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We have collected 5 reviews of the Mario Party 9. Experts rate Mario Party 9 6.6/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Mario Party 9 and Wii games.
It's been almost five years since Mario Party 8 appeared on the Nintendo Wii, and that's because Nintendo went back to the drawing board after a mixed reception post-release. New developer Nd Cube is now at the the helm with Mario Party 9, and they've brought some new favors to get the party started right and quickly. You can tell that Nd Cube wanted to leave their own mark on the series, because much has changed with this latest iteration. This party is still built like a board game at its core, but instead of each individual player moving around, up to four players pack into a vehicle and each dice roll contributes to how far vehicle proceeds. This is a double-edged sword; it helps improve the flow of the game and makes for shorter overall playthroughs (seriously, who has two hours for one game of Mario Party?), but at the same time, it takes away any sense of achievement and progression. Essentially, if you have a good dice roll, so does the entire team. Luckily, the entire game has been rebuilt in such a way that individual progression doesn't matter as much. There are none of those ultimate stars waiting for you at the end of a stage, or even just at set areas throughout the stage.
I've always viewed the Mario Party series as the house party of video games -- something that nearly all of us have attended at least once throughout our lives at various levels of inebriation. When the series first started, it had a certain mystique about it. Back in 1999, the original Mario Party was a lot like that guy in high school who had access to beer. Granted, it was lukewarm cans of Milwaukee's Best, but that really didn't matter at the time. A group of friends could gather around the warm glow of a CRT TV and engage in a test of video game prowess, endurance, and just a tad bit of luck. No matter where you placed in a game, the night would inevitably end with a tangled mess of controllers, sore palms and the indescribable urge to want to do it all over again. But times have changed, and we now find ourselves some 13 years older with nearly as many additional installments of the series. Can Mario Party 9 rekindle that magic feeling of sticky red cups, watered down beer, and a complete lack of inhibitions -- or are these kinds of parties better left to nostalgia? As usual, you arrive at the party earlier than the people you're supposed to be meeting up with.
Mario Party 9 is the best Mario Party since the series reached its heights in the early GameCube days (for the record, Mario Party 5 and Mario Party 6 are my favorites). But throughout its many generations, Mario Party has carried a fatal flaw, buried deep in its DNA: In spite of your proficiency at mini-games, or penchant for board game strategy, Mario Party is dictated by the dice roll. Randomness, which Mario Party 9 flaunts with a particularly annoying brand of euphoric abandon, ultimately ruins what could be a very good game. And yes, I'm bitter about losing half of my stars. First to last place -- right at the fracking end! The goal of Mario Party 9 is to amass stars, which represent a sort of high score tally at the end of each round. You can win dozens of these stars by beating your opponents in mini-games -- which range from Super Mario Bros.-like action, to memorization, to rapid button mashing -- but stars are mostly won by pure luck. And that's how you lose them as well; by landing on the wrong space, or, worse, by someone else landing on the right space. Provided you aren't a small child, a masochist or Buddhist monk, the frustration from being so frequently at the whim of a box with numbers on it will cause your blood to boil. It's my party and I'll cry if I want to. See, there I go again -- I'm really upset about those stars.
It has never quite reached the release consistency of a franchise like Madden, but there have been 10 Mario Party games in 13 years, each iteration barely building off of the original. Mario Party 9 has changed a few things to make the luck-of-the-draw experience more tolerable, but winning a coin flip is still about the same as winning a game of Mario Party.The biggest change comes in the form of board progression. Each computer- or player-controlled character takes turns driving a vehicle that everyone is riding in together to move around the board. The driver rolls the dice, moves everyone forward, and takes the benefits or disadvantages of the spot they land on, and then it's the next player's turn to drive. This means no more disparate player locations or scanning the map to decide where you want to go next. Everyone moves together on a linear path towards the end. It streamlines the game, making turns move faster.There are two bosses in each level, one occurring at the mid-point and another at the end. The bosses encourage teamwork, but still afford opportunities to compete. They serve as a good mid-point marker, and create a worthwhile finale to every board.Items are gone, but you are able to collect and use dice with smaller sets of numbers.
Mario Party used to be a bit of a guilty pleasure for me. I played the series most when it was on the Nintendo 64, with its boardgame meets mini-game collection hybrid proving to be ideal for multiplayer sessions. I never thought I was playing an amazing video game, but I generally always had fun with friends. Since then the series has stagnated somewhat, but Mario Party 9 offers a refreshing new spin on the tried and tested gameplay. A single-player mode has been included, complete with a loose storyline involving Bowser trying to get all the mini stars, but it's fair to say that playing Mario Party 9 alone is like hosting a dinner party and not inviting anyone - sure, you'll get to eat all the same food, but there won't be any conversation and you'll be quite lonely. Playing with friends is where Mario Party 9 comes alive, and this latest effort is the most exciting (yet also unfair and often cruel) title in the series I've played in a long time. In a change from the norm (but not unheard of in the series) you and up to three friends all jump into a single cart and take turns being the captain. As captain you get to roll a dice and get the rewards or benefits that result from where that roll takes you on the board.
|Mario Party 9||$40||See it|
|Mario Party 9||$40.79||See it|
|Mario Party 9 (Nintendo Wii)||$49.99||See it|
|Nintendo Mario Party 9 Rvlpssqe||$49.99||See it|
|Mario Party 9 [Japan Import]||$54.95||See it|
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