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I never played the original Luigi's Mansion (never had a Gamecube) but was intrigued by the brief presentation of Luigi's Mansion 2 at Nintendo's E3 conference to make it my first kiosk stop in order to get my hands on the game. This game will be a "true sequel" to the original that if memory serves right, didn't review all that well. Perhaps this was a case of reviewers wanting a game with more platforming elements or hating on a launch title. Regardless, the game itself was well-regarded among fans who appreciated a new approach to a "Mario" game and it appears that little has changed in the overall design some 10 years later. Instead of going for something "new," this game looks to continue the legacy of the original. The short haunted mansion level I played today looks to keep many of these traits intact. While it wasn't made clear how Luigi found himself traversing another haunted mansion, he still has his trusty Poltergeust 3000 vacuum cleaner along with a high-powered flashlight, both of which are still used to stun and capture ghosts that are hidden throughout the mansion. Mainstays like finding keys in chests to unlock other doors along with coin collecting elements will return as well. From my understanding by talking to others who have played the original, the mechanics all seem to be the same.
3D visuals, tilt controls and several new mansions for Luigi's second solo outing.Of the five key titles revealed for the 3DS at Nintendo's E3 press conference, it was Luigi's Mansion 2 that the received the biggest cheer; a rawkus din of whoops and cheers and wolf-whistles. The earache I've suffered thanks to the bloke behind me yelping joyously in my ear speaks volumes: he's a popular chap, that Luigi. When Mario bailed on the Gamecube launch back in 2001, it was his brother that stepped up to represent. The respect this earned him has not gone unnoticed; Luigi's Mansion 2 was the fifth and final game Nintendo revealed in their E3 3DS line up, and arguably one of the most important announcements of the conference. My ear still hurts. Having played a good ten minutes of Luigi's Mansion 2, it fills me with warm fuzzy feelings of hope and enthusiasm to see some real Nintendo charm on the 3DS (this feeling became several times more potent after playing Star Fox – expect some exuberant words on that one shortly). Nintendo know how to get the most out of their software, and Luigi's Mansion 2 was a fantastic reminder of this fact. A good portion of my time with the game was spent oblivious to the fact that you can direct the nozzle of Luigi's Poltergust 3000 using the tilt sensor.
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