6 expert reviews - 0 user reviews
We have collected 6 reviews of the Prototype 2. Experts rate Prototype 2 7.6/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Prototype 2 and Xbox 360 games.
A solid port is nothing to scoff at. Prototype 2 finally makes its way to the PC after debuting on the Xbox 360 and PlayStation 3 back in April, and the transition has been kind to this brutal open-world adventure. The biggest difference between this version and its console brethren is the slightly improved visuals. Greater draw distance and a higher frame rate showcase your murderous rampage in a more impressive light. Because the technical aspects have been translated with nary a hitch, it's easy to lose yourself in the destructive glee of this unrepentant sequel. Prototype 2 isn't the least bit novel, but it's so utterly ridiculous that it's hard to wipe the smile from your face. One thing you should keep in mind is that Prototype 2 is at its best with a controller. The fast-paced fighting and empowering exploration come together seamlessly when you have a couple of analog sticks and responsive buttons. If you're using a keyboard, you can still blow through the papier-mache enemies, but the actions don't play out as smoothly. Holding down three keys to glide through the city takes a bit of finger gymnastics, and zeroing in on one attacker in a crowd is even tougher with a mouse.
Prototype 2 questions the merit of one idealistic—some would say, essential—quality of video games: fun. In the craft of writing, "fun" is usually seen as a childish word, a brainless adjective that shouldn't be used unless it's absolutely appropriate. In the craft of video games, "fun" is usually the goal, that feeling of unadulterated whimsy or fantastical power trip that makes players want to leap into the air and exclaim "WWEEEEEEEE!!!" With the abundance of incredible full retail games, however, "fun" is not enough anymore. That said, Prototype 2 is at its best when compared to Crackdown, to the philosophy that an open world should be first and foremost a playground; in this case, one filled with skyscrapers to climb, streets to sprint through, pedestrians to shove, and mercenaries to murder with your arsenal of attacks. Every mission and every set piece is meant for James Heller to do nothing more than display his powers and rampage through the city without a care in the world. With the ability to run along the side of buildings and to soar between them with a series of jumps, air dashes, and glides, James can maneuver around the city with the superhuman speed necessary to outrun full-blown helicopters.
The original Prototype was an open-world game attempting many things in its annihilated vision of New York, but for most people it has been symbolised by one solitary instance: a hooded man repeatedly launching into flying kicks at helicopters. This is the most striking image of Prototype, and it's persisted long after the forgotten narrative justification as to why these rotorcraft deserved such a thorough punting.To the people who fondly remember the empowering feeling of boot slicing through steel, I bring you good news: you can still attack helicopters with flying kicks in Prototype 2. It is positively encouraged, even, though it does take a good few hours to unlock.There are new things in developer Radical's revamped anti-hero template, of course, but it's the tried-and-tested moments that are still the game's finest, and when your super-powered repertoire neatly segues between slicing through a gaggle of foes, running up walls and leaping through the air like a Golden Age Superman, you occasionally stop and think, hey, this is pretty fun.Which is nice, because the original game wasn't always that fun, especially when it was spamming you with a hundred burly enemies and dozens of nasty rockets.
When the first Prototype released in 2009, it did a lot of things right: traversing the towering skyscrapers of New York City, stealing the identity of anyone you see, and forming weapons out of your character's grotesquely morphed appendages. It fell short with a frustrating combat system, lackluster visuals, and inconsistent missions. Prototype 2 feels like a well-heard response to fan feedback, addressing nearly every issue from the original.Over a year after the events of Prototype 1, New York is overrun yet again by the Blacklight virus. Former protagonist Alex Mercer has gone completely to the dark side, and new hero James Heller is out for revenge against Mercer for causing the outbreak that killed his family. Before long, Mercer grants his viral powers to Heller, seeing potential in the experienced soldier and hoping to win him as an ally.Mercer slides easily into the antagonist role, since he was always more of an antihero. Heller reminds me of God of War's Kratos, focused entirely on revenge with his emotions set constantly on angry. With him, Radical essentially traded in one story clich (amnesia) for another (dead wife and kid). The arc hits all the familiar beats along the way without dropping any silly twists.
There comes a point while playing Prototype 2 when you realize the marketing campaign was a lie. The Homecoming trailer weaves this heart wrenching story of a soldier who told his family to trust the government and how it cost them their lives. With that pain, Sgt. James Heller becomes a relatable character and we want to see him use his superpowers to exact revenge on those responsible. But that motivation is lost when the game starts and Heller begins shoehorning curse words into every other sentence. The emotional connection to our protagonist is severed. Heller becomes an angry caricature, and Prototype 2 becomes an enjoyable but predictable action title. If you skipped the original Prototype, you won't have an issue jumping into the sequel. About 14 months after the events of the first game, New York City is once again in the grips of a viral outbreak -- supposedly at the hands of Alex Mercer, the antihero of the original title. Heller blames Mercer for the death of his family, and through a 14 or so-hour game (if you do all the side quests), it's our job to rain vengeance. The story doesn't get much deeper than that. You'll partner up with shady characters throughout the journey, and they'll feed you missions that usually end with Heller beating the hell out of a bunch of soldiers or mutants.
Say what you will about Prototype being a modified version of Radical Entertainment's previously released The Incredible Hulk: Ultimate Destruction; we still thoroughly enjoyed it. The story was a pretty original one, and the introduction of Alex Mercer — a human with super powered mutant abilities — paved the way for a possible new hero in Activision's fold. But then leave it to the developer and publisher to pull the rug out from under us, introducing Prototype 2 a couple of years later with a completely different hero to play around with. This time around, you're Sergeant James Heller, a member of the Blackwatch squad that dwells within the infected NYZ area. He's basically gone suicidal, chasing after Mercer like a relentless hunter after losing his wife and daughter to his maliciousness. But after encountering him, he becomes infected with the virus, transforming into a powerful machine of vengeance. However, not all is as it seems, as Mercer informs the newly transformed Heller that Blackwatch, not himself, is to blame for the loss of his family. And so the story twists, with some great moments that will keep you intrigued throughout. Not that Prototype 2 had a shortage of stuff to do.
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