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We have collected 4 reviews of the Kirby's Return to Dream Land. Experts rate Kirby's Return to Dream Land 7.4/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Kirby's Return to Dream Land and Wii games.
Nintendo's popular pink protagonist has been on some wild rides of late. Journeying into lush yarn-filled worlds and splitting into a tiny horde of cute little ankle biters have offered some neat new ways to hang with Kirby and his pals. But after spending the past few games shaking up the status quo with off-the-wall concepts, HAL Laboratory returns to the series' roots with Kirby's Return to Dreamland. While innovation has pushed the series forward in interesting ways, the return to basics is no bad thing. New screen-annihilating super abilities and bubbly multiplayer co-op liven up this ever-charming romp through Kirby's old stomping grounds. This is classic Kirby with a few minor twists. The adventure picks up with Kirby and his cohorts being interrupted mid-snack by an alien ship falling out the sky and crashing into Dreamland. Pieces of the craft break apart and scatter across the realm, leaving the friendly alien traveler in need of a helping hand to gather his missing components so he can return home. Kirby is more than eager to take on the task, but he's not alone this time. Mischief makers King Dedede, Meta Knight, and Waddle Dee are available for recruitment too. Each has his own weaponry and play style.
In the past year, Nintendo has released three decidedly different Kirby experiences. Epic Yarn is a charming yet consequence-free Wii platformer, and Mass Attack is a solid DS entry with some similarities to Pikmin. Both games were well received, but neither is reminiscent of classic Kirby gameplay. With Kirby's Return To Dream Land, the pink puffball is back in the form(s) that made him famous. It's classic Dream Land gameplay, with our hero inhaling enemies to gain their various powers. Revisiting these classic mechanics is great for nostalgic purposes, but it's the four-player co-op integration that breathes new life into the formula. Possibly inspired by the success of New Super Mario Bros. Wii, Kirby's Return To Dream Land features a remarkably simple method for friends to join the fun. If you're playing single-player, friends can hop in and out with the press of a button. No menus, no \"we'll get you in once I get back to the world map” – just press a button and select your character. As I reviewed the game, a steady stream of editors kept jumping in for a level or two throughout my sessions. The ease of joining and leaving is better than any I've seen in a co-op game. My only complaint regarding co-op play is the way lives are handled.
It's back to basics for Kirby. With the release of Kirby's Return to Dreamland, Nintendo's pink, powerful puff ball finally returns to both his home of Pop Star, and back to the signature inhaling and platforming mechanics that made him famous. By returning to tried-and-true concepts, Kirby reclaims a style and simplicity we haven't seen in a while, abandoning some of the bold, original gameplay that defined previous titles along the way. Surprisingly, Kirby hasn't had a traditional, console-based adventure in well over a decade. During that time, we've seen plenty of experiments tried with the versatile hero, including Kirby Mass Attack on the Nintendo DS earlier this year. Return to Dreamland should feel very familiar for most fans. Kirby's traditional inhale move drives gameplay, and by swallowing certain enemies, our hero can gain additional abilities. Some of these powers simply increase the range of available attacks while others become critical to accessing new areas of a level. A few special enemies will even grant Kirby a range of Super Abilities, which are finite in nature yet far more potent than any common items.
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Kat, Olivia, and McKinley join forces to review Nintendo's new co-op platformer. Does it live up to the franchise's high standards? [Editor's Note: When Kirby's Return to Dream Land arrived in the office last week, Kat, McKinley and Olivia all asked for the review. In the end, they decided to use the game's co-op ability to review it together, as it was intended to be played. The three have them agreed on the final score, and their thoughts can be found below.] Kat Bailey, Associate Editor: Going back to the day of the NES, the Kirby games have typically seen Nintendo at their most creative. That was what I was expecting with Kirby's Return to Dream Land, but what I found was surprisingly conventional. The levels are all very pretty, and I like the addition of four-player co-op, but there's just something off about this game. I think it boils down to two issues: I was often stuck doing the same things over and over again through each level, and the co-op was mostly superfluous. Co-op in particular feels like a missed opportunity. It's fun and all to play along with a friend, but Meta Knight and company are really only there to slice up enemies. None of the levels took advantage of their unique abilities, which made me wonder why I was even bothering with them.
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