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We have collected 11 reviews of the Mass Effect 3. Experts rate Mass Effect 3 9/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Mass Effect 3 and Xbox 360 games.
Days after finishing Mass Effect 3, I find myself still haunted by a decision I made midway through my 30-hour campaign to rally the galaxy against the invasion of giant chthonic god-machines known as "the Reapers." It's the sort of decision that had me truly wracking my brain and deliberating over how the options the game offered me were no longer simply "good Boy Scout" versus "bad boy Bauer" (from 24, a show that the developers at BioWare have frequently mentioned in reference to the general attitude of a player who follows the "Renegade" path) as in previous Mass Effect installments. Both decisions contributed to the greater good; but they also involved the possibility of triggering a war between two species and betraying a long-trusted friend who's been with Commander Shepard -- and by extension, me -- for the past two games over the course of five years. This kind of moment -- one where I'm caught between bleak and bleaker -- comes up frequently in Mass Effect 3. What's remarkable is that this was a choice affected by decisions I made as far back as the original Mass Effect in 2007. I knew my choice would have tangible consequences on the rest of my ME3 play-through; in many cases, the consequences didn't become obvious until hours later.
It only took two days after Mass Effect 2 was released that I've been anxiously awaiting Mass Effect 3. I am blatantly biased due to the Mass Effect series being hands down one of my favorite IPs of all time. I have a male and Fem Shep game, a paragon game, and a renegade game — each with numerous play throughs. With that said, my expectations for the final installment of this trilogy were high — ridiculously high. Was the fanboy inside me satisfied? Read on. At this point, Shepard has done things and seen stuff, more than anyone should. His / her resume includes becoming the first human Spectre, defeating the Reaper Sovereign, and surviving an alleged suicide mission. However, despite his impressive active duty, the universe still doesn't take him seriously about the whole ‘commander who cried Reaper' ordeal. Then again, how does one prepare for a Reaper assault? Shepard's answer is through unity. This is the main plot of ME3. Shepard is newly reinstated into the Alliance after being on house arrest for temporarily joining with Cerberus. Anderson is convinced that Shepard is the only one who can unite all the races together to stop the Reapers.
Sacrifice. It's Mass Effect 3's major theme, and rightly so. After all, the reapers were coming--it was only a matter of time. And now, those sentient space vessels are here, and with them, a galaxy's worth of destruction. Mass Effect 3 brings the sound and the fury, but these aren't meaningless shows of laser fire and alien devastation. The series has earned its right to showcase such destruction by drawing us close to its characters and teaching us of its universe. Mass Effect was about time and place; you discovered the Milky Way's landmarks and races, guided by memorable characters like Tali and Garrus, who served as representatives of their cultures. Mass Effect 2 was about people; you learned more about old friends and made new ones, and drew each of them close to your heart. Mass Effect 3 fearlessly manipulates those personal bonds, forcing you to make difficult choices and consider the greater good--even when the greater good isn't always clear. The game is structured less like Mass Effect 2 and more like Dragon Age II: three dramatic acts, each concluding with major events that might leave you in tears, or at very least, shivering from the emotional impact. Mass Effect 3 is focused more on plot than the previous installments were, and at first, you might miss Mass Effect 2's more obvious personal touch.
Few games come with the amount of hype Mass Effect 3 has swirling around it. As the culmination of BioWare’s epic sci-fi RPG trilogy, Mass Effect 3 hasn’t garnered this groundswell in an artificial way. Rather, anticipation steadily sits at a fever pitch because the previous installments—Mass Effect, and especially Mass Effect 2—rate amongst the best games ever made. And in many ways, Mass Effect 3 has set the bar even higher as the worthy conclusion to one of the finest stories ever told in gaming history, even if it’s still admittedly imperfect. Mass Effect 3 throws you back into the role of Commander Shepard, the first human Spectre that has, at this point in the story, gone above and beyond proving his (or her) commitment to galactic order. After reluctantly working for the xenophobic human-first organization Cerberus and jumping through the Omega-4 Mass Relay to fight the Collectors at the center of the Milky Way in Mass Effect 2, Shepard’s greatest challenge still lies ahead. —ADVERTISEMENT— Once considered the stuff of lore, the Reapers rear their heads in our own backyard. Having returned to the galaxy after a 50,000 year hiatus, the Reapers conduct an all-out assault on the galaxy’s organic life.
Commander Shepard isn't playing around anymore. Within the first hour of Mass Effect 3, Earth is ravaged by the Reapers, the colossal squid-like robots that he spends the first two Mass Effect games thwarting, seemingly to no avail. The Council still wallows in denial and idiotic bureaucracy. Even the Alliance has effectively stranded him on Earth and stripped him of the Normandy. It's not until the Reapers devastate the planet with giant red eye beams, the realization that no amount of human preparation would have been enough, that Shepard is re-enlisted into the Alliance, given the nigh-impossible mission of uniting the galaxy's forces, and forced to leave his homeworld as he squints at the Reapers with an intensity that would make even Clint Eastwood tremble. Resolution, as it should, directs this final act of the Mass Effect trilogy. The tough decisions made in the first two acts will carry over, altering minor side quests, romantic dialogue sequences, and the overall galactic military strength against the Reapers. The favors you've done for your fellow aliens—turians, asari, krogan, salarian, rachni, geth, and quarian—will be called upon.
In many ways Mass Effect is an unlikely success story. Starting out as a slightly awkward role-playing game with big ideas wrapped around a surprisingly deep - and, let's be honest, rather nerdy - sci-fi core, BioWare's second outing saw the series somehow evolve into a bona fide blockbuster. Two years later and the end is near for Commander Shepard and crew in their battle against the Reapers, the race of sentient machines bent on wiping out all organic life in the universe, and BioWare is determined to go out with a bang. Naturally, that means more shooting. If the original game was a very clearly-defined RPG that happened to feature tactical gun-based combat, and its sequel tilted more in the direction of the latter, Mass Effect 3 can sometimes feel like a third-person shooter with dialogue interludes. This assumes you whizz through the story missions and ignore much of that wandering-around stuff, but it's telling that there are options to streamline the role-playing mechanics significantly, and even for the game to make all choices for you. That might be a useful option for the indecisive among us, but it speaks volumes of BioWare's intent for its combat to match up to genre standards.
Science fiction, whether the hard sci-fi of Kim Stanley Robinson's Mars Trilogy or flights of fantasy like Star Trek, tends to make the same point about Earth: it's screwed. Once we start writing fiction that takes place sometime after the year 2100 or somesuch, Earth automatically gets attacked, or at the very least, gets filed inside a hostile alien race's "planets to attack during our effort to purge the universe of organic life" folder. Mass Effect 3 is no stranger to such a concept, as evidenced by the latest advertising that boldly states: "Take Back Earth." Yet even the very first imagery, way back in the Spike Video Game Awards 2010, presented Earth-centric imagery. Before ME3's release next week, Jeremy Parish and Thierry Nguyen chatted with lead writer Mac Walters about the importance of our water-heavy planet, the decisions behind who lives or dies in Mass Effect 2's ending/ME3's beginning, and hints about the trilogy's conclusion. 1UP: The thesis of this interview is "What's the Big Deal about Earth?" We have more questions within that, but that's where I want to start. Looking at the promos for Mass Effect 3, the big selling point is, "Oh crap. Here come the Reapers and they are going to destroy Earth." Is there more to the game's story than, "we have to save Earth?" Mac Walters: Oh, definitely.
Mass Effect 3: grenades, omni-blades, and a mode that says, "A little less conversation, a little more action, please"The Reapers are about to destroy the Earth, Commander Shepard isn't even a Commander any more (he's just a shepherd, now) and his PA got turned into a milkshake because you spent too long dicking about when you had an important mission to do. The Mass Effect series – or its initial trilogy, at least – is drawing to a bombastic close. It's the end of the world as we know it, and I feel fine.I really do, actually. While there's no shortage of people who are absolutely stoked for this game, there's also been an outbreak of pessimism in some quarters, with concerns largely stemming from the revelation of the multiplayer mode, and the script that leaked online last year. To be honest, I've been a member of this negative camp too – not in a Private Frazer, "We're doomed!" kind of way, you understand, but more as someone who doubts that BioWare can make good on all the promises it's made with the past two games. Mass Effects 1 and 2 set up so many future pay-offs, so many Chekhov's guns that need to fire - did you save the Rachni Queen? Re-programme the Geth? - that it seems all but inevitable that this finale will resort to some form of cop-out, in at least a couple of instances.
The revelation of Mass Effect 3's multiplayer wasn't exactly met with open arms (The choice comment from community member guyderman: "There are times when MP should just F**K OFF!!!"). Despite half a year's worth of rumour, the announcement still came as a surprise - not least to EA and BioWare. It's not exactly clear how Aussie magazine PC Powerplay ended up breaking the news on its front cover, but it's safe to say that the reveal wasn't handled with EA's typical levels of PR precision.In any case, the genie can't go back in the bottle, and since the leak we've had a flurry of reassuring statements from publisher and developer alike, while playable code made its first appearance at EA's winter showcase, held last week. We'll never know if this was always the plan or if EA felt that its hand was forced, but the build on show was certainly an early, fragile beast. Still, even with the frequent technical issues, it was easy enough to get a sense of what the co-op multiplayer mode, Galaxy of War, will be like.As some of you predicted, what we have here is more or less Mass Effect: Horde Mode, with five players teaming up to take on increasingly tricky waves of enemies.
Until last month, you could have called Mass Effect 3's multiplayer mode the biggest secret in the video game industry -- unless you recall EA Chief Operating Officer John Schappert's comments that every EA game shipping in fiscal 2011 will have an online component. Developer BioWare has said little to hint that the mode even existed. But then the multiplayer confirmation story spread across the Internet, prompting a very mixed reaction from fans of the series. Some welcomed the idea; others completely dismissed it. And to some degree the arguing makes sense: Mass Effect plays like a fun science-fiction action role-playing series. Up until now, multiplayer has not been a part of the series' DNA. I recently had the opportunity to play an early build of Mass Effect 3's new multiplayer mode, called Galaxy at War; the easiest comparison for the new multi-user dungeons is "Horde mode" -- the survival-focused cooperative game mode of Gears of War 2, but with some RPG elements. Galaxy at War pits a squad comprised of up to four players against multiple waves of enemies. You do not play as series protagonist Commander Shepard or any of the supporting characters from the Mass Effect series in this mode.
Mass Effect 3 could be the best action game of 2012A child dies. It's bold, dangerous, and clearly indicative of Mass Effect 3's darker tone, but does BioWare really think it can sum up the narrative weight of an entire universe on the brink of utter eradication with the on-screen death of a single child? This affecting casualty is a micro element of the bigger picture. This is Earth, and it's under attack by the Reapers. Shepard, previously accused of crying wolf over the imminent threat, is stripped of his rank and forced to stand trial for the events of Mass Effect 2's Arrival DLC. Watching the chic, Apple-tinged cityscape collapse under the weight of these invading monstrosities so gargantuan they dwarf the skyline is certainly one way for Shepard to say I told you so.War of the Worlds? Think War of the Galaxy, with Shepard having to flee a quickly-crumbling Earth and head out into the galaxy to rouse the assorted races into a stable alliance. These blockbuster moments are sheer aesthetic spectacle, and if you've been grooming your own personal Shepard since 2008 each powerful explosion simply intensifies your yearning for the finished game.Mass Effect 3 is the culmination of a trilogy, of course - it's the climax to almost everything that happened in the first two games.
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