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We have collected 12 reviews of the Max Payne 3. Experts rate Max Payne 3 8.9/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Max Payne 3 and Xbox 360 games.
Max Payne's home has always been on the PC. The original 2001 game and its sequel debuted on the PC, and though they received console versions--some of which captured the excellence of their PC counterparts and some of which didn't--it was on PC that he first made his mark. Times have changed for Max, and his latest outing hit consoles first and PC second, which may raise concerns about whether, this time around, it's the PC version that feels secondary and the console versions that feel definitive. As it turns out, such concerns are unfounded. Max Payne 3 is just as gorgeous and intense on PC as it is on consoles, and the pinpoint precision offered by a mouse makes the PC version the best way to enjoy this brutal and haunting shooter. Wherever you go, there you are. It's a truth Max Payne knows better than anyone. Fleeing his New York life to take a job working security for a wealthy family in Sao Paulo, the hard-drinkin', pill-poppin' Max finds that his demons come along for the ride. Though the details of the plot add up to your typical story of conspiracy and corruption, of the rich and powerful preying on the poor and helpless to become even more rich and powerful, the writing, acting, and presentation elevate this tale well above a boilerplate video game crime story.
It's been almost a decade since Max Payne 2: The Fall Of Max Payne. Rockstar picks up on Max's story from a similar position. Not surprisingly, Max is now retired, popping pills and boozing as he laments the death of his family. Our story begins with Max accepting a body guard gig from forgotten academy colleague Raul Passos. Max's meeting with Raul sets off a series of events that leave Max little choice but to flee New Jersey and head to Brazil. MP3 starts off with Max and Passos working to protect industrialist Rodrigo Branco and his family. Brazilian gang, the Commando Sombra, kidnap the mogul's young bombshell wife setting off a chain reaction of gunfire with Max caught in the middle. Every gunshot uncovers a deeper and darker secret that goes beyond just kidnapping. Blurs, color distortions, and scan lines fill the screen this time around as part of the new and bold direction Rockstar has taken with the franchise. At first these distorting effects are a bit disorienting and unwanted, but as Max interacts with the environment and goes through the story these effects do an excellent job of bringing the player into the confusion Max is feeling
We've talked at length about the review process at GameRevolution. Hopefully, the staff maintains a thoroughly transparent position on our reviews, so that's why I want to start off with an issue I think affected my time with Max Payne 3. Rockstar's latest blockbuster features lots of great action, gameplay, exposition, and multiplayer, but the roughly 12-hour campaign can be quite a slog, especially if you're forced to sit down and play the game through from start to finish as fast as possible. I don't think those are normal circumstances for many gamers, but it made the single-player campaign particularly mundane. Thankfully, Max Payne 3's strengths help the title dodge many of the complaints I made around hour eight when a particularly challenging section had me slamming my head repeatedly into my desk. If you don't know the story so far, you've probably been as drunk as Max for the past decade. With his family gunned down and everything he's ever loved taken away from him, Max Payne 3 sees the titular hero jetting off to Sao Paolo, Brazil. There, he's tasked with protecting a wealthy businessman, Rodrigo Branco, and his trophy wife. Unfortunately for Max, sh**'s f***ed up.
Like it or not, times change. When Max Payne last appeared in a game in 2003, he blasted his way through countless enemies with reckless abandon, aided by his signature ability to slow time and deal graceful death. Today, reflecting modern sensibilities and perhaps his own age, Max takes things slower and makes judicious use of a new cover mechanic. Yet the addition of this contemporary element doesn't mean that Max Payne 3 plays like every other third-person shooter. Far from it. With its gripping narrative, brutal violence, and fantastic implementation of Max Payne's bullet-time ability, this is a distinctive and outstanding game through and through, and it's easily a worthy successor to the Max Payne games that preceded it. Wherever you go, there you are. It's a truth Max Payne knows better than anyone. Fleeing his New York life to take a job working security for a wealthy family in Sao Paulo, the hard-drinkin', pill-poppin' Max finds that his demons come along for the ride. Though the details of the plot add up to your typical story of conspiracy and corruption, of the rich and powerful preying on the poor and helpless to become even more rich and powerful, the writing, acting, and presentation elevate this tale well above a boilerplate video game crime story.
In the past few days I've killed a lot of people. I killed them in the favelas of Sao Paulo. I killed them in a flashback New York graveyard. I killed them on a posh boat.I shot some in the head. I shot some in the legs. I even nipped a few in the arm again and again with a rifle - until they snuffed it from sheer arm abuse. Oh, and these two other guys? I dropped a bus on them, and then blew it up.The unifying factor of all these untimely demises was Max Payne looking fundamentally awesome. Whether I'd hurled him left, right or backwards down a flight of stairs - when he takes out bad guys Payne cuts a shape that can take your breath away. The animation, the detail of the gun-fight locations and the oil slick of visual and aural swank poured into Max Payne 3 is quite phenomenal. Besides, you really can't help but have respect for a man who can reload in mid-air.Beneath the cinematic Rockstar gravitas, however, Max Payne 3 is a somewhat old-fashioned beast. It's a relentless and punishing bullet-chewer with an old school health pack system, and is entirely bereft of today's newfangled rolling XP bonuses and streams of unlocks. Max begins and ends the game with the self-same powers of slo-mo and shoot-dodge, relying on your headshot hunger and a somewhat slow-burning plot to urge you on.
Max Payne has suffered beyond reasonable limits. (It's all in the name.) Nine years have passed since the last game in the series, yet little has changed for its long-suffering protagonist, who remains deeply traumatised by the death of his wife and child. ‘Trauma’ is the key word – in Greek, it means ‘wound’, and Max is someone who has never let his fully heal. To move on would be to forget – a betrayal of those he loved – and so instead he chooses to wallow in the past and the pain, with the help of brown liquor and white pills. But thankfully, Max Payne 3 isn’t content to simply relive the past, and makes bold stylistic and narrative decisions to avoid stagnation. And though these choices have significant consequences on the game’s pacing that may prove divisive, Max Payne 3 is overall a brilliant, darkly-engrossing third outing for one of video game’s most troubled characters. Ostensibly, Max Payne 3 looks very different from its predecessors. The rundown tenements and shadowy sidewalks of New York have been replaced by the hedonistic nightclubs and baking heat of São Paulo, where Max has taken a job working private security for wealthy businessman Rodrigo Branco.
Max Payne 3's opening shots bear no resemblance to the series' iconic imagery of a black trench coat flapping in the wind as a hail of bullets whiz by in slow motion. Instead, the game begins with three snapshots of a much different Max – sitting alone in an apartment with a bottle of whiskey at his side; standing bald, bearded, and bloodied over a horribly mangled body; and the most shocking portrait of all, dressed for show in an expensive suit as he mingles with the rich. Despite his radically different appearances, Max's state-of-mind is always the same: He's a cynical jerk with a biting sense of humor. He's older, wiser, and at times, appears to be someone who has found peace. As much as I laughed at his quick wit and hilarious inner monologue, the game continually reminded me that he wasn't okay. He still carries his demons with him, and he's doing his damnedest to suppress them. Most of the game's transitional moments are bridged with montages of Max drinking extensively and popping pills. The entire game is riddled with graphical distortion meant to illustrate Max's struggle with addiction. I can see these effects becoming problematic for some players, as they are jarring, but I think they do a fantastic job of reminding us who Max is, and plant the seed that if he wasn't intoxicated, situations may play out differently.
Like it or not, times change. When Max Payne last appeared in a game in 2003, he blasted his way through countless enemies with reckless abandon, aided by his signature ability to slow time and deal graceful death. Today, reflecting modern sensibilities and perhaps his own age, Max takes things slower and makes judicious use of a new cover mechanic. Yet the addition of this contemporary element doesn't mean that Max Payne 3 plays like every other third-person shooter. Far from it. With its gripping narrative, brutal violence, and fantastic implementation of Max Payne's bullet-time ability, this is a distinctive and outstanding game through and through, and it's easily a worthy successor to the Max Payne games that preceded it. Wherever you go, there you are. It's a truth Max Payne knows better than anyone. Fleeing his New York life to take a job working security for a wealthy family in Sao Paulo, the hard-drinkin', pill-poppin' Max finds that his demons come along for the ride. Though the details of the plot add up to your typical story of conspiracy and corruption, of the rich and powerful preying on the poor and helpless to become even more rich and powerful, the writing, acting, and presentation elevate this tale well above a boilerplate video game crime story.
Max Payne 3 multiplayer: Death to Max PayneMax Payne is dead. A few seconds ago he was shot in the neck by a girl with an afro wearing hot pants and a gas mask. Max is dead, and now you're patting down his body so that you can go through his wallet. Don't be too sad, though: in a moment, another Max will show his face. Hell, you could be Max yourself, if you get your act together.Welcome to Payne Killer - one of the more unusual modes available in Max Payne 3's multiplayer. It's a riff on that fairly uncommon match type - think Juggernaut in Halo - where everyone gangs up on one player, who's the only person who can score. In a nutshell, the round starts with everyone on equal footing. The first player to score a kill becomes Max Payne, and the next person they kill respawns as his sidekick, Passos. Max and Passos hold out for as long as they can, scoring points for every gangster they kill. If another player manages to take one of the pair out, they respawn as the slain character, and the round continues.It's a mode that you've probably played at some point in your gaming career, but Max Payne 3 has made a few subtle but important alterations to the norm. Aside from the fact that there's two of you holding out against the masses, rather than one lone outsider, there's a key difference between the two sides.
Rockstar casts aside our Max Payne 3 fearsThe hostage exchange doesn't exactly go according to plan. A bunch of paramilitary chaps show up moments before the switch, resulting in a three-way gun battle between Max and his buddy, the street gang, and the heavily-armed newcomers. Max takes a bullet, and amid the chaos the girl and the money go missing. If they handed out prizes for cocked-up kidnaps, this one would take the biscuit. Or as Max himself puts it:"I had a hole in my second-favourite drinking arm, and the only way we were likely to get Fabiana back was in instalments".Of course, to get the full effect of those words, you have to hear them in James McCaffrey's inimitable growl. Make no mistake, Max Payne 3 can get away with leaving New York, ditching the leather jacket and shaving the hero's bonce. But leaving out McCaffrey? That would be a step too far. He is Max Payne, and when you hear that voice again – the weariness, deprecatory humour, and strange, gravelly poetry – it'll take you straight back to the turn of the Millennium.As far as the fans go, there seem to be two set of concerns with Max Payne 3.
Most video game cut-scenes are pretty terrible; they tend to be static shots of two characters yammering at each other with occasional arm waves or somesuch. Rockstar games, especially the more recent ones, at least tried to emulate movies -- in that the camera moves around, or the characters actually pace around or engage each other during a conversation. While previous Max Payne installments featured comic panels as a storytelling device, the newest installment, Max Payne 3, opts for an interesting fusion of traditional in-game engine cut-scene and said comic panels. It's a fusion because rather than use either cut-scenes or comic-panels-with-voiceover, these storytelling moments unfold as cut-scenes that get divided into panels. During an early sequence where Max discusses the kidnapping of Fabiana Branco (the wife of Max's new boss, Sao Paulo real estate mogul Rodrigo Branco), the conversation would unfold like a traditional cut-scene, but then the visuals would pause and undergo a quick color shift. That moment then gets locked into a panel on left side of the screen while the rest of the conversation continues forward uninterrupted before another pause, or color shift, or camera change gets locked into another panel.
Max Payne's journey into the night continuesMax Payne's journey through the night will continue.It's been a long, long time since the end credits of Max Payne 2 made that pledge - about eight years, to be precise. Remedy may have moved on to Alan Wake and other projects, but Rockstar still has the license, and now it finally seems that the promise is finally about to be fulfilled.We already know where the journey will be taking us: Sao Paulo, Brazil. This change of setting, along with Max's new appearance - bald, bearded, and shorn of his iconic leather jacket - has understandably generated a fair bit of controversy among Payne's long-time fans. The first thing to note, then, is that we won't be heading south of the border straight away. The story kicks off in New York, and over the course of the game we'll learn how and why Max ends up on foreign turf with a beardy chin and a shiny noggin.At the start of Rockstar's demo, Max is chilling out at his swanky bachelor pad in the Big Apple. Ok, that's not quite true: he's marinating in his own filth, and given the state of his apartment - drab decor, empty booze bottles, and omnipresent takeout trash - it's safe to say he won't be winning Come Dine With Me any time soon.
| Retailer | Information | Prices | |
|---|---|---|---|
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Max Payne 3 - Xbox 360 | $19.99 | See it |
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Max Payne 3 - Xbox 360 | $27.99 | See it |
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Max Payne 3: Special Edition | $43.88 | See it |
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Max Payne 3 [Japan Import] | $57.99 | See it |
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