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We have collected 4 reviews of the Ridge Racer Unbounded. Experts rate Ridge Racer Unbounded 5/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Ridge Racer Unbounded and Playstation 3 games.
The high-profile racing franchises out there have different things going for them. Burnout has locked down crashing cars and taking down opponents. Motorstorm and Split/Second take charge of environmental destruction. Need For Speed has the glossy finish and Hot Pursuit game modes. In that sense it's no wonder that Ridge Racer wants a piece of the arcade racing market, considering it's never been shoulder to shoulder with the simulation racers like Gran Turismo. Ridge Racer Unbounded tries to take down the competition with tons of explosions, the fragging of opponents, and an admittedly nifty track editor. Lamentably, the execution is too muddy and feels too much like a "me too" racer than a rebirth for the franchise. I consistently had issues with environments being too dark or my screen being too soiled with road effects. For all of its speed and edginess, Unbounded often handles horribly. As you drift around turns or pull off dangerous manuevers, you'll build up boost (sound familiar?) which can be used to "frag" opponents into fiery heaps of metal or trigger destructive shortcuts and hazards (played this before?). While that kind of gameplay has been well received in previous titles, it smacks of laziness here.
Despite some early concerns, Namco's decision to bestow one of its most prized titles - Riiiiidge Racer - upon FlatOut creator Bugbear was a good idea. If nothing else, the Finnish studio has attempted to whip the ailing racing franchise back into relevancy with a new-found focus on vehicular action and manic destruction.The realisation of that ideal, however, is decidedly wonky, though at least it's more ambitious than the execrable mess of Ridge Racer on the Vita. Bugbear's attempt to incorporate a kitchen sink set of features, including a fully-fledged track editor, has clashed against other constraints - such as time, talent and budget - to result in a racing game rich in quantity and ideas but sorely lacking in virtues.Some conceptual marketing puff establishes you as a member of The Unbounded, a group of upmarket chavs with a penchant for some extremely fast cars and reducing the city of Shatter Bay to rubble and ashes. What's got them so irked is beyond me (Osborne's nefarious pasty tax, perhaps?) but Bugbear's clearly been inspired by the ghosts of other, better racers.
Ridge Racer Unbounded: multiplayer aims to get the series back on track.Where other racing games have lately looked to reinvent the multiplayer wheel with a variety of new modes, Ridge Racer: Unbounded is keeping it simple - this is a classic set of racing modes with a boost mechanic and a pleasant aesthetic sheen of jazzy colours.On your bread-and-butter Domination mode, you do a few laps of the course against other players in a bid for 1st place. Unbounded's Power gauge - charged via drifting - gives you the ability to smash through select bits of scenery to create shortcuts, as well as frag other players if you collide when powered up.Corners are taken with tandem application of drift and brake, and the delicate handling and aggressive engines ensure counter-steer is a necessity more often than it is not. Beginner players will often find themselves taking corners with either excessive under or oversteer, too, and the fussy steering will only start to make sense after a few hours behind the wheel.Though, at the same time, I'm not convinced that the handling model feels right - both the jack-of-all-trades Wolfram GS and the fast-but-wobbly Hurricana CX seemed to lack a necessary weight.
You have to squint to see a Ridge Racer game in Ridge Racer: Unbounded. It looks, in many ways, closer to any number of racing titles built around violent takedowns and environmental destruction. The way producer Joonas Laakso tells it, Unbounded is the product of his racing specialist studio, Bugbear Entertainment, being tasked with applying its technology to a "new branch" of the Ridge Racer series--that is, racing damage and physics technology grown out of making the demolition-focused FlatOut games. "We are really good at smashing things up," he says. Bugbear has matched that destructibility tech with Ridge Racer's "intensity," says Laakso. The game takes place in the fictional US East Coast city of Shatter Bay, where illegal racers (the titular Unbounded) battle to dominate the streets. The city, inspired by New York and Chicago, is designed for "carnage and risk-taking" and is built for dynamic, piece-by-piece physics-based destruction rather than scripted spectacle that is the same each time it's triggered. (Laakso admires Split/Second but says that unpredictable, procedural destruction gives Unbounded an edge over it.)
|Namco RIDGE RACER UNBOUNDED||$26.54||See it|
|Ridge Racer Unbounded (PlayStation 3)||$29.99||See it|
|Ridge Racer: Unbounded - PS3||$32.96||See it|
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