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We have collected 14 reviews of the Mafia 2. Experts rate Mafia 2 7.9/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Mafia 2 and Playstation 3 games.
I'm not sure if it's catharsis or merely 'Saying Something'. It seems that for every game I appreciate that involves an out-and-out Good Guy protagonist—a morally-upstanding freedom fighter, heroic can-do plumber, or other well-meaning do-gooder fighting The System—there are at least three more games out there that oblige the player to be a ruthless, brutal badass—a morally-dubious gunslinger, a thieving, opportunistic, piratical buccaneer, or an ambitious, brutal mobster. It also Says Something that even a reviewer who was never particularly enamored with pop-cultural gangster/mobster lore in general can be so instantly, irretrievably drawn into a game utterly focused on the genre. Mafia II is the kind of game that can reach out beyond its genre fanbase to pull in those who simply appreciate an involving, cinematic experience no matter what the setting. And if there's one thing that Mafia II has in greater abundance than bullets, beat-downs, fugheddaboudit, and F-bombs, it's setting. Follow-up (but not a true sequel) to 2K's original Mafia, Mafia II is a third-person, free-roaming action game that takes place in post-WWII America and calls the curiously-evocative metropolis of Empire City its home.
The original Mafia is one of the only games I have ever played that genuinely shocked me. Without going into spoilers (for those crazy people who are yet to play it), there's a moment near the end which completely took me by surprise and metaphorically hit me square in the face. In retrospect, it really shouldn't have surprised me that much, given how incredible the story had been up to that point. I had hoped that Mafia II would continue this trend of gloriously gritty storytelling from the mob underworld, and I was definitely not disappointed. 2K Czech has once again encapsulated the tale of a rise to fame through mob practice, providing an immersive - and sometimes unsettling - journey from small time to made man. Throw in a city bursting with personality, mix it with plenty of enjoyable shoot-outs and car chases, and you've got one of the best gaming releases of 2010. Set in the 1940s and 50s, the story begins with Vito Scaletta doing his country proud, fighting in World War II. Indeed, from the very beginning Mafia II threatens to be the greatest story you ever played, refusing to stick to a single city like the majority of open-world shooters.
With Mafia 2, developer 2K Czech has created a game with the atmosphere of Goodfellas and characters that are fun to spend time with, but somewhere in development the studio forgot that gamers generally want to do things they can't do in real life. For a lot of game's 10-12 hours lead character Vito does, for want of a better term, odd-jobs - and not the kind that require guns. He acts as a taxi driver, a warehouse worker, a sales assistant, a money collector and more, but in a game about the mafia, most of us want to be doing the exciting stuff. The rise of Vito is handled well in terms of believability, but as a game Mafia 2 lacks spark.Vito starts his epic story fighting in WWII before returning home to his mother and sister in Empire Bay - a fictional city based on both New York and San Francisco. Before being packed off as a solder, Vito got into trouble with his good buddy Joe, and the pair hook up on his return. Joe gives Vito a place to stay and a way to make a living without working a 9-5 job. It's not a regular office role and it's not legal, but Vito wants to make something of himself to help out his struggling family, hard up after the death of his father.
With a game called Mafia, images of The Godfather films (or any classic Italian mobster mythology piece) may spring to mind -- hired hits, gunfights, family loyalty, dumping bodies in lakes. Mafia II features all of these and more in its gorgeously crafted city of Empire Bay, but doing the dirt rarely packs the punch you'd expect. In fact, Mafia II doesn't seem to know if it wants to be a open-world video game or a movie... and it doesn't do a standout job of either. Just an Ordinary Guy vs. the World If you've got (hopefully imaginary) aspirations of climbing the ranks from a nobody to a mafia warlord, this is not the game that will do it for you. Instead, you don the Italian leather shoes of Vito Scaletta, an American-raised, Sicilian-born immigrant that enters a life of crime ostensibly because it's the only thing he excels at. That would be a great setup for a scrapper come-uppance story, but that's not what Mafia II is. Instead, Vito develops into a "wise guy who gets things done," constantly trying to make one thing right while screwing up something else even worse in the process. It's a shame, given the open-world nature at work here, that Mafia II is a perfectly linear drag strip in terms of plot and direction.
Vito Scaletta, Mafia II's conflicted leading man, does not lead an easy life. War, murder, and betrayal are common themes in his complex existence--the prices paid for booze, money, status, and sex. Like most aspiring made men, Vito knows the risks of his lifestyle, but the lure of earthly pleasures is too great to ignore. Mafia II, the game he stars in, is also an earthly pleasure, as well as a cerebral delight that any fan of great storytelling will revel in. The twisting narrative is almost certain to draw you in, and superb dialogue spoken by a talented voice cast brings the characters they portray to life. It's easy to get engrossed in this world of tenuous allegiances and pompous personalities, though there are a few oddities scattered about that may occasionally yank you back to reality. Most notably, Mafia II's detailed open city is curiously underutilized, giving you few reasons to explore it and providing precious little to do outside of the main story. Yet while Mafia II is not the fully featured open-world game it seems to be at a glance, the tremendous story, the fantastic action, and the lovely city overflowing with striking visual touches make for an exciting mob drama.
Vito Scaletta, Mafia II's conflicted leading man, does not lead an easy life. War, murder, and betrayal are common themes in his complex existence--the prices paid for booze, money, status, and sex. Like most aspiring made men, Vito knows the risks of his lifestyle, but the lure of earthly pleasures is too great to ignore. Mafia II, the game he stars in, is also an earthly pleasure, as well as a cerebral delight that any fan of great storytelling will revel in. The twisting narrative is almost certain to draw you in, and superb dialogue spoken by a talented voice cast brings the characters they portray to life. It's easy to get engrossed in this world of tenuous allegiances and pompous personalities, though there are a few oddities scattered about that may occasionally yank you back to reality. Most notably, Mafia II's detailed open city is curiously underutilized, giving you few reasons to explore it and providing precious little to do outside of the main story. Yet while Mafia II is not the fully featured open-world game it seems to be at a glance, the tremendous story, the fantastic action, and the lovely city overflowing with striking visual touches make for an exciting mob drama.
America's fascination with the Mafia is long documented. For decades, films like The Godfather and television series like The Sopranos have basked in the world of the Italian organized crime syndicate. Its current and former members tout it as a closed community that operates on trust, respect, and glory. Never mind that in reality they backstab, double-cross, and rat each other out at a higher frequency than any of the Real Housewives reality shows. No video game franchise adheres more closely to this fractured dream of a romanticized criminal subculture than Mafia. Set in the ‘40s and ‘50s, Mafia II is jam packed with familiar plot devices pulled from classic movies like Goodfellas and A Bronx Tale. In the fictional city of Empire Bay, three Italian crime families hold control over most of the criminal underground. While the old fashioned Dons stick to the time-tested rackets of gambling, running numbers, and boosting goods, more adventurous young upstarts start dabbling in get-rich-quick schemes involving narcotics. This creates a friction that could break the alliance and pit the families against one another
Mafia stories are about the pursuit of the American dream. Typically, they're tales of a character who tries to claim a share of the world's wealth and riches. And, as is true with all mafia tales, these rewards come at a great cost. In the case of Mafia II, our hero doesn't want to be the Don, nor is he power hungry. He is in this life because this is (what he believes) to be the only thing he's good at. He simply wishes to exist and make as much money as possible. If he happens to meet a dire end as a result of these actions, so be it. Instead of giving players a character who will rise through the ranks to achieve the rank of Best-Mobster-Ever -- like EA's approach to the Godfather videogames -- we're given one who is content with being the middleman. But in the process of trying to create a serious narrative, Mafia II falls into the trend of other sandbox games: it reminds you time and time again with "you're playing a videogame" moments that break the hard work put into crafting this narrative in the first place. It's a common problem: in these fully realized worlds, you're often given the ability to create moments that don't fit into the world you're playing in.
I'm playing Mafia II's opening, where protagonist Vito Scaletta returns home from World War II, and gets reacquainted with the people from his old life in Empire City. There's a lot of exposition, as Vito talks with his best pal Joe Barbaro (who eventually becomes your wisecracking buddy and source of many missions later on), and then visits his family to learn how much debt they're in, before talking with Joe again to start his journey to becoming a made man within a crime family. Gameplay elements, such as melee combat (use Triangle for a strong strike, Square for a light punch, and X to dodge; string together strong and light hits for combos), lockpicking minigames when hijacking cars (guide the pin across the tumblers via Square and left-analog stick), and the basics of driving and gun combat, are revealed to the player at a nice pace. I learn a little bit about navigating Empire City, and get used to how Mafia II is a linear series of missions set in an open-city environment -- not an open-world sandbox game like Red Dead Redemption or Grand Theft Auto. Early on, Vito walks in after Joe has finished, well, "entertaining" some local ladies. It doesn't phase me to see one of these digital dames wearing a bra and garters.
Today, I want to talk to you about balls. More specifically, I want to tell you the story of Mister Balls, and his buddy Mister Beans. Balls is big man, a criminal beefcake; Beans is a bit weedy-looking, and goes gooey for accounting. Both men are heavily involved in Italian-American organised crime, and both men feature prominently in a mission from the later, 1950s-set section of Mafia II. It's a tale of violence, dead meat and liquid sewage â?? spiced up with a sprinkling of surprise pornography. And the name of this mission? Why, "Balls and Beans," of course.The setup for the assignment is that Mister Balls and Mister Beans have gone missing, and Vito Scaletta, our part-Sicilian protagonist, has been sent out to find what's happened. Vito's chums believe that a rival crime family may be behind the disappearance (in Mafia stories, they invariably are), and so our man sets out to follow a chap named Luca â?? a senior gangster who takes a prominent role in the early parts of Mafia II's epic plot. Vito finds Luca at one of his hangouts, and then tails him as he drives across town in a flashy sports car. Memo to Luca: when you're a shady, Mafioso type of guy, it's not the best move to swank about in a shiny motor.
When it comes to open-world gaming, few will argue against the fact that Grand Theft Auto is the bar. Because of this, many write off any game of similar ilk to be a \"clone,” something that Mafia II developer 2K Czech hopes to overcome this August when they release a sequel to their 2004 hit. The game, which takes place between 1945 and 1955, was displayed at PAX East, where some sections near the middle of the game were being shown off to eager crowds. Since time was short and only a few missions were accessible, the demo was mainly on display to give gamers a brief taste and introduce them to some of the things that makes Mafia II more than a clone. One way it sets itself apart from GTA is the era in which it takes place. Mafia II's environments and vehicles will change with the time as the narrative progresses. Being set in an earlier time period means things are a bit different than players might expect; characters obviously don't have access to cell phones, weapons are less accurate, and, as expected, vehicles all control like boats. That's more a note on the realism, not a knock on the controls, since it helps build the mood and sell the 1950's style.
"As far back as I can remember, I'd always wanted to be a gangster," says Henry Hill at the beginning of Goodfellas, Martin Scorsese's mobster classic. Well, as far back as April 2009, I've wanted to play Mafia II. It's been almost exactly a year since 2K Czech first allowed me to take a look at its long-awaited sequel, and from that very moment I've been desperate to give it a whirl for myself. Perhaps it's the attention to detail, the incomparable 1950s style, or the razor-sharp wiseguy banter... or perhaps it's just the fact that, like Hill, I've always wanted to be a gangster. Hey, isn't that true for everyone?It seems appropriate to reference Goodfellas at the start of this preview, because the mission I played last week featured a pretty obvious homage to an early scene from that very film. If you recall, Mafia II's story is split into two sections: the first takes place in the 1940s, when Sicilian immigrant Vito Scaletta has just returned from World War II, while the second leaps forwards to the following decade. The latest demo is set during this latter period, at a time when both Vito and his buddy Joe have become deeply sucked into the underworld of Empire Bay.
Several open-world action games sprang up in the wake of Rockstar's innovative Grand Theft Auto III, but the original Mafia stood out from the pack with its unique sense of place and dedication to cinematic conventions. For the sequel, developer 2K Czech is taking its Hollywood approach to the next level, with quick cuts, stylish camera angles, and iconic mood music to enrich the experience. To get a further sense of how the project is coming together, I grabbed a controller and jumped into Mafia II's first hands-on demo. For those of you unfamiliar, Mafia II chronicles the life of Vito Scaletta, a World War II vet who returns from the war to find his mother and sister struggling to make ends meet. While Vito was diving in fox holes across Europe, his deadbeat dad racked up a sizable debt to a bookie and unexpectedly kicked the bucket before he had the chance to balance his checkbook. Not the sort to excuse a death in the family, the cutthroat loan shark demands that the family ponies up the cash. To bail out the fam, Vito and his buddy Joe Barbaro turn to petty crime. Their gift for grifting does not go unnoticed, and suddenly the duo is climbing the ranks of an Empire Bay crime family.
Vito Scaletta is a man at leisure. He lounges around his mate's pad, wearing little more than his slacks and a vest. Opera music blares from a radio somewhere. He helps himself to a beer, and banters with a hooker who's also unwinding having finished her work for the afternoon. "How can girls so loose be so uptight?" he muses. Vito is allowed to make such jokes because he's a gangster; if someone takes offense to one of his jibes, the matter can be easily resolved by shooting the insulted party in the face. Badda-bing! There's a reason why we're seeing Vito in this relaxed state: after several presentations that have focused on the action and drama of Mafia II's main missions, 2K Czech are finally ready to unveil what you can get up to between the story's big scenes. It's an important moment, because up until this point the developer has been placing a great emphasis on the value of its central storyline. Nobody's expecting a Saint's Row-style festival of diversions, but on the basis of what we've seen so far, some people might not be expecting anything at all in the way of side-missions and activities.
| Retailer | Information | Prices | |
|---|---|---|---|
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Mafia II | $27.99 | See it |
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Take 2 Mafia II | $29.99 | See it |
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Take 2 Mafia II | $29.99 | See it |
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Mafia II Collector's Edition | $38.21 | See it |
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Mafia II Collector"s Edition (PlayStation 3) | $50.8 | See it |
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Playstation 3 - Mafia Ii Collector's Edition (new) W/ Steelbook | $55 | See it |
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Mafia II Collector's Edition | $73.59 | See it |
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Take 2 Mafia II Collector's Edition | $79.99 | See it |
![]() |
Take 2 Mafia II Collector's Edition | $79.99 | See it |
![]() |
Take 2 Mafia II Collector's Edition | $79.99 | See it |
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