7 expert reviews - 0 user reviews
We have collected 7 reviews of the Resident Evil : Operation Raccoon City. Experts rate Resident Evil : Operation Raccoon City 5/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Resident Evil : Operation Raccoon City and Xbox 360 games.
PC owners deserve better. Resident Evil: Raccoon City was hardly a quality game on consoles, but you'd hope that developer Slant Six Games might have given the PC platform at least a little respect. Alas, all the signs of a sloppy port are apparent from the moment you boot up the game. Ridiculous menus that only half-support the mouse and quick-time events that indicate to wiggle the C key like it's an analog stick are just a couple of these indicators. Capcom, the game's publisher, earned a reputation for careless PC ports years ago with games like Onimusha 3 and Resident Evil 4. It now carries on that dubious tradition with Raccoon City--only this time, the game it's debasing is one that was never worth your time in the first place. These problems are a shame, considering the possibilities. The game puts an intriguing spin on events you might have already witnessed in previous Resident Evil games. You're a member of Umbrella Security Services' special Wolfpack team in the infamous Raccoon City, where the T-virus has turned the population into voracious zombies, and mutant dogs lurk in shadows, ready to ravage the defenseless.
While Capcom's Resident Evil: Operation Raccoon City wasn't my most anticipated game of 2012, it was definitely on the list. The trailers, the concept, and the coop / multiplayer aspects were quite compelling and alluring. As a Resident Evil fan, I was excited to relive a familiar time period in the series — the initial outbreak in Raccoon City. You play as the ‘bad guys' — Umbrella security agents. Your task is to cover up the evidence of any connection to Umbrella and the incident involving zombies. ‘Covering up' includes burning physical evidence, deleting digital data, and killing any survivors found. What I love about this concept is that for once you play as a faction that knows what Umbrella is up too. You see a hunter and your character identifies it as a MA-121. Instead of being surprised by a zombie outbreak, you understand it, have the skills to enhance it, and have the ability to cure infection. For once, you don't play as a Chris, Leon, or insert S.T.A.R.S. member here. The negative aspect of playing as an Umbrella agent is that by knowing what you're against and what's going on, you lose a lot of the fear element. As a player, it's difficult to grasp the severity of the outbreak when your squad is reprogramming a Nemesis. The co-op aspect of the game also takes away from the fear element.
When I put out the call for help with 1UP's Resident Evil Operation Raccoon City review, I wasn't sure what to expect. The idea seemed simple enough in theory: 1UP would give this multiplayer-heavy game a fair shake by inviting fans and members of our community to play along and help shape the site's review. Review together or die alone, and stuff like that. I was happy to see our community participate and share their opinions and unique perspectives with us. While a few entries didn't make the final cut, I appreciate the effort and contributions made by all. Honorable mention goes out to 1UP user dayeight, someone who chose not to participate in our multiplayer sessions but offered this surprisingly succinct take on ORC: "Moving parts create a puppet menagerie of pain, online is fun-ish but isn't it always." Nicely put, dayeight. And with that, let's kick off our first community review and see what our panel had to say about ORC's strengths and weaknesses. Oscar Reynoso, 1UP Member: I think ORC sticks to the story pretty well, and all of the characters seem really balanced. The assortment of weapons isn't that bad, and it's pretty cool to experience a story from Umbrella's perspective during the G-Virus outbreak of Resident Evil 2 and 3.
Remember the first time you saw the licker in Resident Evil 2? The masterful foreshadow by the window; the ominous drip-drip from around the corner; and the searing CGI reveal. There have been few better enemy debuts; it was like Resident Evil in microcosm - scary but enticing, suspenseful but completely enthralling. Resident Evil: Operation Racoon City has lickers too. Their reveal is a little less artful, though. Instead of one marauding hellspawn, approximately 14 million are hurled at you and your four-man squad of generic dullards, and they're about as intimidating as a washing-up sponge. And that, sadly, is Operation Racoon City in a nutshell. Quite why this game even exists is a bit of a mystery. Surely nobody out there is demanding a creaky Left 4 Dead rip-off set in a cardboard-box recreation of the Resident Evil universe, but that hasn't stopped Capcom from diluting and cheapening its strongest brand. At least the premise developer Slant Six has conjured up is decent enough: you play as one of the Wolfpack, an Umbrella-owned taskforce charged with cleaning up the mess left behind by the proper Resident Evil games. So you've got to sort out what happened in Raccoon City after Resident Evil 2, for example, or bolt around the Spencer mansion's contractual appearance while shooting zombies in the face.
The Resident Evil series is filled with failed offshoots – from a light-gun game that doesn't support light guns to a miserable Game Boy Color title. You can now count Operation Raccoon City among these missteps. SlantSix's attempt to merge the iconic Raccoon City outbreak with intense third-person shooting is rife with buggy AI, debilitating glitches, and sloppy gameplay. Operation Raccoon City puts players in the roles of Umbrella operatives on a mission to eradicate all evidence of the evil pharmaceutical company's involvement with the outbreak. The brief 4-player co-op campaign takes players on an uninspired tour through Raccoon City landmarks like the police station and underground laboratory. How SlantSix managed to make such iconic settings look so generic is beyond me. Simply blasting away zombies and mutated monsters with friends is a decent time, but attempts to mix up the gameplay fail miserably. A bumbling chase sequence early on is filled with frustrating quicktime events and inexplicably forces you to run backwards. Another lazy encounter involves the famously fleet-footed Nemesis staying put in the middle of a huge warehouse while you pepper him with bullets from behind cover.
The monstrous mutated scientist stares you down, but you aren't worried: you've got powerful guns at hand and three teammates at your side. But just when you think you know the rules, Resident Evil: Operation Raccoon City breaks them. At first, you can't turn and run; all you can do is slowly back away and shoot. If you brought a shotgun to this unexpected battle, sorry: you really should have brought an assault rifle if you wanted to be effective here, assuming you have enough ammo in the first place. Eventually, you're allowed to flee, but the game doesn't tell you that, and so you back into the streams of flame bursting from the corridor's walls. Want to run past the beast? There's an invisible barrier on either side. You'd suppose that AI-controlled teammates might help, but they're not even in view, apparently filing their nails in the corner while you get caught in an inescapable series of knockdown attacks. The entire scene is absurdly bad, as if the game is actively working to make you hate it. The game's problems are a true shame considering the possibilities. The aforementioned boss fight versus the infected William Birkin puts an intriguing spin on events you might have already witnessed in previous Resident Evil games.
While co-op is nothing new to any Resident Evil fan who took part in Chris and Sheva's Great African Safari of 2009, the recently announced Operation Raccoon City represents what might just be the boldest leap the series has made into the world of online teamwork. It's a third-person shooter with a story campaign that will see teams of four players make their way through the titular Raccoon City zombie outbreak that provided the setting for Resident Evil 2 way back when. In an odd reversal from that particular game, you'll actually be assuming the role of Umbrella Corporation's special security troops--each relying on one another's class-specific abilities--in a hunt for Leon Kennedy. Operation Raccoon City is being developed by Slant Six, a studio whose history thus far consists entirely of SOCOM games. That background is evident the moment you pick up a controller because Operation Raccoon City feels much more like a traditional third-person shooter than any recent Resident Evil game. There's a cover system, you can actually fire while running, and the whole thing moves at a much faster clip than what you've come to expect from anything bearing the Resident Evil name.
|Resident Evil: Operation Raccoon City||$10||See it|
|Resident Evil: Operation Raccoon City||$19.96||See it|
|Resident Evil: Operation Raccoon City Best Buy Limited Edition - Xbox 360||$22.95||See it|
|CAPCOM RESIDENT EVIL:OPERATION RACCOON CITY (M)||$26.54||See it|
|Resident Evil: Operation Raccoon City for Xbox 360||$29.99||See it|
|Resident Evil: Operation Raccoon City - Xbox 360||$31.99||See it|
|Resident Evil: Operation Raccoon City Special Edition||$33.09||See it|
|Resident Evil: Operation Raccoon City -- Special Edition (Xbox 360)||$39.99||See it|
|Resident Evil: Operation Raccoon City (XBOX 360)||$43.19||See it|
|Capcom 33038 RE - Operation Raccoon City 360||$46.5||See it|
|Operation Flashpoint: Red River||$50.5||See it|
|CAPCOM RE: Operation Raccoon City 360 - 33038 33038||$67.79||See it|
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