NeverDead

NeverDead

5 expert reviews - 0 user reviews

3.5/10
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We have collected 5 reviews of the NeverDead. Experts rate NeverDead 3.5/10. Reviewsor.com helps you find reviews, best prices, user reviews of the NeverDead and Xbox 360 games.

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NeverDead Reviews

Game Revolution

02/2012

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NeverDead

Remember lining dominoes in those wild patterns on the floor? You would add obstacles, like a ramp onto a stack of books, with visions of making some grand masterpiece before toppling over that first domino. But suddently, your elbow accidently bumps a piece which forces you to make a mad dash to stop the whole thing from falling. For me, this would always happen two or three times before I'm in a rage. Unfortunately, this is what it is like playing NeverDead. Except it's not two or three times. It's two hundred times....every hour—that is, if you even make it an hour into the game before turning it off. Let's not jump the gun here, though. The simplicity of the game makes it easy to understand and accessible. It doesn't attempt to fool you with complicated trickery. On the flip side, that means there's no dazzle. It's simple but without any punch to keep you interested. There are two options: story mode and multiplayer. If you get bored of those you can always tinker around in the option menu—that's probably the least frustrating thing the game has to offer. Story mode begins with a slow attempt to give some backstory, or lack thereof, to protagonist Bryce Boltzmann's heinously never-ending life.

VideoGamer

02/2012

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3.0/10

NeverDead Review

You can tell a lot about a game by the stuff it asks you to pick up. Take Uncharted, for example, which squirrels away unique archaeological treasures off the beaten track, a conceit entirely in keeping with the series' fiction. Super Mario 3D Land's medals tease you into tricky tests of platforming skill or inquisitive probing. Batman: Arkham City, meanwhile, has the Riddler trophies, each an entertaining environmental puzzle to solve. In NeverDead, collectibles hide in plain sight, happily giving off a bright yellow glow. In NeverDead, collectibles are called 'collectibles'. Collectable 'collectibles' just about sums up the lack of inspiration in NeverDead, and that's doubly disappointing given a genuinely decent idea at its core. 500-year-old demon hunter Bryce Boltzman is immortal, you see, which means he responds rather differently to serious injury than you or I. Throughout eight hours of shooting and slicing, Bryce will frequently be dismembered, and can recover by hopping, rolling or crawling into the limbs he's lost. It's a fun novelty at first, though the concept of a human katamari never really goes any further than that.

GameInformer

02/2012

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4.0/10

NeverDead

Designing games is hard work. NeverDead is a great example of just how hard it is. The main gameplay hook – your character being able to detach his own limbs and roll himself back together again – sounds novel on paper (and was tailor-made to sound awesome in preview coverage). However, if you're going to use a unique mechanic, you have to design a game around making that concept fun (Portal is a great example). Rebellion may have come up with a new idea, but these days that's simply not enough. By shoehorning this oddball idea into a terrible, unoriginal third-person action game, it created an experience that is too clichd to feel fresh but also fails at delivering on the basics of the genre. The plot, which I won't waste too much time on, is pure drivel. You're Bryce Boltzmann, an undead employee of a government agency that is tasked with killing off the various demons that threaten our world. Without spoiling too much (though I guessed the big plot \"twist” after about 15 minutes), a parallel story told in cutscenes eventually sheds light on Bryce's origins. Frankly, the writing is so bad I couldn't care less about the story, and Bryce is armed with some of the worst one-liners in recent memory.

GamePro

04/2011

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NeverDead (Preview)

Pete Davison jumps into NeverDead's world of death, dismemberment and demons in this unusual action thriller from Konami and Rebellion What we're talking about: NeverDead, a demon-hunting action thriller for PlayStation 3 and Xbox 360 featuring an immortal hero who shrugs off dismemberment as a mild annoyance, and an interesting collaboration between Western and Eastern game design teams. Where we saw it: Publisher and Eastern developer Konami paid to bring us to Oxford, England and visit the premises of Western developer Rebellion -- also the home of Judge Dredd and 2000AD, for any comic book fans out there. What I knew going in: I knew very little of NeverDead prior to going in. I'd seen the E3 trailer, which gave an idea of what to expect from the characters and introduced the dismemberment concept, but didn't show any gameplay. This visit was an early chance for the press to see the game in action and although we wouldn't have an opportunity to play the game for ourselves, we'd get a good glimpse at what to expect. What you need to know: NeverDead is a game of contrasts: a contrast between Western and Eastern game design, between fantastical creatures in realistic environments and between its two protagonists.

1UP

08/2010

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NeverDead (Preview)

If you've seen either the trailer from E3 or Gamescom you've no doubt been confused -- and intrigued -- by NeverDead, the new game from Shinta Nojiri (Metal Gear Solid Acid's producer) and Rebellion (the studio behind Aliens vs. Predator. The distinct trailer shows a head rolling around in an environment, collecting its other body parts all Katamari Damacy style in order to return to normal. Yeah, it's some crazy shit. Anyway, at Gamescom earlier today we had a chance to speak with Nojiri about his game and get a better sense of how it all works. The basic premise is that you're an immortal, which means you can be shot, chopped up, whatever, and still live. In fact, you can turn that penchant for mutilation to your advantage in some unique ways, by, say, ripping off your arm that's holding a gun, throwing it into a swarm of enemies, and letting it fire away. The way the game explains all of this is that 500 years ago you were a human demon hunter, and a demon king placed a curse on you, turning you immortal. So you've spent the last few centuries hunting demons for money, and plotting revenge.

Prices

Retailer Information Prices
J&R Music and Computer World NeverDead - Xbox 360 $19.99
Compuplus.com KONAMI NeverDead X360 - 30122 30122 $24.69
Target Video Games: NeverDead (Xbox 360) $39.99
Microsoft Store Neverdead for Xbox 360 $59.99
Amazon Marketplace NeverDead [Japan Import] $68.99

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