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We have collected 5 reviews of the Resistance : Burning Skies. Experts rate Resistance : Burning Skies 6/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Resistance : Burning Skies and PS Vita Games.
We've seen attempts at first-person shooters on portable systems before, but they've typically involved convoluted control schemes that use the face buttons for aiming. Full-fledged entries in the genre are now possible, and Sony is coming out of the gate with Resistance: Burning Skies. Developed by Nihilistic Software (rather than the series creators at Insomniac), the game feels like a genuine entry in the series, albeit one with issues. Abandoning the military backgrounds of previous protagonists Nathan Hale, Joseph Capelli, and James Grayson, our new hero is a blue-collar fireman who is (surprise!) trying to save his family from the invading Chimera. Tom Riley begins the game with a fire axe, and he's tasked with dragging a few injured humans out of burning buildings at certain points. Despite those nods, Burning Skies doesn't lean too heavily on the fireman aspect of Riley's character. Set in 1951, the Chimera are assaulting towns and enslaving humans. With no military affiliation, Riley acts on his protective instincts when his family and fellow firemen are threatened by the invading creatures.
Looking back at IGN's previews of Resistance: Burning Skies, the same idea keeps popping up: this is a handheld first-person shooter that feels like its console brethren. After shoehorning FPS games onto portables for years, having a true dual-stick shooter on the go is exciting -- it's just that Resistance: Burning Skies isn't. Burning Skies is a competent shooter with presentation problems that does little to thrill you. Like most shooters these days, Resistance: Burning Skies is broken into two parts -- single player and online multiplayer. The solo campaign casts you as Tom Reilly, a New York firefighter thrust right into the action as the Chimera invade America for the first time. (Thus, this is a story set between Resistance: Fall of Man and Resistance 2.) Tom's just doing his job and rescuing people, but when the Chimera abduct his wife and kid in front of him, he's committed to the fight until he gets them back (translating into six chapters of gameplay that should take you six or fewer hours). \" Burning Skies is a competent shooter with presentation problems that does little to thrill you. Unfortunately, most of that is straightforward and mindless.
The final boss in Resistance: Burning Skies is absolutely atrocious. I'm shocked that the developers at Nihilistic felt comfortable releasing such a horrid finale to their first-person shooter on the Vita. It's an inexcusable blight on an otherwise solid, enjoyable game. Burning Skies is the culmination of a promise. Sony's PlayStation Vita was tasked with bringing the FPS genre to the handheld before its first details were ever revealed. The analog nub on the PSP just wasn't cutting it, and the Vita's twin analog sticks were most likely in design documents from day one. In that way, I have to grade the latest entry in the Resistance franchise a little differently than I have its console bretheren. It's been billed as the first "true" FPS on a handheld, and in many ways that's absolute fact. R:BS controls so well that I sometimes thought I was playing a legit console game. At that moment, I looked up and found myself in the back seat of a car, in a café, at Target, or dropping the kids off at the pool. Burning Skies attains an excellent level of immersion despite its lackluster aethetics. Textures can be muddy and sounds are sparse and frequently repeated. Enemies often pop out of monster closets, line themselves up for headshots, and generally behave stupidly.
Resistance: Burning Skies is all about the guns. Big guns, little guns, guns that let you see through walls. Big guns with little guns glued on the side. There are ugly aliens, too, and they make great target practice for all those big chunky guns.For those unfamiliar with the series' alternate history; World War 2 never happened, Nazis never existed (yay) and an extraterrestrial race called the Chimera has invaded the Earth to murder us and take our houses (boo). After overrunning Russia, Europe and eventually trotting over to jolly England in Resistance: Fall of Man, those distinctive Chimeran eyes took to squashing America as their final objective.That's when Burning Skies takes place, before Resistance 2 and 3, in the middle of the chaos when alien toes touch down on United States soil. You're Tom Riley, a firefighter out on the rounds as the Chimera show up to put a stop to normality.It's a very short, oddly paced campaign. There's no initial focus or direction, and you're left running from point to point admiring the bland scenery. But the story picks up after a freaky encounter with a bonkers scientist and the player gets a grasp of what they're aiming to save, namely your wife and daughter, but it's all over before it gets a chance to hit its stride.
When the world you know is being overrun by ferocious hordes of murderous aliens, things can get frantic. The Resistance series has always done a great job of complementing its dire circumstances with equally fraught action, but in Burning Skies, both elements lack their usual luster. The story fails to capture the desperation of humanity's plight, and your Chimeran enemies attack with patterned diligence as opposed to the swarming intensity of Resistances past. There are some fun guns to shoot and a competent online multiplayer offering, but if Burning Skies is any indication of the fervor with which we would fight for our survival, humanity is in trouble. The problems start with your enemies. From foot soldiers to jetpack jockeys and dog-sized arachnids to truck-sized berserkers, the Chimera are an ugly bunch that have a reputation for attacking in substantial numbers with startling ferocity. Their vigor has long fueled the frantic combat of the Resistance series, but in Burning Skies, the Chimera seem to have lost much of their appetite for destruction. Squads are smaller and less aggressive, and if you can find a solid place to take cover, you can safely potshot your way through most encounters. Move aggressively against an entrenched enemy, and you'll be in danger, but many enemies spawn in and take a few long seconds to fire on you, leaving you plenty of time to jog up to them and hit them in the head with your axe by tapping a conveniently located onscreen icon.
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