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We have collected 10 reviews of the Kingdom Hearts : Birth by Sleep. Experts rate Kingdom Hearts : Birth by Sleep 7.8/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Kingdom Hearts : Birth by Sleep and PSP games.
Let's face it: The storyline of every Kingdom Hearts game is a little corny and twisty. In this one, a young man named Ventus shows up on the proverbial doorstep of the Keyblade masters with amnesia and finds a couple of friends training o become Keyblade Masters: the strong-willed, hard-headed Terra and the mystical neo-punk chick Aqua. All three of them are available for play at the very beginning, each telling basically the same story from their perspective. Playing through one story will give you all of the main points; playing through as all three gives a full understanding of just what all happened to and between the three friends. The characters are pretty standard fare, though, sadly enough... big buff fella, magical chick, depressed kid. It's about what you expect from Square: spiky hair, sad people, and a story with amnesia. I might be the only one, but the controls have always been a little wonky to me. Maybe it's just being raised in the NES/SNES era where the 'B' and 'Y' were the jump and attack buttons, or if it's just the design of the PSP with the square button so close to the edge of the unit, but it took some time to get the standard fighting down pat and not accidentally dashing away from everybody when I mean to shove my key into their gut.
Clamoring for Kingdom Hearts 3? Well you'll have to hold onto your britches for just a little longer as Square Enix teases its fans with Kingdom Hearts: Birth By Sleep for the PSP, a prequel that follows the latest trend and keeps the series appearing on the handhelds. You can rest easy however, as the latest small screen entry is much better than its predecessors. The story takes place 10 years before the events of the original Kingdom Hearts. Focusing on three playable protagonists—Terra, Ventus and Aqua—Kingdom Hearts: Birth By Sleep presents a storyline for each one of them. Terra and Aqua are both candidates to become Keyblade Masters, yet only Aqua succeeds due to Terra's prevalent darkness in his heart. Creatures called the Unversed appear and Terra decides to run off due to the circumstances to find Master Xehanort. In return, Ventus chases after him and Aqua is sent to protect Ventus—thus we are provided a story through each character's perspective, giving insight on their emotions and motivations. Like in previous iterations, you will guide the three characters through various Disney worlds, many that make an appearance for the first time like Dwarf Woodlands from Snow White, Neverland from Peter Pan, and Mysterious Tower from Fantasia.
After nearly ten years, it still boggles my mind that the Kingdom Hearts series actually exists; that Mickey Mouse wields a keyblade, Hercules is the master of a battle coliseum and Sephiroth can exchange blows with Donald the Duck. It's the kind of game that might be conjured up in a weird alcohol fuelled dream, a dream that seems perfectly plausible while you're in it, but after waking you realise how utterly absurd it all was. It's very real though, and there's a very real army of fans still clamouring for the third game in the series. While spin-off games such as Coded and 358/2 Days have attempted to fill the void, they're certainly no replacement for the PS3 sequel we've all been anxiously waiting for.Upon hearing about Kingdom Hearts: Birth by Sleep, I was distressed to discover that this too would find itself in that strange stop-gap limbo. Set ten years before the events of the original game, we find ourselves following the exploits of Ventus, Aqua and Terra; three wannabe keyblade-wielders who were first introduced in Kingdom Hearts 2. After learning of their plight to track down the missing Master Xenahort and spending some time acclimatising to the battle system, however, it seemed that my stop gap depiction was wholly unjustified.
Anyone depressed that Square Enix is dragging its feet on a high production value PS3 release of Kingdom Hearts 3 would be insane to pass up Birth by Sleep simply because it's on PSP or that it doesn't place series hero Sora in a lead role. This entry stands alongside Kingdom Hearts II visually with impressively detailed characters, animation, and on-screen effects. Instead of retreading the same old worlds, it brings in brand-new locations like Snow White's forest and Stitch's spaceship prison (if I never have to run through Agrabah ever again, it will be too soon). And it finally explains what the heck is going on in that crazy secret movie with the bunny armor people in a keyblade graveyard from the end of Kingdom Hearts II. New characters Terra, Ventus, and Aqua play precursor roles to Riku, Sora, and Kairi respectively. They all hope to become keyblade masters and have trained hard for the privilege. You can't help but draw comparisons to Star Wars in Birth by Sleep, especially when one of the three must battle against the dark side, I mean, the darkness. Despite the heavy borrowing, replacing Jedi with keyblade masters and the Force with magic fits well.
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While it's beautiful to behold, Kingdom Hearts: Birth by Sleep suffers from repetitive design, frustrating boss fights, and a badly executed storyline. It’s a shame because its many flashes of brilliance seemed to hint at a title that could have been the best game in the series. Kingdom Hearts’ mix of Disney’s charm and Square Enix’s spiky haired melodrama seemed like an odd combination at first, but it’s turned into an RPG franchise so revered, every installment is highly anticipated. Unfortunately, the latest entry in the series, Birth by Sleep, does a poor job of living up to expectations. It embodies both the best and worst aspects of the series, with the bad outweighing the good by a margin significant enough to ruin a potentially great title. It’s especially regrettable because of the things Birth by Sleep gets right. This is, without a doubt, the best Kingdom Hearts’ combat has ever been. It’s fast-paced and flashy in just the right ways, with spell effects functioning as delicious, colorful eye candy, while somehow remaining manageable. Once you wrap your head around the slightly confined control scheme, seamlessly flicking through abilities en route to super-charging an elementally powered final attack becomes second nature.
Kingdom Hearts has gone nearly five years now without a console iteration. The portable titles, like Chain of Memories and 358/2 Days have attempted to change or imitate the main series, though both felt more like little siblings than true successors. But in Birth by Sleep, Kingdom Hearts finally finds a portable home that builds on the series' existing framework, and even surpasses the console games with a few clever ideas. This prequel revolves around the Keyblade Masters (Jedi Knights for the Kingdom Hearts universe). They're tasked with guarding the balance of light and darkness that keeps the worlds in check, but infighting among the leadership throws three up-and-coming apprentices -- Ventus, Aqua, and Terra -- in wildly different directions. Graciously, the context of a prequel keeps this story easier to follow than some previous games; rather than keeping track of different characters who share the same name (like Ansem and Ansem the Wise) or single characters who occupy two metaphysical identities (like Sora and Roxas), we get a new batch of characters who are mostly free of complications -- though Ventus' uncanny resemblance to Roxas is sure to raise eyebrows.
Kingdom Hearts fans have spent quality time with Sora and Roxas; now they can add three new characters to the list: Ventus, Terra, and Aqua. These close friends are the protagonists in the newest entry in the series, Birth by Sleep, and you play as all three of them on your way to unraveling mysteries that shed new light on the events of the original Kingdom Hearts. Yet while the playable characters may be different, Kingdom Hearts: Birth by Sleep treads familiar ground. You piece together an overarching story with themes of friendship, light versus dark, and true identity all while exploring colorful Disney-themed worlds and interacting with classic Disney characters. This intriguing Square/Disney mixture has served the series well, as have great boss fights and flashy keyblade action. This prequel inherits those assets but also some of the awkwardness that has plagued previous games. The platforming is a bit clumsy, and the camera and lock-on system can both lead to awkward moments. The game's structure also leads to some repetition. You explore many of the same areas, fight many of the same enemies, and view some of the same cutscenes three times over, which might make you wish Birth by Sleep featured the never-ending parade of cameos and Disney worlds of the console games.
Long before I started my career here at IGN, I distinctly remember sitting with my friend and fiercely debating the pros and cons of purchasing the original Kingdom Hearts (we weren't made of money, after all). On the one hand, the game had sweet Final Fantasy cameos and awesome character designs. But on the other hand, it had all these Disney characters I didn't have any interest in. We eventually decided that the purchase was a wise decision after discovering that Tinker Bell was a summon spell. How could we go wrong with pixie power? Almost ten years later, I'm here reviewing the latest in Square Enix's fantastic series: Kingdom Hearts: Birth by Sleep, a PSP-exclusive prequel that illuminates some plot points leading up to the original Kingdom Hearts. I'm always incredibly eager to try my hand at the Kingdom Hearts games because I have a personal attachment to the story, but I'm also the first one to point out the game's enduring problems. While Birth by Sleep does continue to suffer from some of the issues that have plagued it since the original, the latest in the series also boasts one of the best Kingdom Hearts battle systems to date, and is easily the most ambitious in its design.
Since around the early half of 2000 Kingdom Hearts has taken Disney in the one hand and taken Final Fantasy in the other, and then furiously rubbed its palms together until the two could fuse into a lump of franchise characters. The novelty universe had managed to become one of the best examples of a thoughtful, twee environment in mainstream RPG games but eight years of it and even the loveliest twee-land feels slightly haggard. Despite the fact that the series has had an uncanny ability to develop engaging and iconic settings, almost a decade on and it still hasn't felt like it's brought much more to the table than a pile of likeable worlds.Now we have a new addition to the series on PSP, Birth by Sleep. BbS' character roll-call includes Aurora from Sleeping Beauty, a fistful of dwarves, Cinderella, Snow White. You get the Olympic Coliseum from Hercules and Deep Space from Lilo & Stitch. You get Moogles and some face time by FF's own Zack Fair.The game takes place ten years before the original Kingdom Hearts, with characters Terra, Ventus and Aqua serving as your main protagonists. You might vaguely recognise them from back in Kingdom Hearts 2 where they had been briefly featured but now you get a slightly more thorough idea of their characters.
Before Roxas and even Sora, there was Ventus, a young boy with spiky blonde hair who looked--let's face it--just like Roxas. Kingdom Hearts: Birth by Sleep takes place 10 years before the events of the original Kingdom Hearts, where Sora was chosen by his keyblade to rid the world of darkness. Birth by Sleep tells the story of three characters, Aqua, Terra and Ventus, who are a trio of friends training to become keyblade masters of their own. While fans have been eagerly waiting for word on Kingdom Hearts 3, it looks like for now, we're going to have to go back in history to see how it all began. Because it is a prequel, it shouldn't matter whether or not you've played a Kingdom Hearts game before. But if you have, you'll find that the controls are fairly similar, with the exception that you now lack an analog stick and need to rely on the shoulder buttons to move the camera. Like its predecessors, Birth by Sleep is an action role-playing game, and depending on who you choose to play as, each character will be controlled in a slightly different way. There are four difficulties to choose from, and you can't change your difficulty once you've started the game.
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