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We have collected 4 reviews of the Sakura Wars : So Long, My Love. Experts rate Sakura Wars : So Long, My Love 7.5/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Sakura Wars : So Long, My Love and Playstation 2 games.
There's a scene in the brilliant Age of Sail movie Master and Commander in which a young midshipman, aboard a Royal Navy frigate, ponders his admiration of two very different elders—a thin, bookish naturalist, and a beefy, rough-and-tumble ship captain. The boy muses: "Perhaps I could combine them, to be a sort of... fighting naturalist.” And sometimes it works - you jam together two or three things that aren't usually combined, and what you get works... however odd it might appear to those who haven't seen its like before. Sakura Wars: So Long, My Love—the first of the Sakura Wars titles to be released outside Japan—is a bit like that. Is it an anim-flavored, dialogue-intensive, strictly-PS2-clunky-walkaround-like-it's-the-first-Resident-Evil exploration game? Yes, indeed. Does it offer a brand of gridless, action-gauge-based combat roughly comparable to that found in Valkyria Chronicles... except in Crunchy, Japanese Cosplay/Bipedal Mech Mode, instead of Pastel Parallel-History, Pseudo-European Post-Steampunk? Sure it does—at least, in the final third of each game-chapter (more on this below).
Back in the mid-'90s, I was a wide-eyed Japanophile who imported Super Famicom games, read Famitsu religiously (well, the katakana, at least), pined over the endless supply of anime-infused role-playing titles that would never come Stateside, and treated Western comics and games with utter contempt. In short, I was exactly the kind of gamer who would've fallen in love with a Japanese strategy-role-playing/dating sim like Sakura Wars, So Long My Love. But it's taken 14 years for the Sakura Wars franchise to finally reach Western audiences, and I'm a different kind of gamer now. Sure, I'll always love Japan, and I'm still generally amused by anime shenanigans (in small doses, at least), but it takes more than giant robots and a cadre of scantily clad, anime babes to get my attention these days. And that's really my biggest concern when it comes to Sakura Wars. It's not that it's not a good game -- it's a very good one, in fact -- it's just that much of the game's potential audience may well have outgrown the concept and moved on to decidedly more mature fare. After all, don't let the bare midriffs and heaving bosoms fool you -- Sakura Wars is far from "mature."
Videogames have become a worldwide affair -- particularly in the HD era where budgets make multi-region and multiplatform development almost a must. It's not just about recouping costs, though; vastly improved localization efforts have led to audiences outside a game's native country being hungry for the unique quirks of a game birthed and nurtured in a far away land can have. Nowhere has this been more prevalent than in the increasingly niche realm of Japanese efforts. This is you. You are Shin. Shin has a furious feline fang.It's a bit of a surprise, then, that it took a whopping 14 years for the Sakura Taisen series to finally make it to the States. In stark contrast to, say, Nippon Ichi's Disgaea or Atlus' MegaTen games, however, it's a little easier to see why the series was initially judged to be the stuff of importers and otaku wannabes: Sakura Taisen is, first and foremost, a dating sim. A dating sim with giant mystical energy-powered robots that duke it out in a strategy RPG setting, sure, but it's understandable that some publishers would be leery of bringing the game over in years past. There's another reason for the initial hesitancy: this is a SEGA game, made by an internal SEGA team, and that originally only appeared on SEGA hardware.
Innovation and strategy games rarely go together. The Pikmins and Advance Wars of the world only come around every five or 10 years. In between those major franchise-starters, strategy fans are left to roam the gaming world in search of something great to play. Sakura Wars: So Long, My Love could have been that game. In fact, it had the potential be more than filler; it had a real shot at creating a new kind of strategic entertainment. That shot is seriously damaged – though not completely ruined – by the game Sakura Wars wants to be versus the game it should be. It wants to tell a story fit for a romantic comedy: lots of girls, one heroic guy, and the added ability to persuade the lovely ladies in that guy's direction. When you're not covering your ears trying to avoid one of the lengthiest and most boring storylines ever conceived for a game, Sakura Wars becomes the game it should be. At this time, you will be engaged in battles that are deep, compelling, and challenging. But those battles only make up a very small portion of the game. The majority of your time will be spent in chat mode, which effectively turns Sakura Wars into a storybook adventure that contains more trivial bits of dialogue than a Twitter feed.
|Sakura Wars: So Long, My Love Premium Edition||$29.94||See it|
|Sakura Wars: So Long, My Love Premium Edition||$29.99||See it|
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