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We have collected 8 reviews of the Max Payne 3. Experts rate Max Payne 3 8.5/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Max Payne 3 and PC games.
I played the first two Max Payne games a half-dozen times apiece. I love their stylized, kinetic violence. I love Max's pulp-noir voice and fatalism. The guy's more sympathetic than he has a right to be, considering those preposterous storylines, and I love directing his pill-fueled, bullet-time ballet tragedies. So while I greeted Max Payne 3 with a lot of trepidation, I'm thrilled that Rockstar lived up to the series' legacy with a masterful blend of near-perfect combat and character. In an overcrowded genre, Max Payne 3 shows how to do a linear shooter right. With Max Payne 3, Rockstar grounded Max in a convincingly crafted setting and surrounded him with a more believable cast of characters than the old games' intentional cliches. While MP3 might cut ties with the past a little too cleanly (its references to the previous games border on dismissive), Max is exactly where he should be 10 years later: washed up in Brazil, getting drunk and high while doing private security work. His clients are the ultra-wealthy Branco family, a group of vapid and vile patricians that he regards with barely disguised contempt. He and his new partner Raoul Passos protect the Brancos while they play among the skyscrapers and offices of Sao Paulo, far removed from the poverty, violence, and repression down in the slums. To The Max While some of the characterizations are a little too broad (you'll identify the main bad guy within about 30 seconds), what makes it all work is actor James McCaffrey's superb reprise performance as Max Payne.
In the past few days I've killed a lot of people. I killed them in the favelas of Sao Paulo. I killed them in a flashback New York graveyard. I killed them on a posh boat.I shot some in the head. I shot some in the legs. I even nipped a few in the arm again and again with a rifle - until they snuffed it from sheer arm abuse. Oh, and these two other guys? I dropped a bus on them, and then blew it up.The unifying factor of all these untimely demises was Max Payne looking fundamentally awesome. Whether I'd hurled him left, right or backwards down a flight of stairs - when he takes out bad guys Payne cuts a shape that can take your breath away. The animation, the detail of the gun-fight locations and the oil slick of visual and aural swank poured into Max Payne 3 is quite phenomenal. Besides, you really can't help but have respect for a man who can reload in mid-air.Beneath the cinematic Rockstar gravitas, however, Max Payne 3 is a somewhat old-fashioned beast. It's a relentless and punishing bullet-chewer with an old school health pack system, and is entirely bereft of today's newfangled rolling XP bonuses and streams of unlocks.
Max Payne 3 multiplayer: Death to Max PayneMax Payne is dead. A few seconds ago he was shot in the neck by a girl with an afro wearing hot pants and a gas mask. Max is dead, and now you're patting down his body so that you can go through his wallet. Don't be too sad, though: in a moment, another Max will show his face. Hell, you could be Max yourself, if you get your act together.Welcome to Payne Killer - one of the more unusual modes available in Max Payne 3's multiplayer. It's a riff on that fairly uncommon match type - think Juggernaut in Halo - where everyone gangs up on one player, who's the only person who can score. In a nutshell, the round starts with everyone on equal footing. The first player to score a kill becomes Max Payne, and the next person they kill respawns as his sidekick, Passos. Max and Passos hold out for as long as they can, scoring points for every gangster they kill. If another player manages to take one of the pair out, they respawn as the slain character, and the round continues.It's a mode that you've probably played at some point in your gaming career, but Max Payne 3 has made a few subtle but important alterations to the norm. Aside from the fact that there's two of you holding out against the masses, rather than one lone outsider, there's a key difference between the two sides.
Rockstar casts aside our Max Payne 3 fearsThe hostage exchange doesn't exactly go according to plan. A bunch of paramilitary chaps show up moments before the switch, resulting in a three-way gun battle between Max and his buddy, the street gang, and the heavily-armed newcomers. Max takes a bullet, and amid the chaos the girl and the money go missing. If they handed out prizes for cocked-up kidnaps, this one would take the biscuit. Or as Max himself puts it:"I had a hole in my second-favourite drinking arm, and the only way we were likely to get Fabiana back was in instalments".Of course, to get the full effect of those words, you have to hear them in James McCaffrey's inimitable growl. Make no mistake, Max Payne 3 can get away with leaving New York, ditching the leather jacket and shaving the hero's bonce. But leaving out McCaffrey? That would be a step too far. He is Max Payne, and when you hear that voice again – the weariness, deprecatory humour, and strange, gravelly poetry – it'll take you straight back to the turn of the Millennium.As far as the fans go, there seem to be two set of concerns with Max Payne 3.
Every bullet fired in Max Payne 3, I'm told, is fully modeled. That extra detail allows for all kinds of ballistic subtleties like ricochets, material penetration, and when sniping at a distance, a need to account for a significant amount of lead and drop when firing at moving targets. This bullet, though, was fired at close range. Its short journey played out in slow motion, an effect automatically triggered by the fact that its target was the last of a group of Brazilian thugs to die. It caught him in the throat, blasting a fountain of blood and gore out of both sides. After an instant of shock, he started to fall -- but I wasn't done with him yet. When I'm out of ammo, you'll be allowed to die. Still in kill-cam mode, I held the mouse button, and my Uzi automatic pistol unleashed a dozen rounds that gave this nameless henchman a cinematic death scene to be remembered. His body jolted as each bullet hit, and he staggered backward a step at a time until he finally hit the brick wall behind him. Then, and only then, did he slump down to the floor, and the camera returned to a third-person perspective of an older, scruffily-bearded, but still identifiable Max Payne. That Thing You Do I'd just executed one such move to clear the room, and in doing so was reminded of why that never got old through the entirety of two previous Max Payne games.
Max Payne's journey into the night continuesMax Payne's journey through the night will continue.It's been a long, long time since the end credits of Max Payne 2 made that pledge - about eight years, to be precise. Remedy may have moved on to Alan Wake and other projects, but Rockstar still has the license, and now it finally seems that the promise is finally about to be fulfilled.We already know where the journey will be taking us: Sao Paulo, Brazil. This change of setting, along with Max's new appearance - bald, bearded, and shorn of his iconic leather jacket - has understandably generated a fair bit of controversy among Payne's long-time fans. The first thing to note, then, is that we won't be heading south of the border straight away. The story kicks off in New York, and over the course of the game we'll learn how and why Max ends up on foreign turf with a beardy chin and a shiny noggin.At the start of Rockstar's demo, Max is chilling out at his swanky bachelor pad in the Big Apple. Ok, that's not quite true: he's marinating in his own filth, and given the state of his apartment - drab decor, empty booze bottles, and omnipresent takeout trash - it's safe to say he won't be winning Come Dine With Me any time soon.
It's been very nearly a decade since we last saw Max Payne, and while time has not been kind to the antihero himself, his third, long awaited outing looks to be a thoroughly modern return to form. Max has, in the tradition of a true noir protagonist, been on hard times ever since we first met him. He's reintroduced here eight years after Max Payne 2, and it's apparent that things have gone from bad to worse. The incredibly detailed squalor of his Hoboken apartment bears every hallmark of a bachelor who has long since ceased to give a damn. Alcoholism and painkiller addiction are apparently the least of his worries, what with a pissed off mob boss waiting outside his door with a whole angry mess of heavily armed mooks. Check out IGN's rewind theatre of the Max Payne 3 trailer. "...thousands upon thousands of seamlessly blended animations lend him a feeling of real solidity ..."Also, he's put on a bit of a paunch. Max is one of those rare characters who actually shows his age rather than the comic book eternal youth of most of his contemporaries. Interestingly, this means not only the return of James McCaffery as Max's voice actor, but as his motion capture actor as well, and he's simply a perfect fit for the role.
Of all the things I see in a recent hands-off demonstration for Max Payne 3, the exploding hobo takes me by complete surprise. A Max Payne game carries certain expectations, which are maintained by this new installment. Even though it's being developed by internal Rockstar Studios (specifically, a joint effort from Rockstar Toronto, Vancouver, London, and New England) rather than original developer Remedy Entertainment, series hallmarks such as Max's gruff demeanor, bullet time, and run-and-gun gameplay still make an appearance. And I've seen the early screenshots of a very bald Max shooting his way through Brazil already, so that doesn't surprise me. But a crazed hobo wielding a shotgun and some grenades? Yea, that stands out. Said hobo appears during an early portion of MP3's story. Years after Max Payne 2, Max drinks his way through the streets of New York until he runs into an old cop buddy, Raul Passos. Raul is in the middle of pitching Max on the idea of doing executive protection at a private security firm when an irate mobster arrives to take revenge on Max. At this time, Max looks pretty much like a modern 2011-update of the 2001 and 2002 era Max from the previous games -- dark coat, full head of hair, and gruff voice. On that latter point, Rockstar opted to use Max's voice actor James McCaffrey as the primary model for Max's look (unlike how the first game modeled Max after Remedy designer Sam Lake).
| Retailer | Information | Prices | |
|---|---|---|---|
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Max Payne 3 | $22.99 | See it |
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Max Payne 3 | $47.62 | See it |
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Max Payne 3 PC Game | $49.99 | See it |
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Max Payne 3: Special Edition | $59.52 | See it |
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Max Payne 3 | $62.96 | See it |
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Take-Two, Max Payne 3 PC | $63.03 | See it |
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