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We have collected 6 reviews of the Luigi's Mansion 2. Experts rate Luigi's Mansion 2 8.3/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Luigi's Mansion 2 and 3DS Games.
Being the less recognised half of a duo is tough. What do you do when your brother suffers from a mega case of short-man syndrome and an insatiable thirst for the spotlight? Naturally, you back away into sheepishness, left to snatch at any leftover scraps of fame. There's a reason why it's Luigi's Mansion and not Mario's, after all. If it were up to the red guy, he'd strut in, chest puffed out like a pigeon and the job would be done in 15-minutes. Game over. May as well trade it in, mate.Luckily, that's not the case. The game's basic setup is simple: the Dark Moon has shattered, releasing hordes of ghosts to run wild, and the barmy Professor E. Gadd has called in Luigi to help. Armed with a Poltergust, a Strobostrobe and a Darklight – a modded Dyson for capturing ghosts, a flashbang bulb for stunning them, and a UV ray for discovering hidden illusions – it's Luigi's job to venture into each mansion, collect the Moon shards, piece it back together and restore order to Evershade Valley.As an exclusively Luigi affair, the game is packed full of the bashful appeal that's synonymous with the less-seen brother. Each of Luigi's little characteristics adds another neat touch to the game's personality.
Nintendo might have settled into a rather predictable rhythm with its releases over the past few years , but it has traditionally always been expert at innovating within its franchises. Nonetheless, it's surprising that this particular sequel is the most inventive game Nintendo has made in years. It might not be as original as the first Luigi's Mansion, but it's so much bigger and more adventurous that it makes its inspiration look like an extended demo. It's one of the best games on the 3DS, a loveably comedic, surprisingly varied adventure that wins over your heart with its playful characterisation and your mind with its intelligent, challenging nature. Known as Luigi's Mansion 2 outside of the US, Dark Moon swirls explorative puzzling together with ghost-hunting in sprawling, spooky manors stuffed to the crumbling rafters with spectres, secrets and hidden cash. Each mansion has its own visual signature, from dust-covered clocktower to overgrown garden, and over the course of all five, puzzles are almost never re-used – in twelve or so hours of single-player gameplay the concept is never stretched too thin.
The last time I admit to being extremely wowed by the way a game looked, it was the first Luigi's Mansion on the Gamecube. There was something about—as cheesy as it might sound—the way Luigi's hands looked and moved in the close-ups that really struck me. That was how games should look in that new generation. Much better than the hands in Shenmue (which were touted as one of the strong points of animation for the way-too-expensive-to-produce "classic"). Beyond just the striking visuals, I admit that like every other little brother that played games, I played a lot of Luigi in various Super Mario titles, so I was happy when he got some recognition... beyond Mario Is Missing!, of course. This time, Luigi's getting his freak(-ed out) on with Luigi's Mansion: Dark Moon for 3DS. There isn't just one castle to search around, but a total of five areas that need Luigi's prowess with a flashlight—a special flashlight—and of course the sucking and blowing (with the vacuum cleaner that captures ghosts, ya pervs).
Poor Luigi. His biggest claim to fame is that he's constantly overshadowed by the exploits of his brother. It's not often that Luigi gets a chance to stop following in Mario's trailblazing footsteps and prove his mettle on his own terms, but Luigi's Mansion: Dark Moon gives him the opportunity. And at first, this ghostbusting adventure seems like a success for gaming's most well-known second fiddle. Luigi is an endearing hero; fantastic animations provide some great moments of physical comedy; and exploring the game's haunted mansions is a spooky delight. But alas, before all is said and done, things take a turn for the grim that casts a pall on Dark Moon's lively charm. Dark Moon's greatest asset is its atmosphere. The game perfectly captures the sort of genteel spookiness typified by Disneyland's Haunted Mansion attraction. The five mansions you explore are the sorts of shadowy places children (and young-at-heart adults) can venture into and conquer, feeling all the braver for it, not the sorts that are going to cause any nightmares. Creaky old suits of armor covered in cobwebs line stately hallways. Flashes of lightning cast huge shadows on the walls. Contraptions that look like the work of mad scientists clutter old laboratories. Luigi may be afraid to discover what's behind each new door, but you'll be eager to uncover each mansion's mysteries.
I never played the original Luigi's Mansion (never had a Gamecube) but was intrigued by the brief presentation of Luigi's Mansion 2 at Nintendo's E3 conference to make it my first kiosk stop in order to get my hands on the game. This game will be a "true sequel" to the original that if memory serves right, didn't review all that well. Perhaps this was a case of reviewers wanting a game with more platforming elements or hating on a launch title. Regardless, the game itself was well-regarded among fans who appreciated a new approach to a "Mario" game and it appears that little has changed in the overall design some 10 years later. Instead of going for something "new," this game looks to continue the legacy of the original. The short haunted mansion level I played today looks to keep many of these traits intact. While it wasn't made clear how Luigi found himself traversing another haunted mansion, he still has his trusty Poltergeust 3000 vacuum cleaner along with a high-powered flashlight, both of which are still used to stun and capture ghosts that are hidden throughout the mansion. Mainstays like finding keys in chests to unlock other doors along with coin collecting elements will return as well. From my understanding by talking to others who have played the original, the mechanics all seem to be the same.
3D visuals, tilt controls and several new mansions for Luigi's second solo outing.Of the five key titles revealed for the 3DS at Nintendo's E3 press conference, it was Luigi's Mansion 2 that the received the biggest cheer; a rawkus din of whoops and cheers and wolf-whistles. The earache I've suffered thanks to the bloke behind me yelping joyously in my ear speaks volumes: he's a popular chap, that Luigi. When Mario bailed on the Gamecube launch back in 2001, it was his brother that stepped up to represent. The respect this earned him has not gone unnoticed; Luigi's Mansion 2 was the fifth and final game Nintendo revealed in their E3 3DS line up, and arguably one of the most important announcements of the conference. My ear still hurts. Having played a good ten minutes of Luigi's Mansion 2, it fills me with warm fuzzy feelings of hope and enthusiasm to see some real Nintendo charm on the 3DS (this feeling became several times more potent after playing Star Fox – expect some exuberant words on that one shortly). Nintendo know how to get the most out of their software, and Luigi's Mansion 2 was a fantastic reminder of this fact. A good portion of my time with the game was spent oblivious to the fact that you can direct the nozzle of Luigi's Poltergust 3000 using the tilt sensor.
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