7 expert reviews - 0 user reviews
We have collected 7 reviews of the Kinect Star Wars. Experts rate Kinect Star Wars 5.6/10. Reviewsor.com helps you find reviews, best prices, user reviews of the Kinect Star Wars and Xbox 360 games.
I don't love Star Wars enough to dismiss Kinect Star Wars because they made Leia dance to a version of Gwen Stefani's Hollaback Girl renamed Hologram Girl. I do love games enough, though, to know that most of what's on offer here is bordering on terrible, offering the kind of gameplay experience that would seem clunky, broken and incredibly dated if it were being played with a standard controller. When forced to use Kinect it adds frustration into the mix as well. Oh, and that dancing mode everyone got into a fuss over is easily the best part of the whole package.Kinect Star Wars is a compendium of ideas and game modes, with some fleshed out more than others. The main component is the story-based Jedi Destiny: Dark Side Rising which casts you as a trainee Jedi who has to use his/her lightsaber and minor Force powers to defeat what ends up being rooms full of enemies - which come in various forms, but are mostly droids of some type or another.The really weak enemies more or less stand there and let you virtually dice them into pieces (which is what should happen with lightsabers but never does) by swinging your arm about. You can use your other arm to Force Push as well as Force Move objects - including some but not all enemies.
Kinect: Star Wars is finally here. Rewind back a bit to E3 two years ago when it was first unveiled as more of a tech demo and how awesome it looked. Using the force to push back stormtroopers, clashing lightsabers in battle — this was going to be the hardcore game for the Kinect. As much as it pains me to say this, it falls short of the hardcore market, and by a longshot too. Kinect: Star Wars instead caters to a younger crowd of Star Wars fans, or the die hards that have to own everything Star Wars related. That isn't to say that the game is bad. In fact, I was surprised at how much better it was since its last outing at E3. It was more responsive, had more modes, and looked really great. The main attraction in the game obviously is the Story mode. After choosing who you want to play as, you're then trained in the arts of a lightsaber, and then whisked off to Kashyyyk for more training by Master Yoda. In true Star Wars fashion, sh*t hits the fan. Kashyyyk gets overrun and you're tasked to get rid of the attacking Trandoshans and battle droids. Let's be honest here, what really matters is how awesome you feel when you swing a lightsaber. Kinect: Star Wars doesn't do a terrible job at it, but there is still something missing to the experience.
Ignore my abysmal rating for one second. I had a good time playing Kinect Star Wars. More accurately, I laughed all the way through it, and most of the people who jumped in to play cooperatively with me left with smiles on their faces. Some of the comedy is intentional, mostly delivered through minigame diversions separate from the core campaign. Dancing alongside Han Solo to a familiar pop song rewritten with groan-inducing Star Wars-themed lyrics is a strange idea, even for a company that decided Greedo shot first. Watching Han perform moves like the \"trash compactor” and \"falcon in flight” hurt my inner nerd, but more so made me laugh and shake my head in disbelief. Galactic Dance Off mode is designed to be fun and weird, and it succeeds in being both. The dance mechanics are similar in design to Harmonix's Dance Central, but lack accurate motion recognition. I received a three-star ranking doing nothing but crotch chops – some were applauded by the game as \"Great.” This mode offers a handful of unlockable parody songs that have no business being a part of Star Wars.
If you're an adult and a Star Wars fan, then you should know Kinect: Star Wars isn't made for you. Your dreams of wielding a lightsaber and the all-powerful living Force have to be put on hold, because control issues and want for polish make the core game a chore to play. The additional modes don't help much, either. With the exception of podracing, these forgettable modes make…interesting use of the license, but feel largely targeted at a younger audience. The rich Star Wars universe has expanded far beyond the films, and Kinect: Star Wars makes good use of the galaxy's vastness. Your character is tasked with assisting fan-favorites C-3PO and R2-D2 as they comb through the recently recovered Jedi Archives. The moment you hop into the game you're immersed in the world, with scenery changes regularly accompanying menu selections. Having your droid companions also helps set the tone for Kinect Star Wars, as their lighthearted quips and arguments with one another feel true to the setting. From the start you can jump into a number of modes, but the campaign story makes up the core of the experience. Here you relive the lives of a Jedi Master and her padawans during the Clone Wars.
We've all been there. That moment of clarity as you see a lightsaber effortlessly slice through a stormtrooper for the first time and think, yes, this is it, this is what I've been searching for, my whole reason for being. I want to be a Jedi. As those childhood dreams manifested themselves as swordfights with broom handles and plenty of amateur "zchoom" sounds, or even some ill-advised Jedi cosplay in later life, there was always the hope that one day maybe, just maybe, we'd all be swinging lightsabers for real. Sadly, the world's scientists have been spending their time trying to cure things like "diseases," rather than creating an elegant weapon for a more civilized age, so we just have to make do with the next best thing. That thing is the motion-controlled minigame collection Kinect Star Wars, but far from being the sabre-swinging Force-fest your childhood self hoped for, in reality it isn't quite up to the task of making you feel like an all-powerful Jedi. That painful realisation hits when you and a friend jump into Jedi Destiny: Dark Side Rising, a third-person adventure set between the events of Episode One and Episode Two that puts you in the shoes of a young padawan hoping to become a fully fledged knight.
In today's world of dazzling high resolution graphics, the line between a great video game and a terrible one is often measured by the sheer ambition of the product. This trend of bigger and better happens so often in the HD era of games that it's easy to forget the power of restraint. Some of my fondest video games experiences came from limitations. Metal Gear, Silent Hill, and Resident Evil are all examples of games built around this philosophy during early days of polygonal video games. While the correlation between present day Microsoft Kinect games and early PlayStation titles may appear blasphemous to some, understanding the advantages of working within restraints and its impact can go a long way. Kinect Star Wars misses this point completely, resulting in a collection of mini games that alternate between fun and frustrating, despite its charming attempts to enamor you with the loving characters of the Star Wars universe. A bulk of Kinect Star Wars' issues present themselves in the Jedi campaign, a mode that pits players into the role of a young Jedi in training, but every mode seems to suffer from a lack of visualizing the big picture and understanding that a Star Wars family game needs to appeal to all ages, yet be simple and engaging enough for anyone to play.
Whenever motion controls are mentioned, Star Wars is always my first thought. Maybe it was the long hours of waving a cheap, plastic lightsaber knock-off as a child, or the secret thought of knowing you'd feel totally bad-ass if you could act like a Jedi. Either way, Kinect Stars Wars is definitely a game I've been wanting since my days before Kindergarten. After the Microsoft press conference, I was left feeling a lot more than disappointed. Maybe it was the way the guy on stage played the game, or the fact that the controls looked completely unpolished. So in those moments leading up to playing the game myself, I really didn't expect much at all. And after going from desiring it, to giving up hope, to then playing it, I am left in a state of mild content. The demo lasted maybe five minutes at most -- the same level shown during the press conference. The controls are simple enough: your right hand always wields the lightsaber, and your left uses the force. Other than that, a lean forward has you dash forward, and jumping comes into play on occasion. A distinctive lag between your gestures and the character's reactions is there, but not terrible. It seems that the larger problem is the game's inability to register how you want your character to move -- it's not precise enough for a hero using a lightsaber.
|Kinect Star Wars - Xbox 360||$17.99||See it|
|Kinect Star Wars (Xbox 360)||$19.99||See it|
|Kinect Star Wars Xbox 360 Game for Kinect||$19.99||See it|
|Kinect Star Wars||$20.85||See it|
|Kinect Star Wars [Japan Import]||$36.8||See it|
|Kinect Star Wars||$53.98||See it|
ReviewsProducts.com doesn't aggregate serials, no cd, warez, torrent and crack for Kinect Star Wars. It's not necessary to contact us for game solutions or tips Kinect Star Wars.