5 expert reviews - 0 user reviews
We have collected 5 reviews of the ModNation Racers : Road Trip. Experts rate ModNation Racers : Road Trip 6.5/10. Reviewsor.com helps you find reviews, best prices, user reviews of the ModNation Racers : Road Trip and PS Vita Games.
Every race you run will likely unlock new customization options in Sony's Modnation Racers: Road Trip. Every. Single. Race. Guess what?! If you're playing your PlayStation Vita on the go, you're likely to pick up even more customization options via Near. Seriously, this portable offshoot of the PS3's popular build-it, race-it, customize-it kart racer will just not stop throwing new customization options at you. The game's career mode will start you off with a heaping helping of character items, kart parts, and race track pieces, but even after you've gotten through the game's pre-designed race tracks, there's more to unlock and use. In a way, this can get exceedingly monotonous. I don't care about random helmet number 3. I don't care about oversized kart wheels. I want a specific piece to create my Spider-Man-themed race track and my Green Goblin driver. The argument could be made that giving players so many choices provides motivation to have fun and run a ton of races, whether you're enjoying pre-made tracks or something you cooked up yourself. And Road Trip actually allows players to collect tokens scattered throughout the premade race tracks, tokens that can be spent in their shop for more content.
ModNation Racers: Road Trip is a kart racer you want to love, and for good reason: it tries so hard to be loveable. It has an adorably devious aesthetic featuring racers that gesticulate wildly as they bebop down the track. It has creation elements that allow you to put a squat Marty McFly look-alike behind the wheel of a Delorian and set the kart loose on a custom track adorned with flaming hoops and unnecessary ramps. It's when you get down to racing in Road Trip that it begins to reveal its inconsistencies. Many races are great fun, but the frustrations pile on the more time you invest. The campaign's later tracks are less about racing and more about coming to grips with your kart's loose handling while avoiding inordinate amounts of doodads strewn everywhere. Yet the racing seems almost an afterthought in ModNation Racers: Road Trip, which is one-quarter racing game and three-quarters creation suite. The robust tools allow you a good deal of freedom with the karts you devise, the racers you outfit, and the tracks you lay. The more you race, and the better you are at it, the more you get to toy with bits and pieces. Just allowing the game to randomize your onscreen avatar can bring about such cute results: a googly-eyed bright-green frog behind the wheel of a bright-yellow hot rod, for example.
There's no question that Sony covers all the bases when it comes to its first-party output. It no doubt saw the success of Mario Kart on Nintendo platforms and wanted some of that money pie, throwing its resources behind the development of ModNation Racers for PlayStation 3. Despite missing the charm and character found in Nintendo's series, ModNation was a perfectly competent kart racer complete with genre-leading user creation tools. A disappointing PSP entry followed, but now on Vita the series has a chance to shine, taking full advantage of the handheld's features.Compared to the rather bloated original ModNation Racers, Road Trip on Vita is more streamlined. Gone is the horrid attempt at story telling via cutscenes, gone is the awkward drivable hub world, replaced with a simple scrollable menu that is home to plenty of content and options.The Career Mode is the heart of the single-player portion of Road Trip, offering up five sets of five races (each on a new track), with the next unlocking once you've reached the set points goal. An extra sixth set of races is unlocked once you've won the previous five and managed to beat a set of overall objectives.
I love ModNation Racers on the PlayStation 3. It's a game I still buy every downloadable track pack for and find myself playing when the mood strikes. That's why I've been so crazy about getting my copy of ModNation Racers: Road Trip. But now that I have it, I'm not ecstatic over the final product. The game isn't a train wreck, but it is a title that doesn't seem to have learned from the franchise's previous mistakes or embraced what the Vita is all about. ModNation Racers: Road Trip is the portable kart racer with a LittleBigPlanet vibe. You can tackle the brand new 30-race career mode or spend your time creating racers, karts and tracks that you can then share online. This was the case with the PS3, and it's the case here. That's impressive. As a seasoned ModNation player, it was awesome to boot up my first race and find that the in-game controls have been perfectly ported to the PlayStation Vita. Leaning into drifts, spinning with the right stick to fill a special meter, and boosting through straightaways all feels like second nature on the Vita because it's so faithful to the original.
The original ModNation Racers was a flawed but entertaining attempt to innovate in the kart racing genre. Its easy-to-use toolset for creating and sharing content has produced over a million user-made tracks, karts, and racers for players to download, putting the offerings of Mario Kart's countless iterations to shame. While Road Trip's touchscreen support makes fashioning your own creations easier than ever, some old and new missteps make playing this handheld version significantly less fun than the original. As with all Vita launch titles, a lot of effort has been placed in utilizing the handheld's unique features, primarily the front and back touchscreen panels. A wide range of gestures let you place, resize, and rotate objects and decals, lay down and shape roads, and even bank turns with ease. You may still want to use the control sticks to fine-tune your masterpiece, but the touchscreen lets you work quickly and naturally. The solid controls carry over to gameplay as well. The Vita's small control sticks are responsive, and using the shoulder buttons for the gas and brakes instead of triggers is a non-factor. A number of new weapons (my favorites being a rockslide that bombards the track with boulders, and the ability to transform into a giant snowball and run down your foes) spice up combat nicely.
ReviewsProducts.com doesn't aggregate serials, no cd, warez, torrent and crack for ModNation Racers : Road Trip. It's not necessary to contact us for game solutions or tips ModNation Racers : Road Trip.