady prison stint through scattered files and vague flashbacks. The game gets points for having the most coherent story in franchise history, but fumbles trying to weave two narrative threads. The straightforward yet clich'd tale of Murphy's loss is cheapened by a tenuous surprise twist in the third act. I saw two of the game's four endings, and neither left me feeling satisfied. While I was initially impressed playing early previews of Silent Hill: Downpour, in the end the combat system leaves much to be desired. Enemy variety is downright shameful. I must have encountered the same screeching banshee lady three dozen times.
Silent Hill: Downpour is a celebration of gaming's most notorious ghost town. It taps into the madness and surrealism that has made this series legendary, and presents Silent Hill as a more robust location than ever before. Most of the fundamentals are still intact, but developer Vatra Games has not shied away from making some stark changes to this American nightmare. Some fit well into the Silent Hill formula, while others are a little off the mark. From the outset, Murphy Pendleton, the protagonist, is painted as a morally ambiguous character. He is a prisoner at Ryall State Prison, but the circumstances of his incarceration are unclear. When Murphy's prisoner transport bus crashes in the outskirts of Silent Hill, you're not sure if he is escaping wrongful imprisonment or just fleeing the long arm of the law. Occasional morality choices let you shape Murphy's character, and can give identical scenes an entirely different meaning. Within the game's opening acts, it becomes clear that Downpour is a new Silent Hill game, rather than an imitation of an old one. It keeps some elements from series' history, but isn't afraid to change others. Fog is a good example: in previous games, it was thick and obscuring. Here, it's less prominent and is upstaged by the constant rain. While it's raining, enemies become more numerous and hostile.
Silent Hill: Downpour is being developed by Vatra Games, a new studio based in Brno, Czech Republic. The unique Central European environment has the team's creative juices flowing. Mummified corpses beneath the streets, a huge cavern with a dark past, and a history of Soviet rule make up a portion of the inspiration they're surrounded by. Needless to say, the country's chaotic past has made an impact on the team, and they're eager to share their enthusiasm for their environment. \"There's a completely different vibe and atmosphere here,” says Brian Gomez, design director for Silent Hill: Downpour. \"In fact, this place probably has far more in common with Silent Hill than anywhere I'd find in my native Los Angeles, definitely. Just the whole culture here, if you look at the history, it's had a pretty turbulent history. \"Some of the stuff that these guys have told me just about their childhood growing up about the Soviet Regime preparing school kids as young as seven-years-old, how to throw hand grenades and defend their factories from the invading west, that's a really heavy psychological burden to stick on a seven-year-old kid.” The oppressive, militaristic reign of the Soviet Regime didn't end until 1989 with the Velvet Revolution.
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