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We have collected 8 reviews of the Kingdom Hearts Re:coded. Experts rate Kingdom Hearts Re:coded 6.7/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Kingdom Hearts Re:coded and DS games.
Everything lovable about the first Kingdom Hearts is present in Kingdom Hearts Re:coded—the excellent voice acting, the familiar Disney and Final Fantasy faces, an interesting and touching storyline, and even Utada Hikaru's hit (\"hit” meaning "my jam") \"Simple and Clean”. That being said, with all the similarities I couldn't help but feel at many points that it was time to put the DS down and turn on the PS2 instead. Originally released as Kingdom Hearts coded in eight individual episodes for cell phones, Kingdom Hearts Re:coded is just a fancier, more elaborate remake for DS that combines all the episodes. Knowing this before even picking up the glittering packaging instilled a fear in me of what gameplay might be like, and most obviously how everything would look. But everything looks fine—in fact, it looks awesome for the DS and is of consistent quality with its predecessor, Kingdom Hearts 358/2 Days. The majority of the time is spent visiting several worlds already explored in KH1, with few major changes save for the addition of \"Bug Blox” and hidden \"Backdoors” to explore. Exploring backdoors doesn't sound like it should be the highlight of any Disney production, but what goes on in these can be actually entertaining.
Kingdom Hearts fans have been treated to more games than expected, yet they all seem to go backwards in terms of storyline. Instead of furthering the story, these diversions are in the form of prequels or side-stories. Kingdom Hearts Re:Coded is no different and rehashes a similar storyline fans have been introduced to in the first game, though it does manage to mix things up with a few gameplay changes. Re:Coded takes place after Kingdom Hearts 2 when Jiminy Cricket decides to go over his past journal entries from the first adventure. He notices a mysterious entry that wasn't written by him and immediately takes it to Mickey for investigation. Upon further investigation, Mickey learns that the journal has been corrupted. This starts an adventure into a digitized version of the journal where Data Sora is guided by Mickey and a mysterious black hooded figure to fix these corruptions and solve the meaning of the cryptic messages in the journal. Though it's impressive to see old locations recreated on the DS, it seemed like another cop-out from Square Enix by making fans trudge through worlds they not only completed in the first game, but in Chain of Memories as well.
The Kingdom Hearts series is a tangled mess of semi-sequels, deviations from the main narrative and interweaving time-lines, that it's hard to explain exactly where Re:Coded fits into things. In simple terms, it's a DS follow-up to Kingdom Hearts 2 – but there's more to it than that. This is a remake of the episodic Coded games that hit Japanese mobile phones back in 2009; a re-jigged compilation of story arcs unified with gameplay borrowed from Birth By Sleep and 358/2 Days. It's probably worth pointing out that it's also very buggy - teeming with glitches, broken lines of code, and opportunities to 'exploit' the game. Interestingly, it's supposed to be like this. Allow me to explain.The trouble begins with Jiminy Cricket - the little fellow in the top hat who sits on the shoulder of compulsive liar, Pinocchio. It transpires that, after the events of the first two games, he took it upon himself to chronicle the adventures of Sora, Donald and Goofy in his journals. On the fateful day Re:Coded picks up from, however, the words from one of these journals – the one that details the events of the first Kingdom Hearts – simply disappear, with a mysterious line of text appearing in their place.
Not content to tell the tales of battles fought and won, the Kingdom Hearts franchise continues to peer into the souls and minds of its characters to explore its themes of friendship and perseverance. Set after the events of Kingdom Hearts II, Re:coded brings us back to the past to show us a glimpse of the future. This foray into the files of Sora's history doesn't cover a whole lot of new ground, and what ground it does cover is made more difficult to navigate by an uncooperative camera and cramped quarters, but it's still nice to spend some time with old friends. It all begins with bugs. Jiminy Cricket, dedicated royal chronicler of adventures, picks up his original journal of Sora's travels to find that a mysterious message has been added. Because the volume was almost fully erased after the events in Kingdom Hearts, this causes the dapper little fellow enough consternation to bring it directly to the attention of King Mickey. A decision is made to use the technological talents of rodent wunderkinds Chip and Dale to digitally delve into the data believed to be imbued in the volume despite its empty pages, but what they find--instead of answers--are the classic worlds filled with glitches and corrupted data.
A confusing number of Kingdom Hearts games have released over the last few years, and by jumping all around the timeline, series mastermind Tetsuya Nomura hasn't made it easy to keep track of the events. Re:coded is the first title to pick up after the end of Kingdom Hearts II and puts you in control of franchise hero Sora – well, a digital replica of him at least. The game originally released episodically on mobile phones in Japan, but Square tweaked and beefed up the title for its DS release. Re:coded takes its cues from Tron, as Disney's Mickey, Donald, and Goofy get sucked into a computer copy of overused worlds like Aladdin's Agrabah and Alice's Wonderland. They originally summoned Data Sora to deal with the bugs in the system to help decode a mysterious message, but eventually get trapped inside and need his help to escape. Aside from the rehashed areas, Sora ventures into new areas called system sectors, techno neon code rooms, to quash bugs plaguing the worlds. These futuristic dungeons are essentially the only new areas in the game, but it's not long before layouts repeat and become as stale as the rest. The devs thankfully spruced up these maps with new gameplay modes taken from other genres.
I'm getting a little tired of all these filler Kingdom Hearts games. Don't get me wrong, I love the series. But every time a new one comes out I can't help but think, "Just give me Kingdom Hearts 3 already!" What makes Kingdom Hearts Re:coded interesting is that this should have been a game we got years ago as an episodic cell phone game. Now that American gamers can finally play it, I can say that it's not going to quench your thirst for a true sequel, but it might stave off your hunger a bit because it's actually a good game. There are a couple major things Re:coded does right. First off, it's actually a game about Sora, and not Organization XIII and all the spiky-haired, terribly named tools that work for it. Nor is it a prequel that is only Kingdom Hearts because it happens to feature Keyblades. This is a game about Sora, Riku, Mickey, Donald, Goofy and all the other characters that sucked us into the world to begin with. Watch the Video Review The game is sort of – but not really – a remake of the first game. Jiminy Cricket's journal gets glitched, and Sora has to travel through a topsy turvy version of his previous adventure to fix it. I don't want to spoil the story with too many details, but there are things taken from both core games.
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Although the Keyblade-swinging action is easily on par with 358/2 Days, the awkward plot, increasingly stale locations, and recycled game scenarios make Re:coded the weakest Kingdom Hearts title yet. In a nutshell, Kingdom Hearts Re:coded is a remake of the 2008 Japan-exclusive episodic mobile title "Kingdom Hearts coded," albeit rebuilt from the ground up for the Nintendo DS. While both games cover the same narrative threads, Re:coded benefits from a lot of new additions indicative to the DS hardware: better graphics, dual-screen content, and a significantly retouched combat system. If you haven't been following the Kingdom Hearts saga throughout the five games that have been released so far, Re:coded isn't where you should introduce yourself to the series. Don't get me wrong -- it's a solid entry in a great franchise that successfully mixes the talents of Square Enix with the star power of several iconic Disney characters, but I'm not going to pretend the story makes any sense. It just doesn't. Heck -- to be fair, the entire Kingdom Hearts plot train fell off the rails and over a bridge about halfway through Kingdom Hearts II.
Not long ago the idea of combining Final Fantasy and Disney seemed so strange and foreign that there was no way you could imagine it working -- and yet nearly a decade after its first release Kingdom Hearts is still going strong. Re:coded is the latest entry in the franchise and, chronologically speaking, the first to take place after the events of Kingdom Hearts II. However, that's honestly a bit misleading -- while there are some hints as to what we may see in a Kingdom Hearts 3, this is mostly a look back that helps to tie up loose ends. It starts with Jiminy Cricket reviewing his written account the original Kingdom Hearts (which, as you may recall, is mostly empty thanks to Chain of Memories) and finding a new mysterious message. King Mickey orders Chip and Dale to create a machine to digitize Jiminy's journal so they can investigate...only to find that some unknown force has corrupted the journal's data. To help fix this problem they enlist the aid of Sora -- or rather, the data-based version of Sora that lives inside the journal -- to find and eliminate the source of all the bugs, as well as recover the data hidden inside. Even by Kingdom Hearts standards it's all pretty ridiculous, but if you just roll with the punches and don't think too hard, you'll have a good time.
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