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We have collected 5 reviews of the Mass Effect 3. Experts rate Mass Effect 3 9.5/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Mass Effect 3 and PC games.
Few games come with the amount of hype Mass Effect 3 has swirling around it. As the culmination of BioWare's epic sci-fi RPG trilogy, Mass Effect 3 hasn't garnered this groundswell in an artificial way. Rather, anticipation steadily sits at a fever pitch because the previous installments -- Mass Effect, and especially Mass Effect 2 -- rate amongst the best games ever made. And in many ways, Mass Effect 3 has set the bar even higher as the worthy conclusion to one of the finest stories ever told in gaming history, even if it's still admittedly imperfect. Mass Effect 3 throws you back into the role of Commander Shepard, the first human Spectre that has, at this point in the story, gone above and beyond proving his (or her) commitment to galactic order. After reluctantly working for the xenophobic human-first organization Cerberus and jumping through the Omega-4 Mass Relay to fight the Collectors at the center of the Milky Way in Mass Effect 2, Shepard's greatest challenge still lies ahead. Once considered the stuff of lore, the Reapers rear their heads in our own backyard. Having returned to the galaxy after a 50,000 year hiatus, the Reapers conduct an all-out assault on the galaxy's organic life.
Because the multiplayer mode was not available on PC before release, we're presenting the Mass Effect 3 review in two parts. Today, the single-player experience. We'll update this story with multiplayer impressions, and the final score, later this week. By the time I reached the end, Mass Effect 3 had secured the trilogy's spot amongst my favorite science-fiction stories in any medium. This is the ME series' Return of the Jedi, in that while the third part may be the weakest overall in story, that "weakness" is only relative to its stellar predecessors. It's an action-loaded adventure with at least a few really tough calls to make, and a more than satisfactory conclusion to a memorable and well-told saga. Again with the Reaping Before I discuss the end, I should cover the beginning. If you're looking for a believable reason for your Boy Scout paragon Commander Shepard to turn into a post-9/11 Jack Bauer-like renegade, the opening moments of ME3 are excellent motivation: a dramatic scene shows the Reaper fleet descending from the sky of an unprepared Earth like a swarm of giant, genocidal I-told-you-sos.
Mass Effect 3: grenades, omni-blades, and a mode that says, "A little less conversation, a little more action, please"The Reapers are about to destroy the Earth, Commander Shepard isn't even a Commander any more (he's just a shepherd, now) and his PA got turned into a milkshake because you spent too long dicking about when you had an important mission to do. The Mass Effect series – or its initial trilogy, at least – is drawing to a bombastic close. It's the end of the world as we know it, and I feel fine.I really do, actually. While there's no shortage of people who are absolutely stoked for this game, there's also been an outbreak of pessimism in some quarters, with concerns largely stemming from the revelation of the multiplayer mode, and the script that leaked online last year. To be honest, I've been a member of this negative camp too – not in a Private Frazer, "We're doomed!" kind of way, you understand, but more as someone who doubts that BioWare can make good on all the promises it's made with the past two games. Mass Effects 1 and 2 set up so many future pay-offs, so many Chekhov's guns that need to fire - did you save the Rachni Queen?
The revelation of Mass Effect 3's multiplayer wasn't exactly met with open arms (The choice comment from community member guyderman: "There are times when MP should just F**K OFF!!!"). Despite half a year's worth of rumour, the announcement still came as a surprise - not least to EA and BioWare. It's not exactly clear how Aussie magazine PC Powerplay ended up breaking the news on its front cover, but it's safe to say that the reveal wasn't handled with EA's typical levels of PR precision.In any case, the genie can't go back in the bottle, and since the leak we've had a flurry of reassuring statements from publisher and developer alike, while playable code made its first appearance at EA's winter showcase, held last week. We'll never know if this was always the plan or if EA felt that its hand was forced, but the build on show was certainly an early, fragile beast. Still, even with the frequent technical issues, it was easy enough to get a sense of what the co-op multiplayer mode, Galaxy of War, will be like.As some of you predicted, what we have here is more or less Mass Effect: Horde Mode, with five players teaming up to take on increasingly tricky waves of enemies.
Mass Effect 3 could be the best action game of 2012A child dies. It's bold, dangerous, and clearly indicative of Mass Effect 3's darker tone, but does BioWare really think it can sum up the narrative weight of an entire universe on the brink of utter eradication with the on-screen death of a single child? This affecting casualty is a micro element of the bigger picture. This is Earth, and it's under attack by the Reapers. Shepard, previously accused of crying wolf over the imminent threat, is stripped of his rank and forced to stand trial for the events of Mass Effect 2's Arrival DLC. Watching the chic, Apple-tinged cityscape collapse under the weight of these invading monstrosities so gargantuan they dwarf the skyline is certainly one way for Shepard to say I told you so.War of the Worlds? Think War of the Galaxy, with Shepard having to flee a quickly-crumbling Earth and head out into the galaxy to rouse the assorted races into a stable alliance. These blockbuster moments are sheer aesthetic spectacle, and if you've been grooming your own personal Shepard since 2008 each powerful explosion simply intensifies your yearning for the finished game.
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