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We have collected 13 reviews of the Rage. Experts rate Rage 7.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Rage and PC games.
With John Carmack devoting a large chunk of his cybernetically enhanced brain to the art of building rockets instead of crafting rocket jumping simulators, we've been decidedly cautious about the upcoming Rage and its reliance upon id Tech 5. Id games are known first and foremost for their technological prowess, so has Rage suffered from Mr Carmack's obsession with sending passengers into orbit? More importantly, has id finally rediscovered how to create truly great game experiences, rather than excellent tech demos for their licensed engines? Despite Carmack's attention being less than undivided this time around, Rage is still a technological tour de force… for the most part. It's equally at home rendering vast desert planes as it is crumbling post-apocalyptic cities and subterranean havens cramped with detail. This is a graphics engine that excels at environment and character models, but it's not quite at home with the small stuff, such as fluids and smoke effects. Nor does it churn out dozens of dynamic light sources like many of today's deferred rendering engines. Considering its greatest strength is the use of a technique called megatexture, it's surprising that its greatest weakness is the appearance of textures at close range.
An ominous clanking heralds the arrival of a heavy Gearhead thug - a muscular villain in industrial metal armour. If you've seen Iron Man, he looks a bit like Robert Downey Jr's first prototype, only without the goatee or the pervasive air of smugness. Also, this guy has a minigun and a Russian accent that could happily join the cast of 'Allo 'Allo.Here's a dangerous chap, but here's the thing: you've just thrown a live grenade at his feet. The force of the blast causes him to stagger back, and as he rights himself he brings his head neatly into your crosshair. You're rocking a revolver packed with high calibre Fat Mamma rounds: the first shot blows his mask away, revealing a pair of furious eyes, while the second blows his head clean off. The man's body remains standing for a moment, blood spurting from the freshly-ventilated neck. And then he falls.Right from the start, it's clear that Rage wants to impress you. The game kicks off with a glossy intro that condenses a meteorite-based apocalypse into 90 seconds of expensive CGI, effortlessly surpassing all 151 minutes of Michael Bay's 1998 crapfest, Armageddon.
That Rage is a visual marvel should be no surprise. id Software has consistently set new industry standards since the days of Wolfenstein 3D. It's more surprising that id Software did such a great job with the visuals and performance of Rage on consoles that the PC version doesn't stand out quite as much as I expected it would. The PC version is prettier, but the difference between console and PC isn't as pronounced as with many other titles. Built using the id Tech 5 engine, Rage boasts an incredible blend of artistry and animation. Assuming you put in the time to update your video drivers, you can also get it running smoothly. If you haven't bothered to update your drivers, especially if you're using an AMD card, you can expect a visual catastrophe when first loading up the game. Textures pop in and out of existence with alarming frequency and the framerate is abysmal even with powerful hardware, making the game really difficult to enjoy. I played using a GTX 580 and a Radeon 5870 on different systems, and eventually managed to get both cards to run the game very well.
The opening two hours of RAGE"The best way to get your mind around RAGE is to play it for a few hours," says id Software's creative director Tim Willits, mere moments before I'm given the chance to run around unsupervised in its campaign for two and a half hours.The last time the game was shown, in March, was a brief run-through of five different segments of the game - a nice technical showcase of all the different facets of RAGE, perhaps, but not a splendid way to show you how the game stands as a whole. The 15-20 hour campaign starts 106 years after asteroid 99942 Apophis collides with Earth - via a lavish CGI introduction - with your character waking up from cryogenic slumber. Step out of your Apple-esque surroundings, the pristine sleekness marred somewhat by the fact that all your fellow pod-buddies are dead and rotting, and you're immediately attacked by mutants.I don't need to point out that RAGE looks fantastic, but your first real introduction to its wasteland comes from the passenger seat of local hero Dan Hagar's buggy, voiced by John Goodman, and he's definitely taking the scenic route. When was the last time a game opened with a good vehicle ride?
I don't play first-person shooters. I generally (with a few notable exceptions) dislike the first-person viewpoint, I've got the worst aim in human history, and I feel an irrational need to see the person I'm controlling in a game. Hell, the last single-player FPS I played all the way through was Doom II. All things considered, I am decidedly not the target audience for Rage, id Software's upcoming post-apocalyptic FPS. And, bearing that in mind, I actually found it pretty enjoyable, against all odds. Rage is essentially Post-Apocalypse: The Game. The trope-factory does double-time in Rage's ravaged world: Threadbare settlements nest in the ruins of run-down towns, desperate pockets of civilization cobble technology together from any scraps they can find, basic necessities like water and gas are more valuable than gold, disagreeable mutant gangsters haunt the uncivilized wasteland... and everything is very, very brown. Gunz and mutantz. Sound generic? Based on what I played -- that is, the first few missions -- it certainly comes across that way. But well-executed tropes aren't necessarily bad, and neither is Rage's presentation: Its quest-based gameplay is well-paced, rewarding, and flexible.
Since 2004's DOOM 3 we've seen the likes of Half Life 2, Gears of War, and Modern Warfare stand up and take their place in gaming history. That's all very good and well, thank you very much, but it's a truth universally acknowledged that id Software will always know how to do the best video game shotguns.It probably comes as no surprise to anybody that RAGE's boomstick is similar in heft and power to the ones seen in Quake and DOOM, the two-handed beast sneezing out great big wads of buckshot in impossibly wide arcs, with little to no reload required between blasts. The immense stopping power of the thing makes it effortless to put down packs of charging mutants, and if you're up against human foes you can just fire the thing a second time to get the job done. As far as virtual shotguns go, it really is a beautiful thing.However, it's 2011 and id Software is not content with just making games that have excellent shotguns. Now the iconic studio wants to go and put out a new series set in a lah-dee-dah big open world, one that features an apocalypse-tinged narrative, a big cast of characters, and a multiplayer mode that has you racing weaponised buggies.That's right, weaponised buggies.
With Rage being the first new IP to come out of Id Software in over ten years, it has a lot to prove. Today at QuakeCon 2010, creative director Tim Willits decided to show off a unique demo of the game: have each version of the game (PC, PlayStation 3, and Xbox 360) playing the same demo simultaneously on three different screens -- all running at 60 frames-per-second. Needless to say it was an impressive demo, with a few hiccups; the 360 version of the game crashed and the PS3 version took the longest to load the levels. Keep in mind this game is more than a year away from release, so there are still a number of bugs to iron out and system optimization to take place. But to go public, with that much confidence behind how well the game will run no matter what system you run, speaks miles on how proud Id Software is right now with Rage's current state. Imagine it a year from now when it finally drops. The demo started off by showing character interactions and how some of the mission structure could work (very Fallout 3-esque in that NPC's have quests that will be handed to you if you speak with them). The mission was easy enough: deliver a message to the nearby town of Wellspring.
Rage, eh? Funny title, if you ask me. Sure, it sticks to the established id Software naming formula, adopting a lone one-syllable word loaded with portentous meaning. "Doom" basically implies "you're screwed!", and the "oo" bit gives it a deep sound that implies weight. "Quake" suggests something that shakes the very ground we walk on, a massive event that tears open the genre we know. As for "Wolfenstein 3D"... well, I guess that's just an exception to the rule. Germans aren't very big on one-syllable words, after all.So, why "Rage"? I don't know just yet. It could be because the game features a lot of pissed-off people â?? Mad Max bandits, mutants, tribal thugs with painted faces â?? who need to be permanently pacified with guns, grenades, and killer bladed boomerangs. Then again, maybe it'll refer to the reaction of PC owners when they see the system requirements for playing the actual thing. I'm teasing, of course; we don't have concrete details, but id Software has repeatedly said that it's working hard to make the game work as efficiently as possible on all its supported platforms. The thing is, when you actually see Rage running, it's hard to shake the idea that it must be doing so on some kind of gaming superbeast.
Building on GameSpy's recent preview, I had a chance to check out the extra-special, wiggity-wonderful E3 demo of Rage -- which pretty much was exactly what we saw previously, with an extra two minutes or so of video. What, you may be asking, did those extra two minutes contain? Are you dripping with anticipatory sweat? Can you hardly contain your emotions? Whee! The E3 Rage demo showed a new area called "The Dead City," which is a former bustling downtown (skyscrapers and all) that's been pulverized and left to rot by the asteroid that destroyed the world to set up the whole Rage... er, setup in the first place. Apparently, such pulverized cities are hotbeds of mutant activity, so most everyone stays away from them. EXCEPT: You have to go there to get something to finish some quest for somebody. And, in the demo, we went there. Boy, did we ever. And we got attacked by some mutants. Boy, oh boy! We saw a couple of new enemies, too – including a very Doom-inspired giant enemy with a rocket-launcher/tank cannon thing. As impressive as that was, when we killed it, a low rumble heralded the entrance of a much, much bigger mutant (think God-of-War-boss size), who appeared from the buildings and bellowed at us. And then the demo ended.
Welcome to the Interrogation Room, GameSpy's signature pre-release game coverage format. Here, a GameSpy editor (typically one who's relatively in-the-dark about the game in question) grills his peers for information on a hotly anticipated game -- hopefully with more entertaining results than the typical boilerplate preview would provide. An id Software release is typically a pretty big deal in gaming circles, as the developer has essentially reached that rarefied air that allows them near-complete control over the development of its games. That still seems to be the case even now that id is owned by Maryland-based publisher Bethesda Softworks, who evidently knows how to keep the notoriously prickly company happy, productive and humming along on development of the upcoming first-person shooter Rage. The first brand-new id property since 1996 (yes, really) isn't slated for release until 2011, but it's already looking polished enough to show off to some lucky press. Ryan Scott, Executive Editor: To kick this off: The big deal in my mind is that this is id's first real console game. So does this mean PC gamers are gonna play second fiddle? What's id got to say about it?
"We are the creators of Doom and Quake and Wolfenstein," says id's Tim Willits. "We invented the first-person genre."How great it must be to preface a video game demonstration with the words "we invented the first-person genre". It's a bit like saying, "yeah, you might have played - and even enjoyed - other first-person shooters, but nobody does it quite like we do, because we were doing it when you were still crapping in nappies."But the Godfather, as fans know all too well, doesn't do things quickly. In an age when Activision pumps out a new Call of Duty game each year, and Microsoft gives us more Halo than we know what to do with, id is happy to sit back and ponder the meaning of life, love... and kick ass graphics. So here we are, in the depths of a stunning French château, about to see RAGE being played on the Xbox 360 for the first time. The shroud of mystery that has enveloped RAGE since its 2007 QuakeCon unveiling is about to be blown away.And what do we see? Well, perhaps the best-looking video game of all time.Gearbox Software's Borderlands is a decent enough reference point. Like Borderlands, RAGE is a quasi open world post-apocalyptic FPS set in a sci-fi Wild West - all deep south accents and heavy guitar twangs.
It's been a little less than a year since our Rage cover story, and it was interesting to see how the game has been shaping up in those intervening months. In a demo ran by the game's creative director, Tim Willits, and design director, Matt Hooper, we got to see a taste of the wasteland on the Xbox 360 version of the game, including a nice look at the game's on-foot and vehicular combat. If you haven't been keeping up on the game, here's a quick refresher. Rage is set sometime in the future, with an Earth in crisis. An asteroid smashed into the planet, killing most of its inhabitants and destroying civilization. The remaining survivors fall into three main camps: those who lived through the initial impact through blind luck, others who survived the impact thanks to a government plan, and unfortunate souls who are still alive but horribly mutated. Of the survivors, some are toiling to restore order and a semblance of normalcy to the surface. Others, including a group called the Authority, are manipulating the chaos to advance their own selfish agendas. You, the player, are the remaining member of your Ark, a small underground shelter designed to provide safe haven from the blast. When you emerge from the vessel, you discover a world in ruins that could desperately use your help.
It's really easy to look at Rage, and think, "this is Id Software's version of Fallout 3." It's a first-person game where the lone player emerges from a sheltered/protected society and wanders around a post-apocalyptic wasteland while talking with or shooting its mutated denizens. Heck, you can say that for Bethesda, Fallout is the post-apocalyptic RPG while Rage is the post-apocalyptic shooter. Yet what stands out more, to me (besides just how damn smooth and amazing the game already looks), is the fact that Rage also echoes The Legend of Zelda, of all things. In the past, design director Matt Hooper has compared your car in Rage to Epona the horse in Zelda. But during a 45-minute demo (with commentary from both Hooper and creative director Tim Willitts), there are a lot of other hooks to Zelda. You use your car to zip around an overworld and then descend into "dungeons" for quests. Hooper comments, "in nearly every new environment, the player gets some new weapon or gadget" -- a very Zelda-like structural element. Heck, the wingstick is the Rage version of Link's boomerang. To follow up on something mentioned earlier, it really is quite astonishing how good Rage already looks in motion.
| Retailer | Information | Prices | |
|---|---|---|---|
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Rage | $9.99 | See it |
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Rage | $15.21 | See it |
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RAGE Campaign Edition | $29.99 | See it |
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RAGE Campaign Edition | $30.15 | See it |
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RAGE - ANARCHY EDITION (FOR PC) | $37.99 | See it |
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Rage Campaign Edition Mac | $39.99 | See it |
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Rage | $56 | See it |
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