6 expert reviews - 0 user reviews
We have collected 6 reviews of the LittleBigPlanet Vita. Experts rate LittleBigPlanet Vita 8.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the LittleBigPlanet Vita and PS Vita Games.
It has been a long time coming, but Little Big Planet PS Vita is finally here and--on the off chance that you're wondering--Sackboy's latest adventure was well worth the wait. Not only does LBP Vita improve upon its predecessors in some meaningful ways, but it also manages to put the Sony handheld's oft-abused touch and tilt functions to great use while doing so. Out of the box, LBP Vita has plenty of great content, and if previous games are anything to go by, user-created levels will keep the game fresh with new and occasionally awesome experiences for many months to come. As in previous games, the story mode in LBP Vita serves as a showpiece for what the included creation tools are capable of. Playing through the expertly crafted story levels is both a humbling and an inspiring experience if you're an aspiring creator, and, more importantly, it's also a lot of fun. A charming narrative about an evil puppeteer in the colorful land of Carnivalia, told largely through brief cutscenes, ties all of the otherwise dissimilar levels together, and the playful audio and visual presentation throughout is hard to find fault with.
LittleBigPlanet's riveting protagonist, Sackboy, has become some sort of a trusty hero for Sony and Playstation fans with his stellar appearances on the PS3. With the Vita in a seemingly desperate state, Sackboy has been called in, handled by an entirely new developer, to save the day and revive an impressive system that needs that one \"killer app.” After spending a considerable amount of time in Craftworld, jumping, swinging, and creating, we can say that Sackboy's venture onto the Vita is not only successful, but perhaps his best installment to date – and even that may be an understatement. As we alluded to earlier, Sackboy's adventure throughout Craftworld will be highlighted by intense, yet silly platforming that's both new and advanced player-friendly. Though the game is definitely action oriented, it does a spectacular job of presentation behind and throughout the story as you play through five worlds and more than forty levels. Your job is to simply restore the peace that's been choked out of Craftworld by a mysterious puppeteer.
LittleBigPlanet Vita is a lovely game. It's the kind of game that you'd be happy to show your mum, safe in the knowledge that everything - even the death - is safe for delicate eyes. That's fine. I'm happy that there are still some games that aren't full-on in their depiction of violence. LBP Vita's problem, though, is that behind all this loveliness there needed to be a bit more grit.As ever in the LBP series, a terrible evil is causing problems, this time the so called "Puppeteer", who has created an army of soulless minions that seem hell-bent on ruining the wonderful world Sackboy inhabits. This, expectedly, means you get to play through five themed areas, each overseen by a quirky character who pops up along the way to utter a few words.More important is the platforming, which feels just like it does in LittleBigPlanet 2 - love it or hate it. I happen to enjoy Sackboy's floaty jumps, but newcomers who haven't already played the previous three adventures will need to accept that this isn't Mario, like the rest of us did in 2008.Gadgets and gizmos play a big part, with the grappling hook once again being the highlight.
LittleBigPlanet PS Vita is LittleBigPlanet in your pocket. The importance of this cannot be overstated. From now on, whenever you're bored or in transit, you'll have story levels to beat for special prizes, versus games like air hockey for you and the person next to you to play on the same touch screen, and -- potentially -- a nearly infinite supply of user-created games unlike anything this franchise has ever seen. Saying LittleBigPlanet works quite well as a PlayStation Vita game is an understatement. Of course, this all starts with a little guy named Sackboy. In two games on PS3 and one on PSP, the basics of LittleBigPlanet have been established and this Vita version honors them. Through five worlds packing more than 40 levels, you take Sackboy on his quest to save Craftworld. The story itself is mixed up with cutely deranged characters but never goes anywhere beyond nonsense. That doesn't matter, though. Playing the story is good for collecting stickers, unlocking costumes and taking part in Sony's version of Mario Bros. Most of the time, your goal is to make it from the left side of the screen to the right while leaping on enemies, using grappling hooks, and avoiding instant death.
I'm a big fan of Media Molecule's LittleBigPlanet franchise. This latest entry, the first one for Sony's fledgling Vita handheld, is a collaboration between three separate studios. While that sounds potentially troublesome, the game is so in tune with Media Molecule's inventive design style and offbeat sense of humor that you'd never know it wasn't made by the creators. LittleBigPlanet Vita preserves some of the subtle design changes Media Molecule implemented with sequels and spin-offs. The first game's floaty movement physics often led to a cheap death for Sackboy. Over time, these \"realistic” physics have been dialed back in favor of more exact, Mario-style movement. It's a good decision. This new adventure packs in more variety in the form of one-off gameplay sequences, new tools, and vehicles. From grappling sequences to a challenge level where you turn the Vita on end for a slot racing contest, there's always a clever design around the corner ready to surprise you. The only major complaint I have is the boss battles are too routine and sometimes frustrating due to the series' odd insistence of having limited lives during the fights. For the rest of the game, you have unlimited checkpoint continues. On any platform, LittleBigPlanet is a hell of a platformer.
LittleBigPlanet PS Vita delivers tactile experienceSo, LittleBigPlanet on PS Vita. At first glance you almost dismiss it for looking exactly like LittleBigPlanet 2, but then you realise just how impressive it is seeing the weight and breadth of the console game packed down into a handheld device. How on Earth do they manage to stuff all that whimsy into something so small?And whereas the PS3 versions of the game are restricted to using the DualShock 3 for player input, the PS Vita gives Media Molecule an additional set of swipes, prods, and pinches for the delight of both players and ingenious designers.The most impressive part of a hands-on demo of The Puppet Circus, set immediately after Sony's E3 2011 conference, was one puzzle that had me navigating a clump of tetrominoes with both the front and back screens of the device. Pushing on the front would cause the quadratics to spring backwards, whereas a tap on the back screen would knock the blocks back into the foreground. It was quick, simple, and immediately satisfying.Another puzzle had you moving a block around the screen with your finger, placing it underneath Sackboy at one part to have him jump to a switch, then moving the block to wedge open an all-important locked door.
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