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We have collected 10 reviews of the Resident Evil : The Mercenaries 3D. Experts rate Resident Evil : The Mercenaries 3D 6.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Resident Evil : The Mercenaries 3D and 3DS Games.
As a minigame in Resident Evil 4 and Resident Evil 5, The Mercenaries was a welcome bonus: the core action of the game proper, stripped of story and turned into an addictive, timed score-attack mode. As a stand-alone 3DS game, though, Resident Evil: The Mercenaries 3D feels awfully slight. It's the same mode, gussied up with unlockable content and a new skill system, posing as a full-sized game. The hectic pursuit of high-scoring combos and time bonuses is still a lot of fun, but there's just not enough here to make Resident Evil: The Mercenaries 3D feel like a worthy standalone game. You play as one of a selection of series veterans (Chris Redfield, Jill Valentine, and the like) set loose on a smallish map to rack up as many kills as possible before the time runs out. More points are awarded for slaying enemies in quick succession. Precious extra seconds are awarded for smashing time-bonus crystals and up-close finishing moves, such as Chris' stomp and Jill's double knee drop. The enemies will be familiar to those who played Resident Evils 4 and 5; they are the monks of the former and the zombified villagers and soldiers of the latter. The ever-unnerving chainsaw majini and the executioner majini (the giant hooded chap with the colossal axe) also feature.
The idea is simple: shoot as many of those wretched Majini as possible before the timer runs out. You can change your choice of character, weapon and environment, but essentially it all boils down to shooting zombies (well, zombie-like enemies) in the face as quickly as possible. This isn't a criticism of the experience itself - Mercenaries 3D is a score attack game, after all - but I question its longevity; you don't get much bang for your buck here. Many people will be familiar with the Mercenaries mini-game already, it having appeared in Resident Evil 3, 4 and 5. For the 3DS debut Capcom has bulked the mode up with some unlockables and then slapped a 34.99 price tag on the box. There's no narrative to stitch it all together, no crappy dialogue, no dodgy voice acting - just you, a bunch of zombies and a score counter in the top-left-hand corner of the screen. At the start of the game, you'll be presented with a choice of three zombie-hardened mercenaries: the log-armed Chris Redfield, Jill "master of unlocking" Valentine, and Hunk, who insists on wearing that silly gas mask even though nobody else does because the viruses responsible for the zombie outbreaks quite clearly aren't airborne.
To paraphrase the T.V. show Mystery Science Theater 3000, Resident Evil: The Mercenaries 3D isn't really a game -- it's more of a game loaf, made from real game parts, chunked and formed. The "parts" in this case come from The Mercenaries, an extra mode found in Resident Evils 4 and 5, made to act as a pleasant diversion from the main attraction -- not a stand-alone experience. And therein lies the problem: It takes a lot of effort on the developer's part to justify selling a formerly free novelty as a $40 boxed product (also, let's not forget that RE4 and 5 can be now found for $10-and-less across many platforms). Unfortunately, Capcom didn't invest the necessary manpower in their attempt to translate this popular franchise to the newest generation of handhelds, resulting in a cynical and hateful product that's essentially Buyer's Remorse: The Game. If you're not familiar with The Mercenaries, it's basically an arcadey version of the fast-paced horror-combat pioneered in Resident Evil 4. You choose from one of the series' many popular characters (with optional goofy costumes), enter a stage recycled from the main game, and try to stay alive as long as possible while collecting time bonuses and racking up points through a combo-based system.
Before you read this, know that I am a console player, so I was very iffy about reviewing this game for two reasons. One reason is that I love Resident Evil games, and I didn't want to ruin my love for the series with a less-than-par handheld game. The second reason was that controls for an over-the-shoulder shooter on a handheld scare me. Both of these problems quickly disappeared when I sat down and played Mercenaries 3D. As I played through the game, the levels looked really familiar. It's because they are the same mercenary levels in Resident Evil 5 for 360 and PS3. This was one of my favorite parts about the game on the console, so we were already off to a good start. I picked Chris Redfield with his amazingly large forearms and was on my way. You get three weapons for each character, along with three items. One of them is—of course—the famous green herb spray. So you get dropped into a map and your squad leader barks orders at you. His “pep talks” really boosts your confidence. Now it's time to shoot some zombies. I switch to the shotgun as fast as I can because, let's face it, that's the best gun for blowing off a zombie's head. Moving around the map requires a bit getting used to. It's a little difficult to move and aim at the same time, but it's not impossible.
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Largely a repackaging of old content, The Mercenaries 3D is a competent co-op shooter that ultimately falls short due to a severe lack of meat on its bones. Resident Evil: The Mercenaries 3D is hardly a "new" game. Yet, even though Capcom is essentially regurgitating a mini-game that originally came out six years ago (in Resident Evil 4), pumping lead into non-stop waves of undead flesh-eaters is still pretty fun on the 3DS, especially if you're playing alongside another person. Unfortunately, Mercenaries hasn't really evolved much since it last appeared as an extra in Resident Evil 5...and its entertainment value is limited, as you can blast through its missions in only a couple of hours. The Mercenaries 3D has a lot of things working in its favor. It's the first Resident Evil title on the 3DS, previous incarnations of Mercenaries are proven hits among fans, and the series has a profusion of iconic enemies and locations to draw from. Mercs is also perfect for the kind of quick-hit experience the 3DS lends itself to. But instead of building on the core concept of teaming up with another player to battle Resident Evil's assortment of cultists and infected aggressors, the game's more or less unchanged.
The Resident Evil series has a long history of rewarding players with awesome unlockables like infinite rocket launchers and new costumes. Arguably, the best of these bonuses is Resident Evil 4's The Mercenaries mode. Players took on the role of favorites like Wesker and Hunk, mowing down enemies in succession with preset artillery while racing the clock. Resident Evil 5 enhanced the addictive formula with two-player co-op and even more levels and characters. Like one of the series' mutant abominations, the swollen appendage that is The Mercenaries has finally detached and morphed into a standalone experience for the 3DS, and it's retained almost every ounce of fun. Resident Evil: The Mercenaries 3D plays like a greatest hits of the RE 4 and 5's modes, with new features like objective-based missions and a cool perks system. The cast is packed with familiar faces like Chris Redfield and Jill Valentine, each with well-balanced weapon loadouts. It's easy to fall in love with Hunk's devastating melee attacks or Krauser's infinite arrows, but the fun comes from trying all the characters. Unlocking upgradable skills like handgun proficiency, increased heath recovery, and combo meter extenders makes outfitting each character a deeper, more rewarding experience.
Ever since Resident Evil: The Mercenaries 3D was announced, fans of the series wondered if Capcom could pull off making what is effectively a mini-game feel like a full release. Introduced in Resident Evil 3 and enhanced in subsequent releases, The Mercenaries places you in familiar Resident Evil locales and tasks you with killing as many baddies as you can in the time allowed. With Mercenaries 3D, what was once a free bonus mode is now being priced as a standalone title for the Nintendo 3DS. But is there truly enough additional content to make this formerly free mini-game worth the $40 price tag? Not by a long shot. Resident Evil: The Mercenaries 3D Video Review When it comes to gameplay, Mercenaries 3D is an easy sell. It's the same addictive mini-game RE fans have been enjoying for years, only now it's on a portable and in stereoscopic 3D. True, it's considerably more action-oriented than even the later RE games, but there's something about that visceral feeling of frantically shooting enemies in the head as the timer runs down that captures the essence of Resident Evil in a different -- but still incredibly fun -- way. If you're looking for scares, you better pull out the original RE or hold out for Resident Evil Revelations.
"Dammit, where the hell's the next time extension? Shit, my combo's running out! C'mon, where's another guy to kill... yes! Phew, just in time... Oh fuck, a chainsaw guy! Shit, shit, shit... get out of my way you stupid Majini! C'mon, why won't this chainsaw fucker die!? There goes my last grenade... oh man, that was close. Ugh, where are some more herbs? Oh, over there, sweet... Oh fuck, another chainsaw guy! Are You Fucking Kidding Me?!" If you've played Mercenaries mode in either Resident Evil 4 or 5, then the above inner monologue (or outer, if you have a tendency to talk to yourself and find yourself alone in an Xbox Live Party) will sound very familiar. With Resident Evil: The Mercenaries 3D, that same brand of frantic, \"run, gun, and run again”, adrenaline-bursting survival action is now available in the palm of your hand. As a full-priced 3DS game, however, we're going to need more than just a port of side-missions to past games. Here's the skinny: Mercenaries 3D offers 30 levels, 8 characters, and 30 customizable skills for you to blast hordes of not-quite-zombies for those precious high scores. Is that enough? Well, that depends on how much you liked Mercenaries mode before.
Resident Evil's Mercenaries mini-game has slowly evolved over the past 11 years, its form mutating like one of William Birkin's pet projects. While you could argue that the mode began with the Hunk and Tofu games that unlocked in Resi 2, the first true Mercenaries mode, Operation: Mad Jackal, was included as a post-story bonus to Resi 3. You chose one of three characters, then attempted a timed run through the monster-infested streets of Raccoon City, pausing only to grab the occasional survivor, or to freak out at the fact you only had four bullets left. Resi 4's Merc game expanded the premise, restructuring the gameplay to focus on addictive, score-attack hijinks; Resi 5's effort stuck to the same formula and threw in co-op, but somehow still fell short of the classic feel of the previous version - a contrast that largely rings true for Evils 4 and 5 in general.Considering that the Merc outings have always been an added bonus - the high calibre crumble that follows the Zombified Sunday Roast, if you will - some people are now questioning the viability of this standalone 3DS release. We already know that the (supposedly) full-fat Resident Evil: Revelations is on the way, so couldn't Capcom just stick a Merc mode on the end of that?
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Based on the arcade-y, undead-slaughtering mode from RE4 and RE54, Resident Evil: The Mercenaries 3D forgoes story progression and survival horror scares in favor of straight forward, in-your-face zombie killing. The game starts players heavily armed, lets them loose in a map, and slaps a time limit on the objective of piling meat-bag corpses as high as they can. Strategy comes into play with item and ammo management, score multipliers, the ability to add time to the ticking clock and, obviously, keeping your brain from becoming a zombie snack. With the 3DS comes some innovation, too; inventory items are now a breeze to access thanks to the 3DS's touch screen, and a run-and-gun feature has finally been implemented into the series. Sure, it doesn't give you total freedom--it only works when you're in first-person mode--but it's still an evolution for a franchise that's famously kept gamers rooted while they squeezed the trigger. What hasn't changed--amazingly--is the graphics; squint just a little and Mercenaries could be mistaken for its console counterpart. Character models, environmental details, and enemy animations are stunning.
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